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diff --git a/third_party/BaseClasses/winctrl.cpp b/third_party/BaseClasses/winctrl.cpp
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+//------------------------------------------------------------------------------
+// File: WinCtrl.cpp
+//
+// Desc: DirectShow base classes - implements video control interface class.
+//
+// Copyright (c) 1992-2001 Microsoft Corporation. All rights reserved.
+//------------------------------------------------------------------------------
+
+
+#include <streams.h>
+#include <intsafe.h>
+#include <checkbmi.h>
+
+// The control interface methods require us to be connected
+
+#define CheckConnected(pin,code) \
+{ \
+ if (pin == NULL) { \
+ ASSERT(!TEXT("Pin not set")); \
+ } else if (pin->IsConnected() == FALSE) { \
+ return (code); \
+ } \
+}
+
+// This checks to see whether the window has a drain. An application can in
+// most environments set the owner/parent of windows so that they appear in
+// a compound document context (for example). In this case, the application
+// would probably like to be told of any keyboard/mouse messages. Therefore
+// we pass these messages on untranslated, returning TRUE if we're successful
+
+BOOL WINAPI PossiblyEatMessage(HWND hwndDrain, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ if (hwndDrain != NULL && !InSendMessage())
+ {
+ switch (uMsg)
+ {
+ case WM_CHAR:
+ case WM_DEADCHAR:
+ case WM_KEYDOWN:
+ case WM_KEYUP:
+ case WM_LBUTTONDBLCLK:
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_MBUTTONDBLCLK:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_MOUSEACTIVATE:
+ case WM_MOUSEMOVE:
+ // If we pass this on we don't get any mouse clicks
+ //case WM_NCHITTEST:
+ case WM_NCLBUTTONDBLCLK:
+ case WM_NCLBUTTONDOWN:
+ case WM_NCLBUTTONUP:
+ case WM_NCMBUTTONDBLCLK:
+ case WM_NCMBUTTONDOWN:
+ case WM_NCMBUTTONUP:
+ case WM_NCMOUSEMOVE:
+ case WM_NCRBUTTONDBLCLK:
+ case WM_NCRBUTTONDOWN:
+ case WM_NCRBUTTONUP:
+ case WM_RBUTTONDBLCLK:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_SYSCHAR:
+ case WM_SYSDEADCHAR:
+ case WM_SYSKEYDOWN:
+ case WM_SYSKEYUP:
+
+ DbgLog((LOG_TRACE, 2, TEXT("Forwarding %x to drain")));
+ PostMessage(hwndDrain, uMsg, wParam, lParam);
+
+ return TRUE;
+ }
+ }
+ return FALSE;
+}
+
+
+// This class implements the IVideoWindow control functions (dual interface)
+// we support a large number of properties and methods designed to allow the
+// client (whether it be an automation controller or a C/C++ application) to
+// set and get a number of window related properties such as it's position.
+// We also support some methods that duplicate the properties but provide a
+// more direct and efficient mechanism as many values may be changed in one
+
+CBaseControlWindow::CBaseControlWindow(
+ __inout CBaseFilter *pFilter, // Owning filter
+ __in CCritSec *pInterfaceLock, // Locking object
+ __in_opt LPCTSTR pName, // Object description
+ __inout_opt LPUNKNOWN pUnk, // Normal COM ownership
+ __inout HRESULT *phr) : // OLE return code
+
+ CBaseVideoWindow(pName,pUnk),
+ m_pInterfaceLock(pInterfaceLock),
+ m_hwndOwner(NULL),
+ m_hwndDrain(NULL),
+ m_bAutoShow(TRUE),
+ m_pFilter(pFilter),
+ m_bCursorHidden(FALSE),
+ m_pPin(NULL)
+{
+ ASSERT(m_pFilter);
+ ASSERT(m_pInterfaceLock);
+ ASSERT(phr);
+ m_BorderColour = VIDEO_COLOUR;
+}
+
+
+// Set the title caption on the base window, we don't do any field checking
+// as we really don't care what title they intend to have. We can always get
+// it back again later with GetWindowText. The only other complication is to
+// do the necessary string conversions between ANSI and OLE Unicode strings
+
+STDMETHODIMP CBaseControlWindow::put_Caption(__in BSTR strCaption)
+{
+ CheckPointer((PVOID)strCaption,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+#ifdef UNICODE
+ SetWindowText(m_hwnd, strCaption);
+#else
+ CHAR Caption[CAPTION];
+
+ WideCharToMultiByte(CP_ACP,0,strCaption,-1,Caption,CAPTION,NULL,NULL);
+ SetWindowText(m_hwnd, Caption);
+#endif
+ return NOERROR;
+}
+
+
+// Get the current base window title caption, once again we do no real field
+// checking. We allocate a string for the window title to be filled in with
+// which ensures the interface doesn't fiddle around with getting memory. A
+// BSTR is a normal C string with the length at position (-1), we use the
+// WriteBSTR helper function to create the caption to try and avoid OLE32
+
+STDMETHODIMP CBaseControlWindow::get_Caption(__out BSTR *pstrCaption)
+{
+ CheckPointer(pstrCaption,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ WCHAR WideCaption[CAPTION];
+
+#ifdef UNICODE
+ GetWindowText(m_hwnd,WideCaption,CAPTION);
+#else
+ // Convert the ASCII caption to a UNICODE string
+
+ TCHAR Caption[CAPTION];
+ GetWindowText(m_hwnd,Caption,CAPTION);
+ MultiByteToWideChar(CP_ACP,0,Caption,-1,WideCaption,CAPTION);
+#endif
+ return WriteBSTR(pstrCaption,WideCaption);
+}
+
+
+// Set the window style using GWL_EXSTYLE
+
+STDMETHODIMP CBaseControlWindow::put_WindowStyleEx(long WindowStyleEx)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Should we be taking off WS_EX_TOPMOST
+
+ if (GetWindowLong(m_hwnd,GWL_EXSTYLE) & WS_EX_TOPMOST) {
+ if ((WindowStyleEx & WS_EX_TOPMOST) == 0) {
+ SendMessage(m_hwnd,m_ShowStageTop,(WPARAM) FALSE,(LPARAM) 0);
+ }
+ }
+
+ // Likewise should we be adding WS_EX_TOPMOST
+
+ if (WindowStyleEx & WS_EX_TOPMOST) {
+ SendMessage(m_hwnd,m_ShowStageTop,(WPARAM) TRUE,(LPARAM) 0);
+ WindowStyleEx &= (~WS_EX_TOPMOST);
+ if (WindowStyleEx == 0) return NOERROR;
+ }
+ return DoSetWindowStyle(WindowStyleEx,GWL_EXSTYLE);
+}
+
+
+// Gets the current GWL_EXSTYLE base window style
+
+STDMETHODIMP CBaseControlWindow::get_WindowStyleEx(__out long *pWindowStyleEx)
+{
+ CheckPointer(pWindowStyleEx,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ return DoGetWindowStyle(pWindowStyleEx,GWL_EXSTYLE);
+}
+
+
+// Set the window style using GWL_STYLE
+
+STDMETHODIMP CBaseControlWindow::put_WindowStyle(long WindowStyle)
+{
+ // These styles cannot be changed dynamically
+
+ if ((WindowStyle & WS_DISABLED) ||
+ (WindowStyle & WS_ICONIC) ||
+ (WindowStyle & WS_MAXIMIZE) ||
+ (WindowStyle & WS_MINIMIZE) ||
+ (WindowStyle & WS_HSCROLL) ||
+ (WindowStyle & WS_VSCROLL)) {
+
+ return E_INVALIDARG;
+ }
+
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ return DoSetWindowStyle(WindowStyle,GWL_STYLE);
+}
+
+
+// Get the current GWL_STYLE base window style
+
+STDMETHODIMP CBaseControlWindow::get_WindowStyle(__out long *pWindowStyle)
+{
+ CheckPointer(pWindowStyle,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ return DoGetWindowStyle(pWindowStyle,GWL_STYLE);
+}
+
+
+// Change the base window style or the extended styles depending on whether
+// WindowLong is GWL_STYLE or GWL_EXSTYLE. We must call SetWindowPos to have
+// the window displayed in it's new style after the change which is a little
+// tricky if the window is not currently visible as we realise it offscreen.
+// In most cases the client will call get_WindowStyle before they call this
+// and then AND and OR in extra bit settings according to the requirements
+
+HRESULT CBaseControlWindow::DoSetWindowStyle(long Style,long WindowLong)
+{
+ RECT WindowRect;
+
+ // Get the window's visibility before setting the style
+ BOOL bVisible = IsWindowVisible(m_hwnd);
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+
+ // Set the new style flags for the window
+ SetWindowLong(m_hwnd,WindowLong,Style);
+ UINT WindowFlags = SWP_SHOWWINDOW | SWP_FRAMECHANGED | SWP_NOACTIVATE;
+ WindowFlags |= SWP_NOZORDER | SWP_NOSIZE | SWP_NOMOVE;
+
+ // Show the window again in the current position
+
+ if (bVisible == TRUE) {
+
+ SetWindowPos(m_hwnd, // Base window handle
+ HWND_TOP, // Just a place holder
+ 0,0,0,0, // Leave size and position
+ WindowFlags); // Just draw it again
+
+ return NOERROR;
+ }
+
+ // Move the window offscreen so the user doesn't see the changes
+
+ MoveWindow((HWND) m_hwnd, // Base window handle
+ GetSystemMetrics(SM_CXSCREEN), // Current desktop width
+ GetSystemMetrics(SM_CYSCREEN), // Likewise it's height
+ WIDTH(&WindowRect), // Use the same width
+ HEIGHT(&WindowRect), // Keep height same to
+ TRUE); // May as well repaint
+
+ // Now show the previously hidden window
+
+ SetWindowPos(m_hwnd, // Base window handle
+ HWND_TOP, // Just a place holder
+ 0,0,0,0, // Leave size and position
+ WindowFlags); // Just draw it again
+
+ ShowWindow(m_hwnd,SW_HIDE);
+
+ if (GetParent(m_hwnd)) {
+
+ MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
+ }
+
+ MoveWindow((HWND) m_hwnd, // Base window handle
+ WindowRect.left, // Existing x coordinate
+ WindowRect.top, // Existing y coordinate
+ WIDTH(&WindowRect), // Use the same width
+ HEIGHT(&WindowRect), // Keep height same to
+ TRUE); // May as well repaint
+
+ return NOERROR;
+}
+
+
+// Get the current base window style (either GWL_STYLE or GWL_EXSTYLE)
+
+HRESULT CBaseControlWindow::DoGetWindowStyle(__out long *pStyle,long WindowLong)
+{
+ *pStyle = GetWindowLong(m_hwnd,WindowLong);
+ return NOERROR;
+}
+
+
+// Change the visibility of the base window, this takes the same parameters
+// as the ShowWindow Win32 API does, so the client can have the window hidden
+// or shown, minimised to an icon, or maximised to play in full screen mode
+// We pass the request on to the base window to actually make the change
+
+STDMETHODIMP CBaseControlWindow::put_WindowState(long WindowState)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ DoShowWindow(WindowState);
+ return NOERROR;
+}
+
+
+// Get the current window state, this function returns a subset of the SW bit
+// settings available in ShowWindow, if the window is visible then SW_SHOW is
+// set, if it is hidden then the SW_HIDDEN is set, if it is either minimised
+// or maximised then the SW_MINIMIZE or SW_MAXIMIZE is set respectively. The
+// other SW bit settings are really set commands not readable output values
+
+STDMETHODIMP CBaseControlWindow::get_WindowState(__out long *pWindowState)
+{
+ CheckPointer(pWindowState,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ ASSERT(pWindowState);
+ *pWindowState = FALSE;
+
+ // Is the window visible, a window is termed visible if it is somewhere on
+ // the current desktop even if it is completely obscured by other windows
+ // so the flag is a style for each window set with the WS_VISIBLE bit
+
+ if (IsWindowVisible(m_hwnd) == TRUE) {
+
+ // Is the base window iconic
+ if (IsIconic(m_hwnd) == TRUE) {
+ *pWindowState |= SW_MINIMIZE;
+ }
+
+ // Has the window been maximised
+ else if (IsZoomed(m_hwnd) == TRUE) {
+ *pWindowState |= SW_MAXIMIZE;
+ }
+
+ // Window is normal
+ else {
+ *pWindowState |= SW_SHOW;
+ }
+
+ } else {
+ *pWindowState |= SW_HIDE;
+ }
+ return NOERROR;
+}
+
+
+// This makes sure that any palette we realise in the base window (through a
+// media type or through the overlay interface) is done in the background and
+// is therefore mapped to existing device entries rather than taking it over
+// as it will do when we this window gets the keyboard focus. An application
+// uses this to make sure it doesn't have it's palette removed by the window
+
+STDMETHODIMP CBaseControlWindow::put_BackgroundPalette(long BackgroundPalette)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cWindowLock(&m_WindowLock);
+
+ // Check this is a valid automation boolean type
+
+ if (BackgroundPalette != OATRUE) {
+ if (BackgroundPalette != OAFALSE) {
+ return E_INVALIDARG;
+ }
+ }
+
+ // Make sure the window realises any palette it has again
+
+ m_bBackground = (BackgroundPalette == OATRUE ? TRUE : FALSE);
+ PostMessage(m_hwnd,m_RealizePalette,0,0);
+ PaintWindow(FALSE);
+
+ return NOERROR;
+}
+
+
+// This returns the current background realisation setting
+
+STDMETHODIMP
+CBaseControlWindow::get_BackgroundPalette(__out long *pBackgroundPalette)
+{
+ CheckPointer(pBackgroundPalette,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cWindowLock(&m_WindowLock);
+
+ // Get the current background palette setting
+
+ *pBackgroundPalette = (m_bBackground == TRUE ? OATRUE : OAFALSE);
+ return NOERROR;
+}
+
+
+// Change the visibility of the base window
+
+STDMETHODIMP CBaseControlWindow::put_Visible(long Visible)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Check this is a valid automation boolean type
+
+ if (Visible != OATRUE) {
+ if (Visible != OAFALSE) {
+ return E_INVALIDARG;
+ }
+ }
+
+ // Convert the boolean visibility into SW_SHOW and SW_HIDE
+
+ INT Mode = (Visible == OATRUE ? SW_SHOWNORMAL : SW_HIDE);
+ DoShowWindow(Mode);
+ return NOERROR;
+}
+
+
+// Return OATRUE if the window is currently visible otherwise OAFALSE
+
+STDMETHODIMP CBaseControlWindow::get_Visible(__out long *pVisible)
+{
+ CheckPointer(pVisible,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // See if the base window has a WS_VISIBLE style - this will return TRUE
+ // even if the window is completely obscured by other desktop windows, we
+ // return FALSE if the window is not showing because of earlier calls
+
+ BOOL Mode = IsWindowVisible(m_hwnd);
+ *pVisible = (Mode == TRUE ? OATRUE : OAFALSE);
+ return NOERROR;
+}
+
+
+// Change the left position of the base window. This keeps the window width
+// and height properties the same so it effectively shunts the window left or
+// right accordingly - there is the Width property to change that dimension
+
+STDMETHODIMP CBaseControlWindow::put_Left(long Left)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ BOOL bSuccess;
+ RECT WindowRect;
+
+ // Get the current window position in a RECT
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+
+ if (GetParent(m_hwnd)) {
+
+ MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
+ }
+
+ // Adjust the coordinates ready for SetWindowPos, the window rectangle we
+ // get back from GetWindowRect is in left,top,right and bottom while the
+ // coordinates SetWindowPos wants are left,top,width and height values
+
+ WindowRect.bottom = WindowRect.bottom - WindowRect.top;
+ WindowRect.right = WindowRect.right - WindowRect.left;
+ UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
+
+ bSuccess = SetWindowPos(m_hwnd, // Window handle
+ HWND_TOP, // Put it at the top
+ Left, // New left position
+ WindowRect.top, // Leave top alone
+ WindowRect.right, // The WIDTH (not right)
+ WindowRect.bottom, // The HEIGHT (not bottom)
+ WindowFlags); // Show window options
+
+ if (bSuccess == FALSE) {
+ return E_INVALIDARG;
+ }
+ return NOERROR;
+}
+
+
+// Return the current base window left position
+
+STDMETHODIMP CBaseControlWindow::get_Left(__out long *pLeft)
+{
+ CheckPointer(pLeft,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT WindowRect;
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+ *pLeft = WindowRect.left;
+ return NOERROR;
+}
+
+
+// Change the current width of the base window. This property complements the
+// left position property so we must keep the left edge constant and expand or
+// contract to the right, the alternative would be to change the left edge so
+// keeping the right edge constant but this is maybe a little more intuitive
+
+STDMETHODIMP CBaseControlWindow::put_Width(long Width)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ BOOL bSuccess;
+ RECT WindowRect;
+
+ // Adjust the coordinates ready for SetWindowPos, the window rectangle we
+ // get back from GetWindowRect is in left,top,right and bottom while the
+ // coordinates SetWindowPos wants are left,top,width and height values
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+
+ if (GetParent(m_hwnd)) {
+
+ MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
+ }
+
+ WindowRect.bottom = WindowRect.bottom - WindowRect.top;
+ UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
+
+ // This seems to have a bug in that calling SetWindowPos on a window with
+ // just the width changing causes it to ignore the width that you pass in
+ // and sets it to a mimimum value of 110 pixels wide (Windows NT 3.51)
+
+ bSuccess = SetWindowPos(m_hwnd, // Window handle
+ HWND_TOP, // Put it at the top
+ WindowRect.left, // Leave left alone
+ WindowRect.top, // Leave top alone
+ Width, // New WIDTH dimension
+ WindowRect.bottom, // The HEIGHT (not bottom)
+ WindowFlags); // Show window options
+
+ if (bSuccess == FALSE) {
+ return E_INVALIDARG;
+ }
+ return NOERROR;
+}
+
+
+// Return the current base window width
+
+STDMETHODIMP CBaseControlWindow::get_Width(__out long *pWidth)
+{
+ CheckPointer(pWidth,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT WindowRect;
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+ *pWidth = WindowRect.right - WindowRect.left;
+ return NOERROR;
+}
+
+
+// This allows the client program to change the top position for the window in
+// the same way that changing the left position does not affect the width of
+// the image so changing the top position does not affect the window height
+
+STDMETHODIMP CBaseControlWindow::put_Top(long Top)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ BOOL bSuccess;
+ RECT WindowRect;
+
+ // Get the current window position in a RECT
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+
+ if (GetParent(m_hwnd)) {
+
+ MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
+ }
+
+ // Adjust the coordinates ready for SetWindowPos, the window rectangle we
+ // get back from GetWindowRect is in left,top,right and bottom while the
+ // coordinates SetWindowPos wants are left,top,width and height values
+
+ WindowRect.bottom = WindowRect.bottom - WindowRect.top;
+ WindowRect.right = WindowRect.right - WindowRect.left;
+ UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
+
+ bSuccess = SetWindowPos(m_hwnd, // Window handle
+ HWND_TOP, // Put it at the top
+ WindowRect.left, // Leave left alone
+ Top, // New top position
+ WindowRect.right, // The WIDTH (not right)
+ WindowRect.bottom, // The HEIGHT (not bottom)
+ WindowFlags); // Show window flags
+
+ if (bSuccess == FALSE) {
+ return E_INVALIDARG;
+ }
+ return NOERROR;
+}
+
+
+// Return the current base window top position
+
+STDMETHODIMP CBaseControlWindow::get_Top(long *pTop)
+{
+ CheckPointer(pTop,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT WindowRect;
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+ *pTop = WindowRect.top;
+ return NOERROR;
+}
+
+
+// Change the height of the window, this complements the top property so when
+// we change this we must keep the top position for the base window, as said
+// before we could keep the bottom and grow upwards although this is perhaps
+// a little more intuitive since we already have a top position property
+
+STDMETHODIMP CBaseControlWindow::put_Height(long Height)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ BOOL bSuccess;
+ RECT WindowRect;
+
+ // Adjust the coordinates ready for SetWindowPos, the window rectangle we
+ // get back from GetWindowRect is in left,top,right and bottom while the
+ // coordinates SetWindowPos wants are left,top,width and height values
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+
+ if (GetParent(m_hwnd)) {
+
+ MapWindowPoints(HWND_DESKTOP, GetParent(m_hwnd), (LPPOINT)&WindowRect, 2);
+ }
+
+ WindowRect.right = WindowRect.right - WindowRect.left;
+ UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
+
+ bSuccess = SetWindowPos(m_hwnd, // Window handle
+ HWND_TOP, // Put it at the top
+ WindowRect.left, // Leave left alone
+ WindowRect.top, // Leave top alone
+ WindowRect.right, // The WIDTH (not right)
+ Height, // New height dimension
+ WindowFlags); // Show window flags
+
+ if (bSuccess == FALSE) {
+ return E_INVALIDARG;
+ }
+ return NOERROR;
+}
+
+
+// Return the current base window height
+
+STDMETHODIMP CBaseControlWindow::get_Height(__out long *pHeight)
+{
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT WindowRect;
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+ *pHeight = WindowRect.bottom - WindowRect.top;
+ return NOERROR;
+}
+
+
+// This can be called to change the owning window. Setting the owner is done
+// through this function, however to make the window a true child window the
+// style must also be set to WS_CHILD. After resetting the owner to NULL an
+// application should also set the style to WS_OVERLAPPED | WS_CLIPCHILDREN.
+
+// We cannot lock the object here because the SetParent causes an interthread
+// SendMessage to the owner window. If they are in GetState we will sit here
+// incomplete with the critical section locked therefore blocking out source
+// filter threads from accessing us. Because the source thread can't enter us
+// it can't get buffers or call EndOfStream so the GetState will not complete
+
+STDMETHODIMP CBaseControlWindow::put_Owner(OAHWND Owner)
+{
+ // Check we are connected otherwise reject the call
+
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ m_hwndOwner = (HWND) Owner;
+ HWND hwndParent = m_hwndOwner;
+
+ // Add or remove WS_CHILD as appropriate
+
+ LONG Style = GetWindowLong(m_hwnd,GWL_STYLE);
+ if (Owner == NULL) {
+ Style &= (~WS_CHILD);
+ } else {
+ Style |= (WS_CHILD);
+ }
+ SetWindowLong(m_hwnd,GWL_STYLE,Style);
+
+ // Don't call this with the filter locked
+
+ SetParent(m_hwnd,hwndParent);
+
+ PaintWindow(TRUE);
+ NOTE1("Changed parent %lx",hwndParent);
+
+ return NOERROR;
+}
+
+
+// This complements the put_Owner to get the current owning window property
+// we always return NOERROR although the returned window handle may be NULL
+// to indicate no owning window (the desktop window doesn't qualify as one)
+// If an application sets the owner we call SetParent, however that returns
+// NULL until the WS_CHILD bit is set on, so we store the owner internally
+
+STDMETHODIMP CBaseControlWindow::get_Owner(__out OAHWND *Owner)
+{
+ CheckPointer(Owner,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ *Owner = (OAHWND) m_hwndOwner;
+ return NOERROR;
+}
+
+
+// And renderer supporting IVideoWindow may have an HWND set who will get any
+// keyboard and mouse messages we receive posted on to them. This is separate
+// from setting an owning window. By separating the two, applications may get
+// messages sent on even when they have set no owner (perhaps it's maximised)
+
+STDMETHODIMP CBaseControlWindow::put_MessageDrain(OAHWND Drain)
+{
+ // Check we are connected otherwise reject the call
+
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ m_hwndDrain = (HWND) Drain;
+ return NOERROR;
+}
+
+
+// Return the current message drain
+
+STDMETHODIMP CBaseControlWindow::get_MessageDrain(__out OAHWND *Drain)
+{
+ CheckPointer(Drain,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ *Drain = (OAHWND) m_hwndDrain;
+ return NOERROR;
+}
+
+
+// This is called by the filter graph to inform us of a message we should know
+// is being sent to our owning window. We have this because as a child window
+// we do not get certain messages that are only sent to top level windows. We
+// must see the palette changed/changing/query messages so that we know if we
+// have the foreground palette or not. We pass the message on to our window
+// using SendMessage - this will cause an interthread send message to occur
+
+STDMETHODIMP
+CBaseControlWindow::NotifyOwnerMessage(OAHWND hwnd, // Window handle
+ long uMsg, // Message ID
+ LONG_PTR wParam, // Parameters
+ LONG_PTR lParam) // for message
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Only interested in these Windows messages
+
+ switch (uMsg) {
+
+ case WM_SYSCOLORCHANGE:
+ case WM_PALETTECHANGED:
+ case WM_PALETTEISCHANGING:
+ case WM_QUERYNEWPALETTE:
+ case WM_DEVMODECHANGE:
+ case WM_DISPLAYCHANGE:
+ case WM_ACTIVATEAPP:
+
+ // If we do not have an owner then ignore
+
+ if (m_hwndOwner == NULL) {
+ return NOERROR;
+ }
+ SendMessage(m_hwnd,uMsg,(WPARAM)wParam,(LPARAM)lParam);
+ break;
+
+ // do NOT fwd WM_MOVE. the parameters are the location of the parent
+ // window, NOT what the renderer should be looking at. But we need
+ // to make sure the overlay is moved with the parent window, so we
+ // do this.
+ case WM_MOVE:
+ PostMessage(m_hwnd,WM_PAINT,0,0);
+ break;
+ }
+ return NOERROR;
+}
+
+
+// Allow an application to have us set the base window in the foreground. We
+// have this because it is difficult for one thread to do do this to a window
+// owned by another thread. We ask the base window class to do the real work
+
+STDMETHODIMP CBaseControlWindow::SetWindowForeground(long Focus)
+{
+ // Check this is a valid automation boolean type
+
+ if (Focus != OATRUE) {
+ if (Focus != OAFALSE) {
+ return E_INVALIDARG;
+ }
+ }
+
+ // We shouldn't lock as this sends a message
+
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ BOOL bFocus = (Focus == OATRUE ? TRUE : FALSE);
+ DoSetWindowForeground(bFocus);
+
+ return NOERROR;
+}
+
+
+// This allows a client to set the complete window size and position in one
+// atomic operation. The same affect can be had by changing each dimension
+// in turn through their individual properties although some flashing will
+// occur as each of them gets updated (they are better set at design time)
+
+STDMETHODIMP
+CBaseControlWindow::SetWindowPosition(long Left,long Top,long Width,long Height)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ BOOL bSuccess;
+
+ // Set the new size and position
+ UINT WindowFlags = SWP_NOZORDER | SWP_FRAMECHANGED | SWP_NOACTIVATE;
+
+ ASSERT(IsWindow(m_hwnd));
+ bSuccess = SetWindowPos(m_hwnd, // Window handle
+ HWND_TOP, // Put it at the top
+ Left, // Left position
+ Top, // Top position
+ Width, // Window width
+ Height, // Window height
+ WindowFlags); // Show window flags
+ ASSERT(bSuccess);
+#ifdef DEBUG
+ DbgLog((LOG_TRACE, 1, TEXT("SWP failed error %d"), GetLastError()));
+#endif
+ if (bSuccess == FALSE) {
+ return E_INVALIDARG;
+ }
+ return NOERROR;
+}
+
+
+// This complements the SetWindowPosition to return the current window place
+// in device coordinates. As before the same information can be retrived by
+// calling the property get functions individually but this is atomic and is
+// therefore more suitable to a live environment rather than design time
+
+STDMETHODIMP
+CBaseControlWindow::GetWindowPosition(__out long *pLeft,__out long *pTop,__out long *pWidth,__out long *pHeight)
+{
+ // Should check the pointers are not NULL
+
+ CheckPointer(pLeft,E_POINTER);
+ CheckPointer(pTop,E_POINTER);
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT WindowRect;
+
+ // Get the current window coordinates
+
+ EXECUTE_ASSERT(GetWindowRect(m_hwnd,&WindowRect));
+
+ // Convert the RECT into left,top,width and height values
+
+ *pLeft = WindowRect.left;
+ *pTop = WindowRect.top;
+ *pWidth = WindowRect.right - WindowRect.left;
+ *pHeight = WindowRect.bottom - WindowRect.top;
+
+ return NOERROR;
+}
+
+
+// When a window is maximised or iconic calling GetWindowPosition will return
+// the current window position (likewise for the properties). However if the
+// restored size (ie the size we'll return to when normally shown) is needed
+// then this should be used. When in a normal position (neither iconic nor
+// maximised) then this returns the same coordinates as GetWindowPosition
+
+STDMETHODIMP
+CBaseControlWindow::GetRestorePosition(__out long *pLeft,__out long *pTop,__out long *pWidth,__out long *pHeight)
+{
+ // Should check the pointers are not NULL
+
+ CheckPointer(pLeft,E_POINTER);
+ CheckPointer(pTop,E_POINTER);
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Use GetWindowPlacement to find the restore position
+
+ WINDOWPLACEMENT Place;
+ Place.length = sizeof(WINDOWPLACEMENT);
+ EXECUTE_ASSERT(GetWindowPlacement(m_hwnd,&Place));
+
+ RECT WorkArea;
+
+ // We must take into account any task bar present
+
+ if (SystemParametersInfo(SPI_GETWORKAREA,0,&WorkArea,FALSE) == TRUE) {
+ if (GetParent(m_hwnd) == NULL) {
+ Place.rcNormalPosition.top += WorkArea.top;
+ Place.rcNormalPosition.bottom += WorkArea.top;
+ Place.rcNormalPosition.left += WorkArea.left;
+ Place.rcNormalPosition.right += WorkArea.left;
+ }
+ }
+
+ // Convert the RECT into left,top,width and height values
+
+ *pLeft = Place.rcNormalPosition.left;
+ *pTop = Place.rcNormalPosition.top;
+ *pWidth = Place.rcNormalPosition.right - Place.rcNormalPosition.left;
+ *pHeight = Place.rcNormalPosition.bottom - Place.rcNormalPosition.top;
+
+ return NOERROR;
+}
+
+
+// Return the current border colour, if we are playing something to a subset
+// of the base window display there is an outside area exposed. The default
+// action is to paint this colour in the Windows background colour (defined
+// as value COLOR_WINDOW) We reset to this default when we're disconnected
+
+STDMETHODIMP CBaseControlWindow::get_BorderColor(__out long *Color)
+{
+ CheckPointer(Color,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ *Color = (long) m_BorderColour;
+ return NOERROR;
+}
+
+
+// This can be called to set the current border colour
+
+STDMETHODIMP CBaseControlWindow::put_BorderColor(long Color)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Have the window repainted with the new border colour
+
+ m_BorderColour = (COLORREF) Color;
+ PaintWindow(TRUE);
+ return NOERROR;
+}
+
+
+// Delegate fullscreen handling to plug in distributor
+
+STDMETHODIMP CBaseControlWindow::get_FullScreenMode(__out long *FullScreenMode)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CheckPointer(FullScreenMode,E_POINTER);
+ return E_NOTIMPL;
+}
+
+
+// Delegate fullscreen handling to plug in distributor
+
+STDMETHODIMP CBaseControlWindow::put_FullScreenMode(long FullScreenMode)
+{
+ return E_NOTIMPL;
+}
+
+
+// This sets the auto show property, this property causes the base window to
+// be displayed whenever we change state. This allows an application to have
+// to do nothing to have the window appear but still allow them to change the
+// default behaviour if for example they want to keep it hidden for longer
+
+STDMETHODIMP CBaseControlWindow::put_AutoShow(long AutoShow)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Check this is a valid automation boolean type
+
+ if (AutoShow != OATRUE) {
+ if (AutoShow != OAFALSE) {
+ return E_INVALIDARG;
+ }
+ }
+
+ m_bAutoShow = (AutoShow == OATRUE ? TRUE : FALSE);
+ return NOERROR;
+}
+
+
+// This can be called to get the current auto show flag. The flag is updated
+// when we connect and disconnect and through this interface all of which are
+// controlled and serialised by means of the main renderer critical section
+
+STDMETHODIMP CBaseControlWindow::get_AutoShow(__out long *AutoShow)
+{
+ CheckPointer(AutoShow,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ *AutoShow = (m_bAutoShow == TRUE ? OATRUE : OAFALSE);
+ return NOERROR;
+}
+
+
+// Return the minimum ideal image size for the current video. This may differ
+// to the actual video dimensions because we may be using DirectDraw hardware
+// that has specific stretching requirements. For example the Cirrus Logic
+// cards have a minimum stretch factor depending on the overlay surface size
+
+STDMETHODIMP
+CBaseControlWindow::GetMinIdealImageSize(__out long *pWidth,__out long *pHeight)
+{
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ FILTER_STATE State;
+
+ // Must not be stopped for this to work correctly
+
+ m_pFilter->GetState(0,&State);
+ if (State == State_Stopped) {
+ return VFW_E_WRONG_STATE;
+ }
+
+ RECT DefaultRect = GetDefaultRect();
+ *pWidth = WIDTH(&DefaultRect);
+ *pHeight = HEIGHT(&DefaultRect);
+ return NOERROR;
+}
+
+
+// Return the maximum ideal image size for the current video. This may differ
+// to the actual video dimensions because we may be using DirectDraw hardware
+// that has specific stretching requirements. For example the Cirrus Logic
+// cards have a maximum stretch factor depending on the overlay surface size
+
+STDMETHODIMP
+CBaseControlWindow::GetMaxIdealImageSize(__out long *pWidth,__out long *pHeight)
+{
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ FILTER_STATE State;
+
+ // Must not be stopped for this to work correctly
+
+ m_pFilter->GetState(0,&State);
+ if (State == State_Stopped) {
+ return VFW_E_WRONG_STATE;
+ }
+
+ RECT DefaultRect = GetDefaultRect();
+ *pWidth = WIDTH(&DefaultRect);
+ *pHeight = HEIGHT(&DefaultRect);
+ return NOERROR;
+}
+
+
+// Allow an application to hide the cursor on our window
+
+STDMETHODIMP
+CBaseControlWindow::HideCursor(long HideCursor)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+
+ // Check this is a valid automation boolean type
+
+ if (HideCursor != OATRUE) {
+ if (HideCursor != OAFALSE) {
+ return E_INVALIDARG;
+ }
+ }
+
+ m_bCursorHidden = (HideCursor == OATRUE ? TRUE : FALSE);
+ return NOERROR;
+}
+
+
+// Returns whether we have the cursor hidden or not
+
+STDMETHODIMP CBaseControlWindow::IsCursorHidden(__out long *CursorHidden)
+{
+ CheckPointer(CursorHidden,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ *CursorHidden = (m_bCursorHidden == TRUE ? OATRUE : OAFALSE);
+ return NOERROR;
+}
+
+
+// This class implements the IBasicVideo control functions (dual interface)
+// we support a large number of properties and methods designed to allow the
+// client (whether it be an automation controller or a C/C++ application) to
+// set and get a number of video related properties such as the native video
+// size. We support some methods that duplicate the properties but provide a
+// more direct and efficient mechanism as many values may be changed in one
+
+CBaseControlVideo::CBaseControlVideo(
+ __inout CBaseFilter *pFilter, // Owning filter
+ __in CCritSec *pInterfaceLock, // Locking object
+ __in_opt LPCTSTR pName, // Object description
+ __inout_opt LPUNKNOWN pUnk, // Normal COM ownership
+ __inout HRESULT *phr) : // OLE return code
+
+ CBaseBasicVideo(pName,pUnk),
+ m_pFilter(pFilter),
+ m_pInterfaceLock(pInterfaceLock),
+ m_pPin(NULL)
+{
+ ASSERT(m_pFilter);
+ ASSERT(m_pInterfaceLock);
+ ASSERT(phr);
+}
+
+// Return an approximate average time per frame
+
+STDMETHODIMP CBaseControlVideo::get_AvgTimePerFrame(__out REFTIME *pAvgTimePerFrame)
+{
+ CheckPointer(pAvgTimePerFrame,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ COARefTime AvgTime(pVideoInfo->AvgTimePerFrame);
+ *pAvgTimePerFrame = (REFTIME) AvgTime;
+
+ return NOERROR;
+}
+
+
+// Return an approximate bit rate for the video
+
+STDMETHODIMP CBaseControlVideo::get_BitRate(__out long *pBitRate)
+{
+ CheckPointer(pBitRate,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ *pBitRate = pVideoInfo->dwBitRate;
+ return NOERROR;
+}
+
+
+// Return an approximate bit error rate
+
+STDMETHODIMP CBaseControlVideo::get_BitErrorRate(__out long *pBitErrorRate)
+{
+ CheckPointer(pBitErrorRate,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ *pBitErrorRate = pVideoInfo->dwBitErrorRate;
+ return NOERROR;
+}
+
+
+// This returns the current video width
+
+STDMETHODIMP CBaseControlVideo::get_VideoWidth(__out long *pVideoWidth)
+{
+ CheckPointer(pVideoWidth,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ *pVideoWidth = pVideoInfo->bmiHeader.biWidth;
+ return NOERROR;
+}
+
+
+// This returns the current video height
+
+STDMETHODIMP CBaseControlVideo::get_VideoHeight(__out long *pVideoHeight)
+{
+ CheckPointer(pVideoHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ *pVideoHeight = pVideoInfo->bmiHeader.biHeight;
+ return NOERROR;
+}
+
+
+// This returns the current palette the video is using as an array allocated
+// by the user. To remain consistent we use PALETTEENTRY fields to return the
+// colours in rather than RGBQUADs that multimedia decided to use. The memory
+// is allocated by the user so we simple copy each in turn. We check that the
+// number of entries requested and the start position offset are both valid
+// If the number of entries evaluates to zero then we return an S_FALSE code
+
+STDMETHODIMP CBaseControlVideo::GetVideoPaletteEntries(long StartIndex,
+ long Entries,
+ __out long *pRetrieved,
+ __out_ecount_part(Entries, *pRetrieved) long *pPalette)
+{
+ CheckPointer(pRetrieved,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ CMediaType MediaType;
+
+ // Get the video format from the derived class
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ BITMAPINFOHEADER *pHeader = HEADER(pVideoInfo);
+
+ // Is the current format palettised
+
+ if (PALETTISED(pVideoInfo) == FALSE) {
+ *pRetrieved = 0;
+ return VFW_E_NO_PALETTE_AVAILABLE;
+ }
+
+ // Do they just want to know how many are available
+
+ if (pPalette == NULL) {
+ *pRetrieved = pHeader->biClrUsed;
+ return NOERROR;
+ }
+
+ // Make sure the start position is a valid offset
+
+ if (StartIndex >= (LONG) pHeader->biClrUsed || StartIndex < 0) {
+ *pRetrieved = 0;
+ return E_INVALIDARG;
+ }
+
+ // Correct the number we can retrieve
+
+ LONG Available = (LONG) pHeader->biClrUsed - StartIndex;
+ *pRetrieved = max(0,min(Available,Entries));
+ if (*pRetrieved == 0) {
+ return S_FALSE;
+ }
+
+ // Copy the palette entries to the output buffer
+
+ PALETTEENTRY *pEntries = (PALETTEENTRY *) pPalette;
+ RGBQUAD *pColours = COLORS(pVideoInfo) + StartIndex;
+
+ for (LONG Count = 0;Count < *pRetrieved;Count++) {
+ pEntries[Count].peRed = pColours[Count].rgbRed;
+ pEntries[Count].peGreen = pColours[Count].rgbGreen;
+ pEntries[Count].peBlue = pColours[Count].rgbBlue;
+ pEntries[Count].peFlags = 0;
+ }
+ return NOERROR;
+}
+
+
+// This returns the current video dimensions as a method rather than a number
+// of individual property get calls. For the same reasons as said before we
+// cannot access the renderer media type directly as the window object thread
+// may be updating it since dynamic format changes may change these values
+
+STDMETHODIMP CBaseControlVideo::GetVideoSize(__out long *pWidth,__out long *pHeight)
+{
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+
+ // Get the video format from the derived class
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ *pWidth = pVideoInfo->bmiHeader.biWidth;
+ *pHeight = pVideoInfo->bmiHeader.biHeight;
+ return NOERROR;
+}
+
+
+// Set the source video rectangle as left,top,right and bottom coordinates
+// rather than left,top,width and height as per OLE automation interfaces
+// Then pass the rectangle on to the window object to set the source
+
+STDMETHODIMP
+CBaseControlVideo::SetSourcePosition(long Left,long Top,long Width,long Height)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+ SourceRect.left = Left;
+ SourceRect.top = Top;
+ SourceRect.right = Left + Width;
+ SourceRect.bottom = Top + Height;
+
+ // Check the source rectangle is valid
+
+ HRESULT hr = CheckSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the source rectangle
+
+ hr = SetSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the source rectangle in left,top,width and height rather than the
+// left,top,right and bottom values that RECT uses (and which the window
+// object returns through GetSourceRect) which requires a little work
+
+STDMETHODIMP
+CBaseControlVideo::GetSourcePosition(__out long *pLeft,__out long *pTop,__out long *pWidth,__out long *pHeight)
+{
+ // Should check the pointers are non NULL
+
+ CheckPointer(pLeft,E_POINTER);
+ CheckPointer(pTop,E_POINTER);
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT SourceRect;
+
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ GetSourceRect(&SourceRect);
+
+ *pLeft = SourceRect.left;
+ *pTop = SourceRect.top;
+ *pWidth = WIDTH(&SourceRect);
+ *pHeight = HEIGHT(&SourceRect);
+
+ return NOERROR;
+}
+
+
+// Set the video destination as left,top,right and bottom coordinates rather
+// than the left,top,width and height uses as per OLE automation interfaces
+// Then pass the rectangle on to the window object to set the destination
+
+STDMETHODIMP
+CBaseControlVideo::SetDestinationPosition(long Left,long Top,long Width,long Height)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+
+ DestinationRect.left = Left;
+ DestinationRect.top = Top;
+ DestinationRect.right = Left + Width;
+ DestinationRect.bottom = Top + Height;
+
+ // Check the target rectangle is valid
+
+ HRESULT hr = CheckTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the new target rectangle
+
+ hr = SetTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the destination rectangle in left,top,width and height rather than
+// the left,top,right and bottom values that RECT uses (and which the window
+// object returns through GetDestinationRect) which requires a little work
+
+STDMETHODIMP
+CBaseControlVideo::GetDestinationPosition(__out long *pLeft,__out long *pTop,__out long *pWidth,__out long *pHeight)
+{
+ // Should check the pointers are not NULL
+
+ CheckPointer(pLeft,E_POINTER);
+ CheckPointer(pTop,E_POINTER);
+ CheckPointer(pWidth,E_POINTER);
+ CheckPointer(pHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ RECT DestinationRect;
+
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ GetTargetRect(&DestinationRect);
+
+ *pLeft = DestinationRect.left;
+ *pTop = DestinationRect.top;
+ *pWidth = WIDTH(&DestinationRect);
+ *pHeight = HEIGHT(&DestinationRect);
+
+ return NOERROR;
+}
+
+
+// Set the source left position, the source rectangle we get back from the
+// window object is a true rectangle in left,top,right and bottom positions
+// so all we have to do is to update the left position and pass it back. We
+// must keep the current width constant when we're updating this property
+
+STDMETHODIMP CBaseControlVideo::put_SourceLeft(long SourceLeft)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+ GetSourceRect(&SourceRect);
+ SourceRect.right = SourceLeft + WIDTH(&SourceRect);
+ SourceRect.left = SourceLeft;
+
+ // Check the source rectangle is valid
+
+ HRESULT hr = CheckSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the source rectangle
+
+ hr = SetSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the current left source video position
+
+STDMETHODIMP CBaseControlVideo::get_SourceLeft(__out long *pSourceLeft)
+{
+ CheckPointer(pSourceLeft,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+
+ GetSourceRect(&SourceRect);
+ *pSourceLeft = SourceRect.left;
+ return NOERROR;
+}
+
+
+// Set the source width, we get the current source rectangle and then update
+// the right position to be the left position (thereby keeping it constant)
+// plus the new source width we are passed in (it expands to the right)
+
+STDMETHODIMP CBaseControlVideo::put_SourceWidth(long SourceWidth)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+ GetSourceRect(&SourceRect);
+ SourceRect.right = SourceRect.left + SourceWidth;
+
+ // Check the source rectangle is valid
+
+ HRESULT hr = CheckSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the source rectangle
+
+ hr = SetSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the current source width
+
+STDMETHODIMP CBaseControlVideo::get_SourceWidth(__out long *pSourceWidth)
+{
+ CheckPointer(pSourceWidth,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+
+ GetSourceRect(&SourceRect);
+ *pSourceWidth = WIDTH(&SourceRect);
+ return NOERROR;
+}
+
+
+// Set the source top position - changing this property does not affect the
+// current source height. So changing this shunts the source rectangle up and
+// down appropriately. Changing the height complements this functionality by
+// keeping the top position constant and simply changing the source height
+
+STDMETHODIMP CBaseControlVideo::put_SourceTop(long SourceTop)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+ GetSourceRect(&SourceRect);
+ SourceRect.bottom = SourceTop + HEIGHT(&SourceRect);
+ SourceRect.top = SourceTop;
+
+ // Check the source rectangle is valid
+
+ HRESULT hr = CheckSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the source rectangle
+
+ hr = SetSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the current top position
+
+STDMETHODIMP CBaseControlVideo::get_SourceTop(__out long *pSourceTop)
+{
+ CheckPointer(pSourceTop,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+
+ GetSourceRect(&SourceRect);
+ *pSourceTop = SourceRect.top;
+ return NOERROR;
+}
+
+
+// Set the source height
+
+STDMETHODIMP CBaseControlVideo::put_SourceHeight(long SourceHeight)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+ GetSourceRect(&SourceRect);
+ SourceRect.bottom = SourceRect.top + SourceHeight;
+
+ // Check the source rectangle is valid
+
+ HRESULT hr = CheckSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the source rectangle
+
+ hr = SetSourceRect(&SourceRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the current source height
+
+STDMETHODIMP CBaseControlVideo::get_SourceHeight(__out long *pSourceHeight)
+{
+ CheckPointer(pSourceHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT SourceRect;
+
+ GetSourceRect(&SourceRect);
+ *pSourceHeight = HEIGHT(&SourceRect);
+ return NOERROR;
+}
+
+
+// Set the target left position, the target rectangle we get back from the
+// window object is a true rectangle in left,top,right and bottom positions
+// so all we have to do is to update the left position and pass it back. We
+// must keep the current width constant when we're updating this property
+
+STDMETHODIMP CBaseControlVideo::put_DestinationLeft(long DestinationLeft)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+ GetTargetRect(&DestinationRect);
+ DestinationRect.right = DestinationLeft + WIDTH(&DestinationRect);
+ DestinationRect.left = DestinationLeft;
+
+ // Check the target rectangle is valid
+
+ HRESULT hr = CheckTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the new target rectangle
+
+ hr = SetTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the left position for the destination rectangle
+
+STDMETHODIMP CBaseControlVideo::get_DestinationLeft(__out long *pDestinationLeft)
+{
+ CheckPointer(pDestinationLeft,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+
+ GetTargetRect(&DestinationRect);
+ *pDestinationLeft = DestinationRect.left;
+ return NOERROR;
+}
+
+
+// Set the destination width
+
+STDMETHODIMP CBaseControlVideo::put_DestinationWidth(long DestinationWidth)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+ GetTargetRect(&DestinationRect);
+ DestinationRect.right = DestinationRect.left + DestinationWidth;
+
+ // Check the target rectangle is valid
+
+ HRESULT hr = CheckTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the new target rectangle
+
+ hr = SetTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the width for the destination rectangle
+
+STDMETHODIMP CBaseControlVideo::get_DestinationWidth(__out long *pDestinationWidth)
+{
+ CheckPointer(pDestinationWidth,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+
+ GetTargetRect(&DestinationRect);
+ *pDestinationWidth = WIDTH(&DestinationRect);
+ return NOERROR;
+}
+
+
+// Set the target top position - changing this property does not affect the
+// current target height. So changing this shunts the target rectangle up and
+// down appropriately. Changing the height complements this functionality by
+// keeping the top position constant and simply changing the target height
+
+STDMETHODIMP CBaseControlVideo::put_DestinationTop(long DestinationTop)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+ GetTargetRect(&DestinationRect);
+ DestinationRect.bottom = DestinationTop + HEIGHT(&DestinationRect);
+ DestinationRect.top = DestinationTop;
+
+ // Check the target rectangle is valid
+
+ HRESULT hr = CheckTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the new target rectangle
+
+ hr = SetTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the top position for the destination rectangle
+
+STDMETHODIMP CBaseControlVideo::get_DestinationTop(__out long *pDestinationTop)
+{
+ CheckPointer(pDestinationTop,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+
+ GetTargetRect(&DestinationRect);
+ *pDestinationTop = DestinationRect.top;
+ return NOERROR;
+}
+
+
+// Set the destination height
+
+STDMETHODIMP CBaseControlVideo::put_DestinationHeight(long DestinationHeight)
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+ GetTargetRect(&DestinationRect);
+ DestinationRect.bottom = DestinationRect.top + DestinationHeight;
+
+ // Check the target rectangle is valid
+
+ HRESULT hr = CheckTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now set the new target rectangle
+
+ hr = SetTargetRect(&DestinationRect);
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return the height for the destination rectangle
+
+STDMETHODIMP CBaseControlVideo::get_DestinationHeight(__out long *pDestinationHeight)
+{
+ CheckPointer(pDestinationHeight,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ RECT DestinationRect;
+
+ GetTargetRect(&DestinationRect);
+ *pDestinationHeight = HEIGHT(&DestinationRect);
+ return NOERROR;
+}
+
+
+// Reset the source rectangle to the full video dimensions
+
+STDMETHODIMP CBaseControlVideo::SetDefaultSourcePosition()
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ HRESULT hr = SetDefaultSourceRect();
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return S_OK if we're using the default source otherwise S_FALSE
+
+STDMETHODIMP CBaseControlVideo::IsUsingDefaultSource()
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ return IsDefaultSourceRect();
+}
+
+
+// Reset the video renderer to use the entire playback area
+
+STDMETHODIMP CBaseControlVideo::SetDefaultDestinationPosition()
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ HRESULT hr = SetDefaultTargetRect();
+ if (FAILED(hr)) {
+ return hr;
+ }
+ return OnUpdateRectangles();
+}
+
+
+// Return S_OK if we're using the default target otherwise S_FALSE
+
+STDMETHODIMP CBaseControlVideo::IsUsingDefaultDestination()
+{
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ return IsDefaultTargetRect();
+}
+
+
+// Return a copy of the current image in the video renderer
+
+STDMETHODIMP
+CBaseControlVideo::GetCurrentImage(__inout long *pBufferSize,__out_bcount_part(*pBufferSize, *pBufferSize) long *pVideoImage)
+{
+ CheckPointer(pBufferSize,E_POINTER);
+ CheckConnected(m_pPin,VFW_E_NOT_CONNECTED);
+ CAutoLock cInterfaceLock(m_pInterfaceLock);
+ FILTER_STATE State;
+
+ // Make sure we are in a paused state
+
+ if (pVideoImage != NULL) {
+ m_pFilter->GetState(0,&State);
+ if (State != State_Paused) {
+ return VFW_E_NOT_PAUSED;
+ }
+ return GetStaticImage(pBufferSize,pVideoImage);
+ }
+
+ // Just return the memory required
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ RECT SourceRect;
+ GetSourceRect(&SourceRect);
+ return GetImageSize(pVideoInfo,pBufferSize,&SourceRect);
+}
+
+
+// An application has two ways of using GetCurrentImage, one is to pass a real
+// buffer which should be filled with the current image. The other is to pass
+// a NULL buffer pointer which is interpreted as asking us to return how much
+// memory is required for the image. The constraints for when the latter can
+// be called are much looser. To calculate the memory required we synthesize
+// a VIDEOINFO that takes into account the source rectangle that's being used
+
+HRESULT CBaseControlVideo::GetImageSize(__in VIDEOINFOHEADER *pVideoInfo,
+ __out long *pBufferSize,
+ __in RECT *pSourceRect)
+{
+ NOTE("Entering GetImageSize");
+ ASSERT(pSourceRect);
+
+ // Check we have the correct input parameters
+
+ if (pSourceRect == NULL ||
+ pVideoInfo == NULL ||
+ pBufferSize == NULL) {
+
+ return E_UNEXPECTED;
+ }
+
+ // Is the data format compatible
+
+ if (pVideoInfo->bmiHeader.biCompression != BI_RGB) {
+ if (pVideoInfo->bmiHeader.biCompression != BI_BITFIELDS) {
+ return E_INVALIDARG;
+ }
+ }
+
+ ASSERT(IsRectEmpty(pSourceRect) == FALSE);
+
+ BITMAPINFOHEADER bih;
+ bih.biWidth = WIDTH(pSourceRect);
+ bih.biHeight = HEIGHT(pSourceRect);
+ bih.biBitCount = pVideoInfo->bmiHeader.biBitCount;
+ LONG Size = DIBSIZE(bih);
+ Size += GetBitmapFormatSize(HEADER(pVideoInfo)) - SIZE_PREHEADER;
+ *pBufferSize = Size;
+
+ return NOERROR;
+}
+
+
+// Given an IMediaSample containing a linear buffer with an image and a type
+// describing the bitmap make a rendering of the image into the output buffer
+// This may be called by derived classes who render typical video images to
+// handle the IBasicVideo GetCurrentImage method. The pVideoImage pointer may
+// be NULL when passed to GetCurrentImage in which case GetImageSize will be
+// called instead, which will just do the calculation of the memory required
+
+HRESULT CBaseControlVideo::CopyImage(IMediaSample *pMediaSample,
+ __in VIDEOINFOHEADER *pVideoInfo,
+ __inout long *pBufferSize,
+ __out_bcount_part(*pBufferSize, *pBufferSize) BYTE *pVideoImage,
+ __in RECT *pSourceRect)
+{
+ NOTE("Entering CopyImage");
+ ASSERT(pSourceRect);
+ BYTE *pCurrentImage;
+
+ // Check we have an image to copy
+
+ if (pMediaSample == NULL || pSourceRect == NULL ||
+ pVideoInfo == NULL || pVideoImage == NULL ||
+ pBufferSize == NULL) {
+
+ return E_UNEXPECTED;
+ }
+
+ // Is the data format compatible
+
+ if (pVideoInfo->bmiHeader.biCompression != BI_RGB) {
+ if (pVideoInfo->bmiHeader.biCompression != BI_BITFIELDS) {
+ return E_INVALIDARG;
+ }
+ }
+
+ if (*pBufferSize < 0) {
+ return E_INVALIDARG;
+ }
+
+ // Arbitrarily large size to prevent integer overflow problems
+ if (pVideoInfo->bmiHeader.biSize > 4096)
+ {
+ return E_INVALIDARG;
+ }
+
+ ASSERT(IsRectEmpty(pSourceRect) == FALSE);
+
+ BITMAPINFOHEADER bih;
+ bih.biWidth = WIDTH(pSourceRect);
+ bih.biHeight = HEIGHT(pSourceRect);
+ bih.biBitCount = pVideoInfo->bmiHeader.biBitCount;
+ DWORD Size = GetBitmapFormatSize(HEADER(pVideoInfo)) - SIZE_PREHEADER;
+ DWORD Total;
+ DWORD dwDibSize;
+
+ if( !ValidateBitmapInfoHeader( HEADER(pVideoInfo), Size)) {
+ return E_INVALIDARG;
+ }
+
+ // ValidateBitmapInfoHeader checks this but for some reason code scanning
+ // tools aren't picking up the annotation
+ __analysis_assume(Size >= sizeof(BITMAPINFOHEADER));
+
+ if (FAILED(SAFE_DIBSIZE(&bih, &dwDibSize))) {
+ return E_INVALIDARG;
+ }
+
+ if (FAILED(DWordAdd(Size, dwDibSize, &Total))) {
+ return E_INVALIDARG;
+ }
+
+ // Make sure we have a large enough buffer
+
+ if ((DWORD)*pBufferSize < Total) {
+ return E_OUTOFMEMORY;
+ }
+
+ // Copy the BITMAPINFO
+
+ CopyMemory((PVOID)pVideoImage, (PVOID)&pVideoInfo->bmiHeader, Size);
+ ((BITMAPINFOHEADER *)pVideoImage)->biWidth = WIDTH(pSourceRect);
+ ((BITMAPINFOHEADER *)pVideoImage)->biHeight = HEIGHT(pSourceRect);
+ ((BITMAPINFOHEADER *)pVideoImage)->biSizeImage = DIBSIZE(bih);
+ BYTE *pImageData = pVideoImage + Size;
+
+ // Get the pointer to it's image data
+
+ HRESULT hr = pMediaSample->GetPointer(&pCurrentImage);
+ if (FAILED(hr)) {
+ return hr;
+ }
+
+ // Now we are ready to start copying the source scan lines
+
+ LONG ScanLine = (pVideoInfo->bmiHeader.biBitCount / 8) * WIDTH(pSourceRect);
+ LONG LinesToSkip = pVideoInfo->bmiHeader.biHeight;
+ LinesToSkip -= pSourceRect->top + HEIGHT(pSourceRect);
+ pCurrentImage += LinesToSkip * DIBWIDTHBYTES(pVideoInfo->bmiHeader);
+ pCurrentImage += pSourceRect->left * (pVideoInfo->bmiHeader.biBitCount / 8);
+
+ // Even money on this GP faulting sometime...
+
+ for (LONG Line = 0;Line < HEIGHT(pSourceRect);Line++) {
+ CopyMemory((PVOID)pImageData, (PVOID)pCurrentImage, ScanLine);
+ pImageData += DIBWIDTHBYTES(*(BITMAPINFOHEADER *)pVideoImage);
+ pCurrentImage += DIBWIDTHBYTES(pVideoInfo->bmiHeader);
+ }
+ return NOERROR;
+}
+
+
+// Called when we change media types either during connection or dynamically
+// We inform the filter graph and therefore the application that the video
+// size may have changed, we don't bother looking to see if it really has as
+// we leave that to the application - the dimensions are the event parameters
+
+HRESULT CBaseControlVideo::OnVideoSizeChange()
+{
+ // Get the video format from the derived class
+
+ VIDEOINFOHEADER *pVideoInfo = GetVideoFormat();
+ if (pVideoInfo == NULL)
+ return E_OUTOFMEMORY;
+ WORD Width = (WORD) pVideoInfo->bmiHeader.biWidth;
+ WORD Height = (WORD) pVideoInfo->bmiHeader.biHeight;
+
+ return m_pFilter->NotifyEvent(EC_VIDEO_SIZE_CHANGED,
+ MAKELPARAM(Width,Height),
+ MAKEWPARAM(0,0));
+}
+
+
+// Set the video source rectangle. We must check the source rectangle against
+// the actual video dimensions otherwise when we come to draw the pictures we
+// get access violations as GDI tries to touch data outside of the image data
+// Although we store the rectangle in left, top, right and bottom coordinates
+// instead of left, top, width and height as OLE uses we do take into account
+// that the rectangle is used up to, but not including, the right column and
+// bottom row of pixels, see the Win32 documentation on RECT for more details
+
+HRESULT CBaseControlVideo::CheckSourceRect(__in RECT *pSourceRect)
+{
+ CheckPointer(pSourceRect,E_POINTER);
+ LONG Width,Height;
+ GetVideoSize(&Width,&Height);
+
+ // Check the coordinates are greater than zero
+ // and that the rectangle is valid (left<right, top<bottom)
+
+ if ((pSourceRect->left >= pSourceRect->right) ||
+ (pSourceRect->left < 0) ||
+ (pSourceRect->top >= pSourceRect->bottom) ||
+ (pSourceRect->top < 0)) {
+
+ return E_INVALIDARG;
+ }
+
+ // Check the coordinates are less than the extents
+
+ if ((pSourceRect->right > Width) ||
+ (pSourceRect->bottom > Height)) {
+
+ return E_INVALIDARG;
+ }
+ return NOERROR;
+}
+
+
+// Check the target rectangle has some valid coordinates, which amounts to
+// little more than checking the destination rectangle isn't empty. Derived
+// classes may call this when they have their SetTargetRect method called to
+// check the rectangle validity, we do not update the rectangles passed in
+// Although we store the rectangle in left, top, right and bottom coordinates
+// instead of left, top, width and height as OLE uses we do take into account
+// that the rectangle is used up to, but not including, the right column and
+// bottom row of pixels, see the Win32 documentation on RECT for more details
+
+HRESULT CBaseControlVideo::CheckTargetRect(__in RECT *pTargetRect)
+{
+ // Check the pointer is valid
+
+ if (pTargetRect == NULL) {
+ return E_POINTER;
+ }
+
+ // These overflow the WIDTH and HEIGHT checks
+
+ if (pTargetRect->left > pTargetRect->right ||
+ pTargetRect->top > pTargetRect->bottom) {
+ return E_INVALIDARG;
+ }
+
+ // Check the rectangle has valid coordinates
+
+ if (WIDTH(pTargetRect) <= 0 || HEIGHT(pTargetRect) <= 0) {
+ return E_INVALIDARG;
+ }
+
+ ASSERT(IsRectEmpty(pTargetRect) == FALSE);
+ return NOERROR;
+}
+