[general] ; Look for queue rules in the queue_rules database table through RealTime. Note ; that this option is not strictly "RealTime", in the sense that the queue ; rules are only loaded and parsed during module load/reload. Queue rules ; must have a unique rule name and support relative min/max penalties. ; ; realtime_rules = yes ; ; It is possible to change the value of the QUEUE_MAX_PENALTY, QUEUE_MIN_PENALTY and QUEUE_RAISE_PENALTY ; channel variables in mid-call by defining rules in the queue for when to do so. This can allow for ; a call to be opened to more members or potentially a different set of members. ; The advantage to changing members this way as opposed to inserting the caller into a ; different queue with more members or reinserting the caller into the same queue with a different ; QUEUE_MAX_PENALTY or QUEUE_MIN_PENALTY set is that the caller does not lose his place in the queue. ; ; QUEUE_MAX_PENALTY, QUEUE_MIN_PENALTY and QUEUE_RAISE_PENALTY only apply to a queue call, and are only ; modified by these rules if they are initially set in the dialplan. ; ; If QUEUE_MIN_PENALTY is set, agents with a lower penalty value will not be considered for the caller. ; If QUEUE_MAX_PENALTY is set, agents with a higher penalty value will not be considered for the caller. ; If QUEUE_RAISE_PENALTY is set, agents with a lower penalty will be treated as having a penalty = QUEUE_RAISE_PENALTY. ; ; QUEUE_RAISE_PENALTY example: ; - Agent 1 has penalty 1 ; - Agent 2 has penalty 2 ; - the queue rule is set to: ; penaltychange => 30,,,2 ; ; Prior to the 30 second mark, Agent 1 will take priority over Agent 2 for call distribution. ; After 30 seconds, Agent 1's priority is bumped to 2 by the penaltychange, so both agents are treated equally. ; ; Note: There is a limitation to these rules; a caller will follow the penaltychange rules for ; the queue that were defined at the time the caller entered the queue. If an update to the rules is ; made during the caller's stay in the queue, these will not be reflected for that caller. ; ; The syntax for these rules is ; penaltychange => ,[,absolute or relative change to QUEUE_MIN_PENALTY][,absolute or relative change to QUEUE_RAISE_PENALTY] ; ; Example: ; [myrule] ; penaltychange => 30,+3 ; 30 seconds into the call increase the QUEUE_MAX_PENALTY by 3, no change to QUEUE_MIN_PENALTY ; penaltychange => 60,10,5 ; 60 seconds into the call increase the QUEUE_MAX_PENALTY to 10 and increase the QUEUE_MIN_PENALTY to 5 ; penaltychange => 75,,7 ; 75 seconds into the call keep the QUEUE_MAX_PENALTY the same and increase the QUEUE_MIN_PENALTY to 7 ; penaltychange => 90,,,20 ; 90 seconds into the call leave QUEUE_MAX_PENALTY and QUEUE_MIN_PENALTY untouched and set QUEUE_RAISE_PENALTY to 20