# Microsoft Developer Studio Project File - Name="pjmedia_codec" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=pjmedia_codec - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "pjmedia_codec.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "pjmedia_codec.mak" CFG="pjmedia_codec - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "pjmedia_codec - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "pjmedia_codec - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "pjmedia_codec - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\output\pjmedia-codec-i386-win32-vc6-debug" # PROP BASE Intermediate_Dir ".\output\pjmedia-codec-i386-win32-vc6-release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\output\pjmedia-codec-i386-win32-vc6-release" # PROP Intermediate_Dir ".\output\pjmedia-codec-i386-win32-vc6-release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /W4 /GX /O2 /I "../include" /I "../../pjlib/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D PJ_WIN32=1 /D PJ_M_I386=1 /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\pjmedia-codec-vc6.lib" !ELSEIF "$(CFG)" == "pjmedia_codec - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\output\pjmedia-codec-i386-win32-vc6-debug" # PROP BASE Intermediate_Dir ".\output\pjmedia-codec-i386-win32-vc6-debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\output\pjmedia-codec-i386-win32-vc6-debug" # PROP Intermediate_Dir ".\output\pjmedia-codec-i386-win32-vc6-debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MTd /W4 /Gm /GX /ZI /Od /I "../include" /I "../../pjlib/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D PJ_WIN32=1 /D PJ_M_I386=1 /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\lib\pjmedia-codec-vc6d.lib" !ENDIF # Begin Target # Name "pjmedia_codec - Win32 Release" # Name "pjmedia_codec - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE="..\src\pjmedia-codec\gsm.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\pjmedia-codec.c" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE="..\include\pjmedia-codec\config.h" # End Source File # Begin Source File SOURCE="..\include\pjmedia-codec\gsm.h" # End Source File # Begin Source File SOURCE="..\include\pjmedia-codec.h" # End Source File # Begin Source File SOURCE="..\include\pjmedia-codec\types.h" # End Source File # End Group # Begin Group "GSM 06.10 Library" # PROP Default_Filter "" # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\add.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\code.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\config.h" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\debug.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\decode.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm.h" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm_create.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm_decode.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm_destroy.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm_encode.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm_option.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\gsm_print.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\long_term.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\lpc.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\preprocess.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\private.h" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\proto.h" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\rpe.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\short_term.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\table.c" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\toast.h" # End Source File # Begin Source File SOURCE="..\src\pjmedia-codec\gsm\unproto.h" # End Source File # End Group # End Target # End Project