/* * Asterisk -- An open source telephony toolkit. * * Copyright (C) 2013, Digium, Inc. * * David M. Lee, II * * See http://www.asterisk.org for more information about * the Asterisk project. Please do not directly contact * any of the maintainers of this project for assistance; * the project provides a web site, mailing lists and IRC * channels for your use. * * This program is free software, distributed under the terms of * the GNU General Public License Version 2. See the LICENSE file * at the top of the source tree. */ /*! \file * * \brief res_stasis playback support. * * \author David M. Lee, II */ /*** MODULEINFO res_stasis core ***/ #include "asterisk.h" ASTERISK_FILE_VERSION(__FILE__, "$Revision$") #include "asterisk/app.h" #include "asterisk/astobj2.h" #include "asterisk/file.h" #include "asterisk/logger.h" #include "asterisk/module.h" #include "asterisk/stasis_app_impl.h" #include "asterisk/stasis_app_playback.h" #include "asterisk/stasis_channels.h" #include "asterisk/stringfields.h" #include "asterisk/uuid.h" /*! Number of hash buckets for playback container. Keep it prime! */ #define PLAYBACK_BUCKETS 127 /*! Default number of milliseconds of media to skip */ #define PLAYBACK_DEFAULT_SKIPMS 3000 #define SOUND_URI_SCHEME "sound:" #define RECORDING_URI_SCHEME "recording:" STASIS_MESSAGE_TYPE_DEFN(stasis_app_playback_snapshot_type); /*! Container of all current playbacks */ static struct ao2_container *playbacks; /*! Playback control object for res_stasis */ struct stasis_app_playback { AST_DECLARE_STRING_FIELDS( AST_STRING_FIELD(id); /*!< Playback unique id */ AST_STRING_FIELD(media); /*!< Playback media uri */ AST_STRING_FIELD(language); /*!< Preferred language */ ); /*! Control object for the channel we're playing back to */ struct stasis_app_control *control; /*! Number of milliseconds to skip before playing */ long offsetms; /*! Number of milliseconds to skip for forward/reverse operations */ int skipms; /*! Number of milliseconds of media that has been played */ long playedms; /*! Current playback state */ enum stasis_app_playback_state state; }; static int playback_hash(const void *obj, int flags) { const struct stasis_app_playback *playback = obj; const char *id = flags & OBJ_KEY ? obj : playback->id; return ast_str_hash(id); } static int playback_cmp(void *obj, void *arg, int flags) { struct stasis_app_playback *lhs = obj; struct stasis_app_playback *rhs = arg; const char *rhs_id = flags & OBJ_KEY ? arg : rhs->id; if (strcmp(lhs->id, rhs_id) == 0) { return CMP_MATCH | CMP_STOP; } else { return 0; } } static const char *state_to_string(enum stasis_app_playback_state state) { switch (state) { case STASIS_PLAYBACK_STATE_QUEUED: return "queued"; case STASIS_PLAYBACK_STATE_PLAYING: return "playing"; case STASIS_PLAYBACK_STATE_PAUSED: return "paused"; case STASIS_PLAYBACK_STATE_STOPPED: case STASIS_PLAYBACK_STATE_COMPLETE: case STASIS_PLAYBACK_STATE_CANCELED: /* It doesn't really matter how we got here, but all of these * states really just mean 'done' */ return "done"; case STASIS_PLAYBACK_STATE_MAX: break; } return "?"; } static void playback_publish(struct stasis_app_playback *playback) { RAII_VAR(struct ast_json *, json, NULL, ast_json_unref); RAII_VAR(struct ast_channel_snapshot *, snapshot, NULL, ao2_cleanup); RAII_VAR(struct stasis_message *, message, NULL, ao2_cleanup); ast_assert(playback != NULL); json = stasis_app_playback_to_json(playback); if (json == NULL) { return; } message = ast_channel_blob_create_from_cache( stasis_app_control_get_channel_id(playback->control), stasis_app_playback_snapshot_type(), json); if (message == NULL) { return; } stasis_app_control_publish(playback->control, message); } static void playback_cleanup(struct stasis_app_playback *playback) { ao2_unlink_flags(playbacks, playback, OBJ_POINTER | OBJ_UNLINK | OBJ_NODATA); } static int playback_first_update(struct stasis_app_playback *playback, const char *uniqueid) { int res; SCOPED_AO2LOCK(lock, playback); if (playback->state == STASIS_PLAYBACK_STATE_CANCELED) { ast_log(LOG_NOTICE, "%s: Playback canceled for %s\n", uniqueid, playback->media); res = -1; } else { res = 0; playback->state = STASIS_PLAYBACK_STATE_PLAYING; } playback_publish(playback); return res; } static void playback_final_update(struct stasis_app_playback *playback, long playedms, int res, const char *uniqueid) { SCOPED_AO2LOCK(lock, playback); playback->playedms = playedms; if (res == 0) { playback->state = STASIS_PLAYBACK_STATE_COMPLETE; } else { if (playback->state == STASIS_PLAYBACK_STATE_STOPPED) { ast_log(LOG_NOTICE, "%s: Playback stopped for %s\n", uniqueid, playback->media); } else { ast_log(LOG_WARNING, "%s: Playback failed for %s\n", uniqueid, playback->media); playback->state = STASIS_PLAYBACK_STATE_STOPPED; } } playback_publish(playback); } static void *play_uri(struct stasis_app_control *control, struct ast_channel *chan, void *data) { RAII_VAR(struct stasis_app_playback *, playback, NULL, playback_cleanup); RAII_VAR(struct ast_json *, json, NULL, ast_json_unref); const char *file; int res; long offsetms; /* Even though these local variables look fairly pointless, the avoid * having a bunch of NULL's passed directly into * ast_control_streamfile() */ const char *fwd = NULL; const char *rev = NULL; const char *stop = NULL; const char *pause = NULL; const char *restart = NULL; playback = data; ast_assert(playback != NULL); offsetms = playback->offsetms; res = playback_first_update(playback, ast_channel_uniqueid(chan)); if (res != 0) { return NULL; } if (ast_channel_state(chan) != AST_STATE_UP) { ast_answer(chan); } if (ast_begins_with(playback->media, SOUND_URI_SCHEME)) { /* Play sound */ file = playback->media + strlen(SOUND_URI_SCHEME); } else if (ast_begins_with(playback->media, RECORDING_URI_SCHEME)) { /* Play recording */ file = playback->media + strlen(RECORDING_URI_SCHEME); } else { /* Play URL */ ast_log(LOG_ERROR, "Unimplemented\n"); return NULL; } res = ast_control_streamfile_lang(chan, file, fwd, rev, stop, pause, restart, playback->skipms, playback->language, &offsetms); playback_final_update(playback, offsetms, res, ast_channel_uniqueid(chan)); return NULL; } static void playback_dtor(void *obj) { struct stasis_app_playback *playback = obj; ast_string_field_free_memory(playback); } struct stasis_app_playback *stasis_app_control_play_uri( struct stasis_app_control *control, const char *uri, const char *language, int skipms, long offsetms) { RAII_VAR(struct stasis_app_playback *, playback, NULL, ao2_cleanup); char id[AST_UUID_STR_LEN]; if (skipms < 0 || offsetms < 0) { return NULL; } ast_debug(3, "%s: Sending play(%s) command\n", stasis_app_control_get_channel_id(control), uri); playback = ao2_alloc(sizeof(*playback), playback_dtor); if (!playback || ast_string_field_init(playback, 128)) { return NULL; } if (skipms == 0) { skipms = PLAYBACK_DEFAULT_SKIPMS; } ast_uuid_generate_str(id, sizeof(id)); ast_string_field_set(playback, id, id); ast_string_field_set(playback, media, uri); ast_string_field_set(playback, language, language); playback->control = control; playback->skipms = skipms; playback->offsetms = offsetms; ao2_link(playbacks, playback); playback->state = STASIS_PLAYBACK_STATE_QUEUED; playback_publish(playback); /* A ref is kept in the playbacks container; no need to bump */ stasis_app_send_command_async(control, play_uri, playback); /* Although this should be bumped for the caller */ ao2_ref(playback, +1); return playback; } enum stasis_app_playback_state stasis_app_playback_get_state( struct stasis_app_playback *control) { SCOPED_AO2LOCK(lock, control); return control->state; } const char *stasis_app_playback_get_id( struct stasis_app_playback *control) { /* id is immutable; no lock needed */ return control->id; } struct stasis_app_playback *stasis_app_playback_find_by_id(const char *id) { RAII_VAR(struct stasis_app_playback *, playback, NULL, ao2_cleanup); playback = ao2_find(playbacks, id, OBJ_KEY); if (playback == NULL) { return NULL; } ao2_ref(playback, +1); return playback; } struct ast_json *stasis_app_playback_to_json( const struct stasis_app_playback *playback) { RAII_VAR(struct ast_json *, json, NULL, ast_json_unref); if (playback == NULL) { return NULL; } json = ast_json_pack("{s: s, s: s, s: s, s: s}", "id", playback->id, "media_uri", playback->media, "language", playback->language, "state", state_to_string(playback->state)); return ast_json_ref(json); } typedef int (*playback_opreation_cb)(struct stasis_app_playback *playback); static int playback_noop(struct stasis_app_playback *playback) { return 0; } static int playback_cancel(struct stasis_app_playback *playback) { SCOPED_AO2LOCK(lock, playback); playback->state = STASIS_PLAYBACK_STATE_CANCELED; return 0; } static int playback_stop(struct stasis_app_playback *playback) { SCOPED_AO2LOCK(lock, playback); playback->state = STASIS_PLAYBACK_STATE_STOPPED; return stasis_app_control_queue_control(playback->control, AST_CONTROL_STREAM_STOP); } static int playback_restart(struct stasis_app_playback *playback) { return stasis_app_control_queue_control(playback->control, AST_CONTROL_STREAM_RESTART); } static int playback_pause(struct stasis_app_playback *playback) { SCOPED_AO2LOCK(lock, playback); playback->state = STASIS_PLAYBACK_STATE_PAUSED; playback_publish(playback); return stasis_app_control_queue_control(playback->control, AST_CONTROL_STREAM_SUSPEND); } static int playback_unpause(struct stasis_app_playback *playback) { SCOPED_AO2LOCK(lock, playback); playback->state = STASIS_PLAYBACK_STATE_PLAYING; playback_publish(playback); return stasis_app_control_queue_control(playback->control, AST_CONTROL_STREAM_SUSPEND); } static int playback_reverse(struct stasis_app_playback *playback) { return stasis_app_control_queue_control(playback->control, AST_CONTROL_STREAM_REVERSE); } static int playback_forward(struct stasis_app_playback *playback) { return stasis_app_control_queue_control(playback->control, AST_CONTROL_STREAM_FORWARD); } /*! * \brief A sparse array detailing how commands should be handled in the * various playback states. Unset entries imply invalid operations. */ playback_opreation_cb operations[STASIS_PLAYBACK_STATE_MAX][STASIS_PLAYBACK_MEDIA_OP_MAX] = { [STASIS_PLAYBACK_STATE_QUEUED][STASIS_PLAYBACK_STOP] = playback_cancel, [STASIS_PLAYBACK_STATE_QUEUED][STASIS_PLAYBACK_RESTART] = playback_noop, [STASIS_PLAYBACK_STATE_PLAYING][STASIS_PLAYBACK_STOP] = playback_stop, [STASIS_PLAYBACK_STATE_PLAYING][STASIS_PLAYBACK_RESTART] = playback_restart, [STASIS_PLAYBACK_STATE_PLAYING][STASIS_PLAYBACK_PAUSE] = playback_pause, [STASIS_PLAYBACK_STATE_PLAYING][STASIS_PLAYBACK_UNPAUSE] = playback_noop, [STASIS_PLAYBACK_STATE_PLAYING][STASIS_PLAYBACK_REVERSE] = playback_reverse, [STASIS_PLAYBACK_STATE_PLAYING][STASIS_PLAYBACK_FORWARD] = playback_forward, [STASIS_PLAYBACK_STATE_PAUSED][STASIS_PLAYBACK_STOP] = playback_stop, [STASIS_PLAYBACK_STATE_PAUSED][STASIS_PLAYBACK_PAUSE] = playback_noop, [STASIS_PLAYBACK_STATE_PAUSED][STASIS_PLAYBACK_UNPAUSE] = playback_unpause, [STASIS_PLAYBACK_STATE_COMPLETE][STASIS_PLAYBACK_STOP] = playback_noop, [STASIS_PLAYBACK_STATE_CANCELED][STASIS_PLAYBACK_STOP] = playback_noop, [STASIS_PLAYBACK_STATE_STOPPED][STASIS_PLAYBACK_STOP] = playback_noop, }; enum stasis_playback_oper_results stasis_app_playback_operation( struct stasis_app_playback *playback, enum stasis_app_playback_media_operation operation) { playback_opreation_cb cb; SCOPED_AO2LOCK(lock, playback); ast_assert(playback->state >= 0 && playback->state < STASIS_PLAYBACK_STATE_MAX); if (operation < 0 || operation >= STASIS_PLAYBACK_MEDIA_OP_MAX) { ast_log(LOG_ERROR, "Invalid playback operation %d\n", operation); return -1; } cb = operations[playback->state][operation]; if (!cb) { if (playback->state != STASIS_PLAYBACK_STATE_PLAYING) { /* So we can be specific in our error message. */ return STASIS_PLAYBACK_OPER_NOT_PLAYING; } else { /* And, really, all operations should be valid during * playback */ ast_log(LOG_ERROR, "Unhandled operation during playback: %d\n", operation); return STASIS_PLAYBACK_OPER_FAILED; } } return cb(playback) ? STASIS_PLAYBACK_OPER_FAILED : STASIS_PLAYBACK_OPER_OK; } static int load_module(void) { int r; r = STASIS_MESSAGE_TYPE_INIT(stasis_app_playback_snapshot_type); if (r != 0) { return AST_MODULE_LOAD_FAILURE; } playbacks = ao2_container_alloc(PLAYBACK_BUCKETS, playback_hash, playback_cmp); if (!playbacks) { return AST_MODULE_LOAD_FAILURE; } return AST_MODULE_LOAD_SUCCESS; } static int unload_module(void) { ao2_cleanup(playbacks); playbacks = NULL; STASIS_MESSAGE_TYPE_CLEANUP(stasis_app_playback_snapshot_type); return 0; } AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_GLOBAL_SYMBOLS, "Stasis application playback support", .load = load_module, .unload = unload_module, .nonoptreq = "res_stasis");