/* * Asterisk -- An open source telephony toolkit. * * Copyright (C) 2012-2013, Digium, Inc. * * Mark Michelson * * See http://www.asterisk.org for more information about * the Asterisk project. Please do not directly contact * any of the maintainers of this project for assistance; * the project provides a web site, mailing lists and IRC * channels for your use. * * This program is free software, distributed under the terms of * the GNU General Public License Version 2. See the LICENSE file * at the top of the source tree. */ #include "asterisk.h" #include "asterisk/threadpool.h" #include "asterisk/taskprocessor.h" #include "asterisk/astobj2.h" #include "asterisk/utils.h" /* Needs to stay prime if increased */ #define THREAD_BUCKETS 89 /*! * \brief An opaque threadpool structure * * A threadpool is a collection of threads that execute * tasks from a common queue. */ struct ast_threadpool { /*! Threadpool listener */ struct ast_threadpool_listener *listener; /*! * \brief The container of active threads. * Active threads are those that are currently running tasks */ struct ao2_container *active_threads; /*! * \brief The container of idle threads. * Idle threads are those that are currenly waiting to run tasks */ struct ao2_container *idle_threads; /*! * \brief The container of zombie threads. * Zombie threads may be running tasks, but they are scheduled to die soon */ struct ao2_container *zombie_threads; /*! * \brief The main taskprocessor * * Tasks that are queued in this taskprocessor are * doled out to the worker threads. Worker threads that * execute tasks from the threadpool are executing tasks * in this taskprocessor. * * The threadpool itself is actually the private data for * this taskprocessor's listener. This way, as taskprocessor * changes occur, the threadpool can alert its listeners * appropriately. */ struct ast_taskprocessor *tps; /*! * \brief The control taskprocessor * * This is a standard taskprocessor that uses the default * taskprocessor listener. In other words, all tasks queued to * this taskprocessor have a single thread that executes the * tasks. * * All tasks that modify the state of the threadpool and all tasks * that call out to threadpool listeners are pushed to this * taskprocessor. * * For instance, when the threadpool changes sizes, a task is put * into this taskprocessor to do so. When it comes time to tell the * threadpool listener that worker threads have changed state, * the task is placed in this taskprocessor. * * This is done for three main reasons * 1) It ensures that listeners are given an accurate portrayal * of the threadpool's current state. In other words, when a listener * gets told a count of active, idle and zombie threads, it does not * need to worry that internal state of the threadpool might be different * from what it has been told. * 2) It minimizes the locking required in both the threadpool and in * threadpool listener's callbacks. * 3) It ensures that listener callbacks are called in the same order * that the threadpool had its state change. */ struct ast_taskprocessor *control_tps; /*! True if the threadpool is in the process of shutting down */ int shutting_down; /*! Threadpool-specific options */ struct ast_threadpool_options options; }; /*! * \brief listener for a threadpool * * The listener is notified of changes in a threadpool. It can * react by doing things like increasing the number of threads * in the pool */ struct ast_threadpool_listener { /*! Callbacks called by the threadpool */ const struct ast_threadpool_listener_callbacks *callbacks; /*! User data for the listener */ void *user_data; }; /*! * \brief states for worker threads */ enum worker_state { /*! The worker is either active or idle */ ALIVE, /*! * The worker has been asked to shut down but * may still be in the process of executing tasks. * This transition happens when the threadpool needs * to shrink and needs to kill active threads in order * to do so. */ ZOMBIE, /*! * The worker has been asked to shut down. Typically * only idle threads go to this state directly, but * active threads may go straight to this state when * the threadpool is shut down. */ DEAD, }; /*! * A thread that executes threadpool tasks */ struct worker_thread { /*! A unique (within a run of Asterisk) ID for the thread. Used for hashing and searching */ int id; /*! Condition used in conjunction with state changes */ ast_cond_t cond; /*! Lock used alongside the condition for state changes */ ast_mutex_t lock; /*! The actual thread that is executing tasks */ pthread_t thread; /*! A pointer to the threadpool. Needed to be able to execute tasks */ struct ast_threadpool *pool; /*! The current state of the worker thread */ enum worker_state state; /*! A boolean used to determine if an idle thread should become active */ int wake_up; /*! Options for this threadpool */ struct ast_threadpool_options options; }; /* Worker thread forward declarations. See definitions for documentation */ static int worker_thread_hash(const void *obj, int flags); static int worker_thread_cmp(void *obj, void *arg, int flags); static void worker_thread_destroy(void *obj); static void worker_active(struct worker_thread *worker); static void *worker_start(void *arg); static struct worker_thread *worker_thread_alloc(struct ast_threadpool *pool); static int worker_thread_start(struct worker_thread *worker); static int worker_idle(struct worker_thread *worker); static int worker_set_state(struct worker_thread *worker, enum worker_state state); static void worker_shutdown(struct worker_thread *worker); /*! * \brief Notify the threadpool listener that the state has changed. * * This notifies the threadpool listener via its state_changed callback. * \param pool The threadpool whose state has changed */ static void threadpool_send_state_changed(struct ast_threadpool *pool) { int active_size = ao2_container_count(pool->active_threads); int idle_size = ao2_container_count(pool->idle_threads); if (pool->listener && pool->listener->callbacks->state_changed) { pool->listener->callbacks->state_changed(pool, pool->listener, active_size, idle_size); } } /*! * \brief Struct used for queued operations involving worker state changes */ struct thread_worker_pair { /*! Threadpool that contains the worker whose state has changed */ struct ast_threadpool *pool; /*! Worker whose state has changed */ struct worker_thread *worker; }; /*! * \brief Destructor for thread_worker_pair */ static void thread_worker_pair_destructor(void *obj) { struct thread_worker_pair *pair = obj; ao2_ref(pair->worker, -1); } /*! * \brief Allocate and initialize a thread_worker_pair * \param pool Threadpool to assign to the thread_worker_pair * \param worker Worker thread to assign to the thread_worker_pair */ static struct thread_worker_pair *thread_worker_pair_alloc(struct ast_threadpool *pool, struct worker_thread *worker) { struct thread_worker_pair *pair = ao2_alloc(sizeof(*pair), thread_worker_pair_destructor); if (!pair) { return NULL; } pair->pool = pool; ao2_ref(worker, +1); pair->worker = worker; return pair; } /*! * \brief Move a worker thread from the active container to the idle container. * * This function is called from the threadpool's control taskprocessor thread. * \param data A thread_worker_pair containing the threadpool and the worker to move. * \return 0 */ static int queued_active_thread_idle(void *data) { struct thread_worker_pair *pair = data; ao2_link(pair->pool->idle_threads, pair->worker); ao2_unlink(pair->pool->active_threads, pair->worker); threadpool_send_state_changed(pair->pool); ao2_ref(pair, -1); return 0; } /*! * \brief Queue a task to move a thread from the active list to the idle list * * This is called by a worker thread when it runs out of tasks to perform and * goes idle. * \param pool The threadpool to which the worker belongs * \param worker The worker thread that has gone idle */ static void threadpool_active_thread_idle(struct ast_threadpool *pool, struct worker_thread *worker) { struct thread_worker_pair *pair; SCOPED_AO2LOCK(lock, pool); if (pool->shutting_down) { return; } pair = thread_worker_pair_alloc(pool, worker); if (!pair) { return; } ast_taskprocessor_push(pool->control_tps, queued_active_thread_idle, pair); } /*! * \brief Kill a zombie thread * * This runs from the threadpool's control taskprocessor thread. * * \param data A thread_worker_pair containing the threadpool and the zombie thread * \return 0 */ static int queued_zombie_thread_dead(void *data) { struct thread_worker_pair *pair = data; ao2_unlink(pair->pool->zombie_threads, pair->worker); threadpool_send_state_changed(pair->pool); ao2_ref(pair, -1); return 0; } /*! * \brief Queue a task to kill a zombie thread * * This is called by a worker thread when it acknowledges that it is time for * it to die. */ static void threadpool_zombie_thread_dead(struct ast_threadpool *pool, struct worker_thread *worker) { struct thread_worker_pair *pair; SCOPED_AO2LOCK(lock, pool); if (pool->shutting_down) { return; } pair = thread_worker_pair_alloc(pool, worker); if (!pair) { return; } ast_taskprocessor_push(pool->control_tps, queued_zombie_thread_dead, pair); } static int queued_idle_thread_dead(void *data) { struct thread_worker_pair *pair = data; ao2_unlink(pair->pool->idle_threads, pair->worker); threadpool_send_state_changed(pair->pool); ao2_ref(pair, -1); return 0; } static void threadpool_idle_thread_dead(struct ast_threadpool *pool, struct worker_thread *worker) { struct thread_worker_pair *pair; SCOPED_AO2LOCK(lock, pool); if (pool->shutting_down) { return; } pair = thread_worker_pair_alloc(pool, worker); if (!pair) { return; } ast_taskprocessor_push(pool->control_tps, queued_idle_thread_dead, pair); } /*! * \brief Execute a task in the threadpool * * This is the function that worker threads call in order to execute tasks * in the threadpool * * \param pool The pool to which the tasks belong. * \retval 0 Either the pool has been shut down or there are no tasks. * \retval 1 There are still tasks remaining in the pool. */ static int threadpool_execute(struct ast_threadpool *pool) { ao2_lock(pool); if (!pool->shutting_down) { ao2_unlock(pool); return ast_taskprocessor_execute(pool->tps); } ao2_unlock(pool); return 0; } /*! * \brief Destroy a threadpool's components. * * This is the destructor called automatically when the threadpool's * reference count reaches zero. This is not to be confused with * threadpool_destroy. * * By the time this actually gets called, most of the cleanup has already * been done in the pool. The only thing left to do is to release the * final reference to the threadpool listener. * * \param obj The pool to destroy */ static void threadpool_destructor(void *obj) { struct ast_threadpool *pool = obj; ao2_cleanup(pool->listener); } /* * \brief Allocate a threadpool * * This is implemented as a taskprocessor listener's alloc callback. This * is because the threadpool exists as the private data on a taskprocessor * listener. * * \param name The name of the threadpool. * \param options The options the threadpool uses. * \retval NULL Could not initialize threadpool properly * \retval non-NULL The newly-allocated threadpool */ static struct ast_threadpool *threadpool_alloc(const char *name, const struct ast_threadpool_options *options) { RAII_VAR(struct ast_threadpool *, pool, NULL, ao2_cleanup); struct ast_str *control_tps_name; pool = ao2_alloc(sizeof(*pool), threadpool_destructor); control_tps_name = ast_str_create(64); if (!pool || !control_tps_name) { ast_free(control_tps_name); return NULL; } ast_str_set(&control_tps_name, 0, "%s-control", name); pool->control_tps = ast_taskprocessor_get(ast_str_buffer(control_tps_name), TPS_REF_DEFAULT); ast_free(control_tps_name); if (!pool->control_tps) { return NULL; } pool->active_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp); if (!pool->active_threads) { return NULL; } pool->idle_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp); if (!pool->idle_threads) { return NULL; } pool->zombie_threads = ao2_container_alloc(THREAD_BUCKETS, worker_thread_hash, worker_thread_cmp); if (!pool->zombie_threads) { return NULL; } pool->options = *options; ao2_ref(pool, +1); return pool; } static int threadpool_tps_start(struct ast_taskprocessor_listener *listener) { return 0; } /*! * \brief helper used for queued task when tasks are pushed */ struct task_pushed_data { /*! Pool into which a task was pushed */ struct ast_threadpool *pool; /*! Indicator of whether the pool had no tasks prior to the new task being added */ int was_empty; }; /*! * \brief Allocate and initialize a task_pushed_data * \param pool The threadpool to set in the task_pushed_data * \param was_empty The was_empty value to set in the task_pushed_data * \retval NULL Unable to allocate task_pushed_data * \retval non-NULL The newly-allocated task_pushed_data */ static struct task_pushed_data *task_pushed_data_alloc(struct ast_threadpool *pool, int was_empty) { struct task_pushed_data *tpd = ao2_alloc(sizeof(*tpd), NULL); if (!tpd) { return NULL; } tpd->pool = pool; tpd->was_empty = was_empty; return tpd; } /*! * \brief Activate idle threads * * This function always returns CMP_MATCH because all workers that this * function acts on need to be seen as matches so they are unlinked from the * list of idle threads. * * Called as an ao2_callback in the threadpool's control taskprocessor thread. * \param obj The worker to activate * \param arg The pool where the worker belongs * \retval CMP_MATCH */ static int activate_thread(void *obj, void *arg, int flags) { struct worker_thread *worker = obj; struct ast_threadpool *pool = arg; if (!ao2_link(pool->active_threads, worker)) { /* If we can't link the idle thread into the active container, then * we'll just leave the thread idle and not wake it up. */ ast_log(LOG_WARNING, "Failed to activate thread %d. Remaining idle\n", worker->id); return 0; } if (worker_set_state(worker, ALIVE)) { ast_debug(1, "Failed to activate thread %d. It is dead\n", worker->id); /* The worker thread will no longer exist in the active threads or * idle threads container after this. */ ao2_unlink(pool->active_threads, worker); } return CMP_MATCH; } /*! * \brief Add threads to the threadpool * * This function is called from the threadpool's control taskprocessor thread. * \param pool The pool that is expanding * \delta The number of threads to add to the pool */ static void grow(struct ast_threadpool *pool, int delta) { int i; int current_size = ao2_container_count(pool->active_threads) + ao2_container_count(pool->idle_threads); if (pool->options.max_size && current_size + delta > pool->options.max_size) { delta = pool->options.max_size - current_size; } ast_debug(3, "Increasing threadpool %s's size by %d\n", ast_taskprocessor_name(pool->tps), delta); for (i = 0; i < delta; ++i) { struct worker_thread *worker = worker_thread_alloc(pool); if (!worker) { return; } if (ao2_link(pool->idle_threads, worker)) { if (worker_thread_start(worker)) { ast_log(LOG_ERROR, "Unable to start worker thread %d. Destroying.\n", worker->id); ao2_unlink(pool->active_threads, worker); } } else { ast_log(LOG_WARNING, "Failed to activate worker thread %d. Destroying.\n", worker->id); } ao2_ref(worker, -1); } } /*! * \brief Queued task called when tasks are pushed into the threadpool * * This function first calls into the threadpool's listener to let it know * that a task has been pushed. It then wakes up all idle threads and moves * them into the active thread container. * \param data A task_pushed_data * \return 0 */ static int queued_task_pushed(void *data) { struct task_pushed_data *tpd = data; struct ast_threadpool *pool = tpd->pool; int was_empty = tpd->was_empty; unsigned int existing_active; if (pool->listener && pool->listener->callbacks->task_pushed) { pool->listener->callbacks->task_pushed(pool, pool->listener, was_empty); } existing_active = ao2_container_count(pool->active_threads); /* The first pass transitions any existing idle threads to be active, and * will also remove any worker threads that have recently entered the dead * state. */ ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA, activate_thread, pool); /* If no idle threads could be transitioned to active grow the pool as permitted. */ if (ao2_container_count(pool->active_threads) == existing_active) { if (!pool->options.auto_increment) { ao2_ref(tpd, -1); return 0; } grow(pool, pool->options.auto_increment); /* An optional second pass transitions any newly added threads. */ ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA, activate_thread, pool); } threadpool_send_state_changed(pool); ao2_ref(tpd, -1); return 0; } /*! * \brief Taskprocessor listener callback called when a task is added * * The threadpool uses this opportunity to queue a task on its control taskprocessor * in order to activate idle threads and notify the threadpool listener that the * task has been pushed. * \param listener The taskprocessor listener. The threadpool is the listener's private data * \param was_empty True if the taskprocessor was empty prior to the task being pushed */ static void threadpool_tps_task_pushed(struct ast_taskprocessor_listener *listener, int was_empty) { struct ast_threadpool *pool = ast_taskprocessor_listener_get_user_data(listener); struct task_pushed_data *tpd; SCOPED_AO2LOCK(lock, pool); if (pool->shutting_down) { return; } tpd = task_pushed_data_alloc(pool, was_empty); if (!tpd) { return; } ast_taskprocessor_push(pool->control_tps, queued_task_pushed, tpd); } /*! * \brief Queued task that handles the case where the threadpool's taskprocessor is emptied * * This simply lets the threadpool's listener know that the threadpool is devoid of tasks * \param data The pool that has become empty * \return 0 */ static int queued_emptied(void *data) { struct ast_threadpool *pool = data; /* We already checked for existence of this callback when this was queued */ pool->listener->callbacks->emptied(pool, pool->listener); return 0; } /*! * \brief Taskprocessor listener emptied callback * * The threadpool queues a task to let the threadpool listener know that * the threadpool no longer contains any tasks. * \param listener The taskprocessor listener. The threadpool is the listener's private data. */ static void threadpool_tps_emptied(struct ast_taskprocessor_listener *listener) { struct ast_threadpool *pool = ast_taskprocessor_listener_get_user_data(listener); SCOPED_AO2LOCK(lock, pool); if (pool->shutting_down) { return; } if (pool->listener && pool->listener->callbacks->emptied) { ast_taskprocessor_push(pool->control_tps, queued_emptied, pool); } } /*! * \brief Taskprocessor listener shutdown callback * * The threadpool will shut down and destroy all of its worker threads when * this is called back. By the time this gets called, the taskprocessor's * control taskprocessor has already been destroyed. Therefore there is no risk * in outright destroying the worker threads here. * \param listener The taskprocessor listener. The threadpool is the listener's private data. */ static void threadpool_tps_shutdown(struct ast_taskprocessor_listener *listener) { struct ast_threadpool *pool = ast_taskprocessor_listener_get_user_data(listener); if (pool->listener && pool->listener->callbacks->shutdown) { pool->listener->callbacks->shutdown(pool->listener); } ao2_cleanup(pool->active_threads); ao2_cleanup(pool->idle_threads); ao2_cleanup(pool->zombie_threads); ao2_cleanup(pool); } /*! * \brief Table of taskprocessor listener callbacks for threadpool's main taskprocessor */ static struct ast_taskprocessor_listener_callbacks threadpool_tps_listener_callbacks = { .start = threadpool_tps_start, .task_pushed = threadpool_tps_task_pushed, .emptied = threadpool_tps_emptied, .shutdown = threadpool_tps_shutdown, }; /*! * \brief ao2 callback to kill a set number of threads. * * Threads will be unlinked from the container as long as the * counter has not reached zero. The counter is decremented with * each thread that is removed. * \param obj The worker thread up for possible destruction * \param arg The counter * \param flags Unused * \retval CMP_MATCH The counter has not reached zero, so this flag should be removed. * \retval CMP_STOP The counter has reached zero so no more threads should be removed. */ static int kill_threads(void *obj, void *arg, int flags) { int *num_to_kill = arg; if (*num_to_kill > 0) { --(*num_to_kill); return CMP_MATCH; } else { return CMP_STOP; } } /*! * \brief ao2 callback to zombify a set number of threads. * * Threads will be zombified as long as the counter has not reached * zero. The counter is decremented with each thread that is zombified. * * Zombifying a thread involves removing it from its current container, * adding it to the zombie container, and changing the state of the * worker to a zombie * * This callback is called from the threadpool control taskprocessor thread. * * \param obj The worker thread that may be zombified * \param arg The pool to which the worker belongs * \param data The counter * \param flags Unused * \retval CMP_MATCH The zombified thread should be removed from its current container * \retval CMP_STOP Stop attempting to zombify threads */ static int zombify_threads(void *obj, void *arg, void *data, int flags) { struct worker_thread *worker = obj; struct ast_threadpool *pool = arg; int *num_to_zombify = data; if ((*num_to_zombify)-- > 0) { if (!ao2_link(pool->zombie_threads, worker)) { ast_log(LOG_WARNING, "Failed to zombify active thread %d. Thread will remain active\n", worker->id); return 0; } worker_set_state(worker, ZOMBIE); return CMP_MATCH; } else { return CMP_STOP; } } /*! * \brief Remove threads from the threadpool * * The preference is to kill idle threads. However, if there are * more threads to remove than there are idle threads, then active * threads will be zombified instead. * * This function is called from the threadpool control taskprocessor thread. * * \param pool The threadpool to remove threads from * \param delta The number of threads to remove */ static void shrink(struct ast_threadpool *pool, int delta) { /* * Preference is to kill idle threads, but * we'll move on to deactivating active threads * if we have to */ int idle_threads = ao2_container_count(pool->idle_threads); int idle_threads_to_kill = MIN(delta, idle_threads); int active_threads_to_zombify = delta - idle_threads_to_kill; ast_debug(3, "Destroying %d idle threads in threadpool %s\n", idle_threads_to_kill, ast_taskprocessor_name(pool->tps)); ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA | OBJ_MULTIPLE, kill_threads, &idle_threads_to_kill); ast_debug(3, "Destroying %d active threads in threadpool %s\n", active_threads_to_zombify, ast_taskprocessor_name(pool->tps)); ao2_callback_data(pool->active_threads, OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA | OBJ_MULTIPLE, zombify_threads, pool, &active_threads_to_zombify); } /*! * \brief Helper struct used for queued operations that change the size of the threadpool */ struct set_size_data { /*! The pool whose size is to change */ struct ast_threadpool *pool; /*! The requested new size of the pool */ unsigned int size; }; /*! * \brief Allocate and initialize a set_size_data * \param pool The pool for the set_size_data * \param size The size to store in the set_size_data */ static struct set_size_data *set_size_data_alloc(struct ast_threadpool *pool, unsigned int size) { struct set_size_data *ssd = ao2_alloc(sizeof(*ssd), NULL); if (!ssd) { return NULL; } ssd->pool = pool; ssd->size = size; return ssd; } /*! * \brief Change the size of the threadpool * * This can either result in shrinking or growing the threadpool depending * on the new desired size and the current size. * * This function is run from the threadpool control taskprocessor thread * * \param data A set_size_data used for determining how to act * \return 0 */ static int queued_set_size(void *data) { RAII_VAR(struct set_size_data *, ssd, data, ao2_cleanup); struct ast_threadpool *pool = ssd->pool; unsigned int num_threads = ssd->size; /* We don't count zombie threads as being "live" when potentially resizing */ unsigned int current_size = ao2_container_count(pool->active_threads) + ao2_container_count(pool->idle_threads); if (current_size == num_threads) { ast_debug(3, "Not changing threadpool size since new size %u is the same as current %u\n", num_threads, current_size); return 0; } if (current_size < num_threads) { ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA | OBJ_MULTIPLE, activate_thread, pool); /* As the above may have altered the number of current threads update it */ current_size = ao2_container_count(pool->active_threads) + ao2_container_count(pool->idle_threads); grow(pool, num_threads - current_size); ao2_callback(pool->idle_threads, OBJ_UNLINK | OBJ_NOLOCK | OBJ_NODATA | OBJ_MULTIPLE, activate_thread, pool); } else { shrink(pool, current_size - num_threads); } threadpool_send_state_changed(pool); return 0; } void ast_threadpool_set_size(struct ast_threadpool *pool, unsigned int size) { struct set_size_data *ssd; SCOPED_AO2LOCK(lock, pool); if (pool->shutting_down) { return; } ssd = set_size_data_alloc(pool, size); if (!ssd) { return; } ast_taskprocessor_push(pool->control_tps, queued_set_size, ssd); } struct ast_threadpool_listener *ast_threadpool_listener_alloc( const struct ast_threadpool_listener_callbacks *callbacks, void *user_data) { struct ast_threadpool_listener *listener = ao2_alloc(sizeof(*listener), NULL); if (!listener) { return NULL; } listener->callbacks = callbacks; listener->user_data = user_data; return listener; } void *ast_threadpool_listener_get_user_data(const struct ast_threadpool_listener *listener) { return listener->user_data; } struct pool_options_pair { struct ast_threadpool *pool; struct ast_threadpool_options options; }; struct ast_threadpool *ast_threadpool_create(const char *name, struct ast_threadpool_listener *listener, const struct ast_threadpool_options *options) { struct ast_taskprocessor *tps; RAII_VAR(struct ast_taskprocessor_listener *, tps_listener, NULL, ao2_cleanup); RAII_VAR(struct ast_threadpool *, pool, NULL, ao2_cleanup); pool = threadpool_alloc(name, options); if (!pool) { return NULL; } tps_listener = ast_taskprocessor_listener_alloc(&threadpool_tps_listener_callbacks, pool); if (!tps_listener) { return NULL; } if (options->version != AST_THREADPOOL_OPTIONS_VERSION) { ast_log(LOG_WARNING, "Incompatible version of threadpool options in use.\n"); return NULL; } tps = ast_taskprocessor_create_with_listener(name, tps_listener); if (!tps) { return NULL; } pool->tps = tps; if (listener) { ao2_ref(listener, +1); pool->listener = listener; } ast_threadpool_set_size(pool, pool->options.initial_size); ao2_ref(pool, +1); return pool; } int ast_threadpool_push(struct ast_threadpool *pool, int (*task)(void *data), void *data) { SCOPED_AO2LOCK(lock, pool); if (!pool->shutting_down) { return ast_taskprocessor_push(pool->tps, task, data); } return -1; } void ast_threadpool_shutdown(struct ast_threadpool *pool) { if (!pool) { return; } /* Shut down the taskprocessors and everything else just * takes care of itself via the taskprocessor callbacks */ ao2_lock(pool); pool->shutting_down = 1; ao2_unlock(pool); ast_taskprocessor_unreference(pool->control_tps); ast_taskprocessor_unreference(pool->tps); } /*! * A monotonically increasing integer used for worker * thread identification. */ static int worker_id_counter; static int worker_thread_hash(const void *obj, int flags) { const struct worker_thread *worker = obj; return worker->id; } static int worker_thread_cmp(void *obj, void *arg, int flags) { struct worker_thread *worker1 = obj; struct worker_thread *worker2 = arg; return worker1->id == worker2->id ? CMP_MATCH : 0; } /*! * \brief shut a worker thread down * * Set the worker dead and then wait for its thread * to finish executing. * * \param worker The worker thread to shut down */ static void worker_shutdown(struct worker_thread *worker) { worker_set_state(worker, DEAD); if (worker->thread != AST_PTHREADT_NULL) { pthread_join(worker->thread, NULL); worker->thread = AST_PTHREADT_NULL; } } /*! * \brief Worker thread destructor * * Called automatically when refcount reaches 0. Shuts * down the worker thread and destroys its component * parts */ static void worker_thread_destroy(void *obj) { struct worker_thread *worker = obj; ast_debug(3, "Destroying worker thread %d\n", worker->id); worker_shutdown(worker); ast_mutex_destroy(&worker->lock); ast_cond_destroy(&worker->cond); } /*! * \brief start point for worker threads * * Worker threads start in the active state but may * immediately go idle if there is no work to be * done * * \param arg The worker thread * \retval NULL */ static void *worker_start(void *arg) { struct worker_thread *worker = arg; enum worker_state saved_state; if (worker->options.thread_start) { worker->options.thread_start(); } ast_mutex_lock(&worker->lock); while (worker_idle(worker)) { ast_mutex_unlock(&worker->lock); worker_active(worker); ast_mutex_lock(&worker->lock); if (worker->state != ALIVE) { break; } threadpool_active_thread_idle(worker->pool, worker); } saved_state = worker->state; ast_mutex_unlock(&worker->lock); /* Reaching this portion means the thread is * on death's door. It may have been killed while * it was idle, in which case it can just die * peacefully. If it's a zombie, though, then * it needs to let the pool know so * that the thread can be removed from the * list of zombie threads. */ if (saved_state == ZOMBIE) { threadpool_zombie_thread_dead(worker->pool, worker); } if (worker->options.thread_end) { worker->options.thread_end(); } return NULL; } /*! * \brief Allocate and initialize a new worker thread * * This will create, initialize, and start the thread. * * \param pool The threadpool to which the worker will be added * \retval NULL Failed to allocate or start the worker thread * \retval non-NULL The newly-created worker thread */ static struct worker_thread *worker_thread_alloc(struct ast_threadpool *pool) { struct worker_thread *worker = ao2_alloc(sizeof(*worker), worker_thread_destroy); if (!worker) { return NULL; } worker->id = ast_atomic_fetchadd_int(&worker_id_counter, 1); ast_mutex_init(&worker->lock); ast_cond_init(&worker->cond, NULL); worker->pool = pool; worker->thread = AST_PTHREADT_NULL; worker->state = ALIVE; worker->options = pool->options; return worker; } static int worker_thread_start(struct worker_thread *worker) { return ast_pthread_create(&worker->thread, NULL, worker_start, worker); } /*! * \brief Active loop for worker threads * * The worker will stay in this loop for its lifetime, * executing tasks as they become available. If there * are no tasks currently available, then the thread * will go idle. * * \param worker The worker thread executing tasks. */ static void worker_active(struct worker_thread *worker) { int alive; /* The following is equivalent to * * while (threadpool_execute(worker->pool)); * * However, reviewers have suggested in the past * doing that can cause optimizers to (wrongly) * optimize the code away. */ do { alive = threadpool_execute(worker->pool); } while (alive); } /*! * \brief Idle function for worker threads * * The worker waits here until it gets told by the threadpool * to wake up. * * worker is locked before entering this function. * * \param worker The idle worker * \retval 0 The thread is being woken up so that it can conclude. * \retval non-zero The thread is being woken up to do more work. */ static int worker_idle(struct worker_thread *worker) { struct timeval start = ast_tvnow(); struct timespec end = { .tv_sec = start.tv_sec + worker->options.idle_timeout, .tv_nsec = start.tv_usec * 1000, }; while (!worker->wake_up) { if (worker->options.idle_timeout <= 0) { ast_cond_wait(&worker->cond, &worker->lock); } else if (ast_cond_timedwait(&worker->cond, &worker->lock, &end) == ETIMEDOUT) { break; } } if (!worker->wake_up) { ast_debug(1, "Worker thread idle timeout reached. Dying.\n"); threadpool_idle_thread_dead(worker->pool, worker); worker->state = DEAD; } worker->wake_up = 0; return worker->state == ALIVE; } /*! * \brief Change a worker's state * * The threadpool calls into this function in order to let a worker know * how it should proceed. * * \retval -1 failure (state transition not permitted) * \retval 0 success */ static int worker_set_state(struct worker_thread *worker, enum worker_state state) { SCOPED_MUTEX(lock, &worker->lock); switch (state) { case ALIVE: /* This can occur due to a race condition between being told to go active * and an idle timeout happening. */ if (worker->state == DEAD) { return -1; } ast_assert(worker->state != ZOMBIE); break; case DEAD: break; case ZOMBIE: ast_assert(worker->state != DEAD); break; } worker->state = state; worker->wake_up = 1; ast_cond_signal(&worker->cond); return 0; } /*! Serializer group shutdown control object. */ struct ast_serializer_shutdown_group { /*! Shutdown thread waits on this conditional. */ ast_cond_t cond; /*! Count of serializers needing to shutdown. */ int count; }; static void serializer_shutdown_group_dtor(void *vdoomed) { struct ast_serializer_shutdown_group *doomed = vdoomed; ast_cond_destroy(&doomed->cond); } struct ast_serializer_shutdown_group *ast_serializer_shutdown_group_alloc(void) { struct ast_serializer_shutdown_group *shutdown_group; shutdown_group = ao2_alloc(sizeof(*shutdown_group), serializer_shutdown_group_dtor); if (!shutdown_group) { return NULL; } ast_cond_init(&shutdown_group->cond, NULL); return shutdown_group; } int ast_serializer_shutdown_group_join(struct ast_serializer_shutdown_group *shutdown_group, int timeout) { int remaining; ast_mutex_t *lock; if (!shutdown_group) { return 0; } lock = ao2_object_get_lockaddr(shutdown_group); ast_assert(lock != NULL); ao2_lock(shutdown_group); if (timeout) { struct timeval start; struct timespec end; start = ast_tvnow(); end.tv_sec = start.tv_sec + timeout; end.tv_nsec = start.tv_usec * 1000; while (shutdown_group->count) { if (ast_cond_timedwait(&shutdown_group->cond, lock, &end)) { /* Error or timed out waiting for the count to reach zero. */ break; } } } else { while (shutdown_group->count) { if (ast_cond_wait(&shutdown_group->cond, lock)) { /* Error */ break; } } } remaining = shutdown_group->count; ao2_unlock(shutdown_group); return remaining; } /*! * \internal * \brief Increment the number of serializer members in the group. * \since 13.5.0 * * \param shutdown_group Group shutdown controller. * * \return Nothing */ static void serializer_shutdown_group_inc(struct ast_serializer_shutdown_group *shutdown_group) { ao2_lock(shutdown_group); ++shutdown_group->count; ao2_unlock(shutdown_group); } /*! * \internal * \brief Decrement the number of serializer members in the group. * \since 13.5.0 * * \param shutdown_group Group shutdown controller. * * \return Nothing */ static void serializer_shutdown_group_dec(struct ast_serializer_shutdown_group *shutdown_group) { ao2_lock(shutdown_group); --shutdown_group->count; if (!shutdown_group->count) { ast_cond_signal(&shutdown_group->cond); } ao2_unlock(shutdown_group); } struct serializer { /*! Threadpool the serializer will use to process the jobs. */ struct ast_threadpool *pool; /*! Which group will wait for this serializer to shutdown. */ struct ast_serializer_shutdown_group *shutdown_group; }; static void serializer_dtor(void *obj) { struct serializer *ser = obj; ao2_cleanup(ser->pool); ser->pool = NULL; ao2_cleanup(ser->shutdown_group); ser->shutdown_group = NULL; } static struct serializer *serializer_create(struct ast_threadpool *pool, struct ast_serializer_shutdown_group *shutdown_group) { struct serializer *ser; ser = ao2_alloc_options(sizeof(*ser), serializer_dtor, AO2_ALLOC_OPT_LOCK_NOLOCK); if (!ser) { return NULL; } ao2_ref(pool, +1); ser->pool = pool; ser->shutdown_group = ao2_bump(shutdown_group); return ser; } AST_THREADSTORAGE_RAW(current_serializer); static int execute_tasks(void *data) { struct ast_taskprocessor *tps = data; ast_threadstorage_set_ptr(¤t_serializer, tps); while (ast_taskprocessor_execute(tps)) { /* No-op */ } ast_threadstorage_set_ptr(¤t_serializer, NULL); ast_taskprocessor_unreference(tps); return 0; } static void serializer_task_pushed(struct ast_taskprocessor_listener *listener, int was_empty) { if (was_empty) { struct serializer *ser = ast_taskprocessor_listener_get_user_data(listener); struct ast_taskprocessor *tps = ast_taskprocessor_listener_get_tps(listener); if (ast_threadpool_push(ser->pool, execute_tasks, tps)) { ast_taskprocessor_unreference(tps); } } } static int serializer_start(struct ast_taskprocessor_listener *listener) { /* No-op */ return 0; } static void serializer_shutdown(struct ast_taskprocessor_listener *listener) { struct serializer *ser = ast_taskprocessor_listener_get_user_data(listener); if (ser->shutdown_group) { serializer_shutdown_group_dec(ser->shutdown_group); } ao2_cleanup(ser); } static struct ast_taskprocessor_listener_callbacks serializer_tps_listener_callbacks = { .task_pushed = serializer_task_pushed, .start = serializer_start, .shutdown = serializer_shutdown, }; struct ast_taskprocessor *ast_threadpool_serializer_get_current(void) { return ast_threadstorage_get_ptr(¤t_serializer); } struct ast_taskprocessor *ast_threadpool_serializer_group(const char *name, struct ast_threadpool *pool, struct ast_serializer_shutdown_group *shutdown_group) { struct serializer *ser; struct ast_taskprocessor_listener *listener; struct ast_taskprocessor *tps; ser = serializer_create(pool, shutdown_group); if (!ser) { return NULL; } listener = ast_taskprocessor_listener_alloc(&serializer_tps_listener_callbacks, ser); if (!listener) { ao2_ref(ser, -1); return NULL; } tps = ast_taskprocessor_create_with_listener(name, listener); if (!tps) { /* ser ref transferred to listener but not cleaned without tps */ ao2_ref(ser, -1); } else if (shutdown_group) { serializer_shutdown_group_inc(shutdown_group); } ao2_ref(listener, -1); return tps; } struct ast_taskprocessor *ast_threadpool_serializer(const char *name, struct ast_threadpool *pool) { return ast_threadpool_serializer_group(name, pool, NULL); } long ast_threadpool_queue_size(struct ast_threadpool *pool) { return ast_taskprocessor_size(pool->tps); }