// PocketPJ.cpp : Defines the class behaviors for the application. // #include "stdafx.h" #include "PocketPJ.h" #include "PocketPJDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CPocketPJApp BEGIN_MESSAGE_MAP(CPocketPJApp, CWinApp) //{{AFX_MSG_MAP(CPocketPJApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CPocketPJApp construction CPocketPJApp::CPocketPJApp() : CWinApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CPocketPJApp object CPocketPJApp theApp; ///////////////////////////////////////////////////////////////////////////// // CPocketPJApp initialization BOOL CPocketPJApp::InitInstance() { // Standard initialization // If you are not using these features and wish to reduce the size // of your final executable, you should remove from the following // the specific initialization routines you do not need. CPocketPJDlg dlg; m_pMainWnd = &dlg; int nResponse = dlg.DoModal(); if (nResponse == IDOK) { // TODO: Place code here to handle when the dialog is // dismissed with OK } else if (nResponse == IDCANCEL) { // TODO: Place code here to handle when the dialog is // dismissed with Cancel } // Since the dialog has been closed, return FALSE so that we exit the // application, rather than start the application's message pump. return FALSE; }