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-rw-r--r--software/apilib/bt/octapi_bt0.c1179
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diff --git a/software/apilib/bt/octapi_bt0.c b/software/apilib/bt/octapi_bt0.c
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+/*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*\
+
+File: octapi_bt0.c
+
+ Copyright (c) 2001-2005 Octasic Inc.
+
+Description:
+
+ Library used to manage a binary tree of variable max size. Library is
+ made to use one block of contiguous memory to manage the tree.
+
+This file is part of the Octasic OCT6100 GPL API . The OCT6100 GPL API is
+free software; you can redistribute it and/or modify it under the terms of
+the GNU General Public License as published by the Free Software Foundation;
+either version 2 of the License, or (at your option) any later version.
+
+The OCT6100 GPL API is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
+or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+for more details.
+
+You should have received a copy of the GNU General Public License
+along with the OCT6100 GPL API; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+
+$Octasic_Release: OCT612xAPI-01.00-PR38 $
+
+$Octasic_Revision: 18 $
+
+\*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*/
+#include "apilib/octapi_bt0.h"
+#include "octapi_bt0_private.h"
+
+
+
+UINT32 OctApiBt0GetSize(UINT32 number_of_items,UINT32 key_size, UINT32 data_size, UINT32 * b_size)
+{
+ if ((key_size % 4) != 0) return(OCTAPI_BT0_KEY_SIZE_NOT_MUTLIPLE_OF_UINT32);
+ if ((data_size % 4) != 0) return(OCTAPI_BT0_DATA_SIZE_NOT_MUTLIPLE_OF_UINT32);
+
+ *b_size = 0;
+ *b_size += sizeof(OCTAPI_BT0);
+ *b_size += sizeof(OCTAPI_BT0_NODE) * number_of_items;
+ *b_size += key_size * number_of_items;
+ *b_size += data_size * number_of_items;
+
+ return(GENERIC_OK);
+}
+
+UINT32 OctApiBt0Init(void ** b,UINT32 number_of_items,UINT32 key_size, UINT32 data_size)
+{
+ UINT32 i;
+ OCTAPI_BT0 * bb;
+
+ /* Check input parameters.*/
+ if ((key_size % 4) != 0) return(OCTAPI_BT0_KEY_SIZE_NOT_MUTLIPLE_OF_UINT32);
+ if ((data_size % 4) != 0) return(OCTAPI_BT0_DATA_SIZE_NOT_MUTLIPLE_OF_UINT32);
+
+ /* If b is not already allocated.*/
+ if (*b == NULL) return(OCTAPI_BT0_MALLOC_FAILED);
+
+ bb = (OCTAPI_BT0 *)(*b);
+
+ /* Initialize the tree to an empty one!*/
+ bb->root_link.node_number = 0xFFFFFFFF;
+ bb->root_link.depth = 0;
+
+ /* Initialize tree parameters.*/
+ bb->number_of_items = number_of_items;
+ bb->key_size = key_size / 4;
+ bb->data_size = data_size / 4;
+
+ /* Initialize the next free node pointer.*/
+ if (number_of_items != 0)
+ bb->next_free_node = 0;
+ else
+ bb->next_free_node = 0xFFFFFFFF;
+
+ /* Setup the arrays.*/
+ OctApiBt0CorrectPointers(bb);
+
+ /* Initialize the Nodes to unused!*/
+ for(i=0;i<number_of_items;i++)
+ {
+ bb->node[i].next_free_node = i + 1;
+ }
+
+ /* Last empty node points to invalid node.*/
+ bb->node[number_of_items-1].next_free_node = 0xFFFFFFFF;
+
+ bb->invalid_value = 0xFFFFFFFF;
+ bb->no_smaller_key = OCTAPI_BT0_NO_SMALLER_KEY;
+
+ return(GENERIC_OK);
+}
+
+
+void OctApiBt0CorrectPointers(OCTAPI_BT0 * bb)
+{
+ bb->node = (OCTAPI_BT0_NODE *)(((BYTE *)bb) + sizeof(OCTAPI_BT0));
+ bb->key = (UINT32 *)(((BYTE *)bb->node) + (sizeof(OCTAPI_BT0_NODE) * bb->number_of_items));
+ bb->data = (UINT32 *)(((BYTE *)bb->key) + (sizeof(UINT32) * bb->number_of_items * bb->key_size));
+}
+
+
+UINT32 OctApiBt0AddNode(void * b,void * key,void ** data)
+{
+ OCTAPI_BT0 * bb;
+ OCTAPI_BT0_NODE * new_node;
+ UINT32 * lkey;
+ UINT32 * nkey;
+ UINT32 i;
+ UINT32 new_node_number;
+ UINT32 result;
+
+ /* Load all!*/
+ bb = (OCTAPI_BT0 *)(b);
+ OctApiBt0CorrectPointers(bb);
+
+ /* Check that there is at least one block left.*/
+ if (bb->next_free_node == 0xFFFFFFFF) return(OCTAPI_BT0_NO_NODES_AVAILABLE);
+
+ /* Seize the node!*/
+ new_node_number = bb->next_free_node;
+ new_node = &(bb->node[new_node_number]);
+ bb->next_free_node = new_node->next_free_node;
+
+ /* Register in the key and the data.*/
+ lkey = ((UINT32 *)key);
+
+ /* Find the first UINT32 of the key.*/
+ nkey = &(bb->key[bb->key_size * new_node_number]);
+
+ /* Copy the key.*/
+ for(i=0;i<bb->key_size;i++)
+ nkey[i] = lkey[i];
+
+ /* Attempt to place the node. Only a "multiple hit" will cause an error.*/
+ result = OctApiBt0AddNode2(bb,&(bb->root_link), lkey, new_node_number);
+ if (result != GENERIC_OK)
+ {
+ /* This attempt failed. Refree the node!*/
+ bb->next_free_node = new_node_number;
+
+ /* Return the error code.*/
+ return(result);
+ }
+
+ /* Return the address of the data to the user.*/
+ if ( bb->data_size > 0 )
+ *data = (void *)(&(bb->data[bb->data_size * new_node_number]));
+
+ return(GENERIC_OK);
+}
+
+UINT32 OctApiBt0AddNode2(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 new_node_number)
+{
+ UINT32 result;
+
+ if (link->node_number == 0xFFFFFFFF) /* We have an empty node. Here, we shall place the new node.*/
+ {
+ bb->node[new_node_number].l[0].node_number = 0xFFFFFFFF;
+ bb->node[new_node_number].l[0].depth = 0;
+ bb->node[new_node_number].l[1].node_number = 0xFFFFFFFF;
+ bb->node[new_node_number].l[1].depth = 0;
+
+ /* OCTAPI_BT0_LINK to parent!*/
+ link->node_number = new_node_number;
+ link->depth = 1; /* We are a leaf, last OCTAPI_BT0_LINK depth is 1.*/
+
+ return(GENERIC_OK);
+ }
+ else /* Current node is used, check for a match and a direction.*/
+ {
+ OCTAPI_BT0_NODE * this_node;
+ UINT32 compare;
+
+ /* Get a pointer to this node.*/
+ this_node = &(bb->node[link->node_number]);
+
+ /* Compare this node to the lkey.*/
+ compare = OctApiBt0KeyCompare(bb,link,lkey);
+
+ if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
+ {
+ result = OctApiBt0AddNode2(bb,&(this_node->l[0]), lkey, new_node_number);
+ if (result != GENERIC_OK) return(result);
+ }
+ else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
+ {
+ result = OctApiBt0AddNode2(bb,&(this_node->l[1]), lkey, new_node_number);
+ if (result != GENERIC_OK) return(result);
+ }
+ else
+ {
+ return(OCTAPI_BT0_KEY_ALREADY_IN_TREE);
+ }
+
+ /* Check if this node is unbalanced by 2. If so, rebalance it:*/
+ if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
+ this_node->l[1].depth > (this_node->l[0].depth + 1))
+ {
+ OctApiBt0Rebalance(bb,link);
+ }
+
+ /* Always update the OCTAPI_BT0_LINK depth before exiting.*/
+ OctApiBt0UpdateLinkDepth(bb,link);
+
+ return(GENERIC_OK);
+ }
+}
+
+
+UINT32 OctApiBt0AddNode3(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 *p_new_node_number)
+{
+ UINT32 result;
+
+ if (link->node_number == 0xFFFFFFFF) /* We have an empty node. Here, we shall place the new node.*/
+ {
+ if ( *p_new_node_number == 0xFFFFFFFF )
+ return(OCTAPI_BT0_NO_NODES_AVAILABLE);
+
+ bb->node[*p_new_node_number].l[0].node_number = 0xFFFFFFFF;
+ bb->node[*p_new_node_number].l[0].depth = 0;
+ bb->node[*p_new_node_number].l[1].node_number = 0xFFFFFFFF;
+ bb->node[*p_new_node_number].l[1].depth = 0;
+
+ /* OCTAPI_BT0_LINK to parent!*/
+ link->node_number = *p_new_node_number;
+ link->depth = 1; /* We are a leaf, last OCTAPI_BT0_LINK depth is 1.*/
+
+ return(GENERIC_OK);
+ }
+ else /* Current node is used, check for a match and a direction.*/
+ {
+ OCTAPI_BT0_NODE * this_node;
+ UINT32 compare;
+
+ /* Get a pointer to this node.*/
+ this_node = &(bb->node[link->node_number]);
+
+ /* Compare this node to the lkey.*/
+ compare = OctApiBt0KeyCompare(bb,link,lkey);
+
+ if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
+ {
+ result = OctApiBt0AddNode3(bb,&(this_node->l[0]), lkey, p_new_node_number);
+ if (result != GENERIC_OK) return(result);
+ }
+ else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
+ {
+ result = OctApiBt0AddNode3(bb,&(this_node->l[1]), lkey, p_new_node_number);
+ if (result != GENERIC_OK) return(result);
+ }
+ else
+ {
+ *p_new_node_number = link->node_number;
+ return(OCTAPI_BT0_KEY_ALREADY_IN_TREE);
+ }
+
+ /* Check if this node is unbalanced by 2. If so, rebalance it:*/
+ if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
+ this_node->l[1].depth > (this_node->l[0].depth + 1))
+ {
+ OctApiBt0Rebalance(bb,link);
+ }
+
+ /* Always update the OCTAPI_BT0_LINK depth before exiting.*/
+ OctApiBt0UpdateLinkDepth(bb,link);
+
+ return(GENERIC_OK);
+ }
+}
+
+/* state
+0 -> first call to the function.
+1 -> recursive call.*/
+UINT32 OctApiBt0AddNode4(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 *p_new_node_number, UINT32 *p_prev_node_number, UINT32 state )
+{
+ UINT32 result;
+ UINT32 *nkey;
+ UINT32 *okey;
+
+ if (link->node_number == 0xFFFFFFFF) /* We have an empty node. Here, we shall place the new node.*/
+ {
+ bb->node[*p_new_node_number].l[0].node_number = 0xFFFFFFFF;
+ bb->node[*p_new_node_number].l[0].depth = 0;
+ bb->node[*p_new_node_number].l[1].node_number = 0xFFFFFFFF;
+ bb->node[*p_new_node_number].l[1].depth = 0;
+
+ /* OCTAPI_BT0_LINK to parent!*/
+ link->node_number = *p_new_node_number;
+ link->depth = 1; /* We are a leaf, last OCTAPI_BT0_LINK depth is 1.*/
+
+ if ( state == 0 )
+ *p_prev_node_number = 0xFFFFFFFF;
+
+ return(GENERIC_OK);
+ }
+ else /* Current node is used, check for a match and a direction.*/
+ {
+ OCTAPI_BT0_NODE * this_node;
+ UINT32 compare;
+
+ /* Get a pointer to this node.*/
+ this_node = &(bb->node[link->node_number]);
+
+ /* Compare this node to the lkey.*/
+ compare = OctApiBt0KeyCompare(bb,link,lkey);
+
+ if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
+ {
+ if ( state == 0 )
+ *p_prev_node_number = OCTAPI_BT0_NO_SMALLER_KEY;
+
+ if ( *p_prev_node_number != OCTAPI_BT0_NO_SMALLER_KEY )
+ {
+ /* Check if the key is the smallest one encountered yet.*/
+ okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
+ nkey = &(bb->key[bb->key_size * link->node_number]);
+ /* If the node is key smaller then the old small one, change the value.*/
+ if ( *nkey > *okey )
+ {
+ if ( *nkey < *lkey )
+ *p_prev_node_number = link->node_number;
+ }
+ }
+
+ result = OctApiBt0AddNode4(bb,&(this_node->l[0]), lkey, p_new_node_number, p_prev_node_number, 1);
+ if (result != GENERIC_OK) return(result);
+ }
+ else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
+ {
+ if ( state == 0 )
+ *p_prev_node_number = link->node_number;
+ else
+ {
+ if ( *p_prev_node_number == OCTAPI_BT0_NO_SMALLER_KEY )
+ *p_prev_node_number = link->node_number;
+ else
+ {
+ /* Check if the key is the smallest one encountered yet.*/
+ okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
+ nkey = &(bb->key[bb->key_size * link->node_number]);
+ /* If the node is key smaller then the old small one, change the value.*/
+ if ( *nkey > *okey )
+ {
+ if ( *nkey < *lkey )
+ *p_prev_node_number = link->node_number;
+ }
+ }
+ }
+
+ result = OctApiBt0AddNode4(bb,&(this_node->l[1]), lkey, p_new_node_number, p_prev_node_number, 1);
+ if (result != GENERIC_OK) return(result);
+ }
+ else
+ {
+ *p_new_node_number = link->node_number;
+ return(OCTAPI_BT0_KEY_ALREADY_IN_TREE);
+ }
+
+ /* Check if this node is unbalanced by 2. If so, rebalance it:*/
+ if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
+ this_node->l[1].depth > (this_node->l[0].depth + 1))
+ {
+ OctApiBt0Rebalance(bb,link);
+ }
+
+ /* Always update the OCTAPI_BT0_LINK depth before exiting.*/
+ OctApiBt0UpdateLinkDepth(bb,link);
+
+ return(GENERIC_OK);
+ }
+}
+
+UINT32 OctApiBt0KeyCompare(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link, UINT32 * lkey)
+{
+ UINT32 * nkey;
+ UINT32 i;
+
+ /* Find the first UINT32 of the key.*/
+ nkey = &(bb->key[bb->key_size * link->node_number]);
+
+ for(i=0;i<bb->key_size;i++)
+ {
+ if (lkey[i] < nkey[i])
+ return(OCTAPI_BT0_LKEY_SMALLER);
+ else if (lkey[i] > nkey[i])
+ return(OCTAPI_BT0_LKEY_LARGER);
+ }
+
+ return(OCTAPI_BT0_LKEY_EQUAL);
+}
+
+
+void OctApiBt0UpdateLinkDepth(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link)
+{
+ OCTAPI_BT0_NODE * this_node;
+
+ /* Get a pointer to this node.*/
+ this_node = &(bb->node[link->node_number]);
+
+ if (this_node->l[0].depth > this_node->l[1].depth)
+ link->depth = this_node->l[0].depth + 1;
+ else
+ link->depth = this_node->l[1].depth + 1;
+}
+
+void OctApiBt0Rebalance(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * root_link)
+{
+ if (bb->node[root_link->node_number].l[0].depth > (bb->node[root_link->node_number].l[1].depth + 1)) /* Heavy to the left.*/
+ {
+ /* Check if the right child of the heavy child node is causing a problem.*/
+ /* If so, do a left rotate in order to make the left most child the longer one.*/
+ {
+ OCTAPI_BT0_LINK * heavy_link;
+ heavy_link = &(bb->node[root_link->node_number].l[0]);
+
+ if (bb->node[heavy_link->node_number].l[1].depth > bb->node[heavy_link->node_number].l[0].depth)
+ {
+ OctApiBt0ExternalHeavy(bb,heavy_link);
+ }
+ }
+
+ /* Ready to do super rotation!*/
+ {
+ OCTAPI_BT0_LINK init_root_link;
+ OCTAPI_BT0_LINK init_heavy_link;
+ OCTAPI_BT0_LINK init_leaf_tree[3];
+
+ /* Save pertinent initial OCTAPI_BT0_LINK information.*/
+ init_root_link = *root_link;
+ init_heavy_link = bb->node[root_link->node_number].l[0];
+ init_leaf_tree[2] = bb->node[root_link->node_number].l[1];
+ init_leaf_tree[0] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[0];
+ init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[1];
+
+ /* Restructure the tree.*/
+ *root_link = init_heavy_link;
+ bb->node[init_heavy_link.node_number].l[1] = init_root_link;
+ bb->node[init_root_link.node_number].l[0] = init_leaf_tree[1];
+
+ /* Reconstruct the depth of the branches.*/
+ OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[1]));
+ OctApiBt0UpdateLinkDepth(bb,root_link);
+ }
+ }
+ else if (bb->node[root_link->node_number].l[1].depth > (bb->node[root_link->node_number].l[0].depth + 1)) /* Heavy to the right.*/
+ {
+ /* Check if the right child of the heavy child node is causing a problem.*/
+ /* If so, do a left rotate in order to make the left most child the longer one.*/
+ {
+ OCTAPI_BT0_LINK * heavy_link;
+ heavy_link = &(bb->node[root_link->node_number].l[1]);
+
+ if (bb->node[heavy_link->node_number].l[0].depth > bb->node[heavy_link->node_number].l[1].depth)
+ {
+ OctApiBt0ExternalHeavy(bb,heavy_link);
+ }
+ }
+
+ /* Ready to do super rotation!*/
+ {
+ OCTAPI_BT0_LINK init_root_link;
+ OCTAPI_BT0_LINK init_heavy_link;
+ OCTAPI_BT0_LINK init_leaf_tree[3];
+
+ /* Save pertinent initial OCTAPI_BT0_LINK information.*/
+ init_root_link = *root_link;
+ init_heavy_link = bb->node[root_link->node_number].l[1];
+ init_leaf_tree[2] = bb->node[root_link->node_number].l[0];
+ init_leaf_tree[0] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[1];
+ init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[0];
+
+ /* Restructure the tree.*/
+ *root_link = init_heavy_link;
+ bb->node[init_heavy_link.node_number].l[0] = init_root_link;
+ bb->node[init_root_link.node_number].l[1] = init_leaf_tree[1];
+
+ /* Reconstruct the depth of the branches.*/
+ OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[0]));
+ OctApiBt0UpdateLinkDepth(bb,root_link);
+ }
+ }
+}
+
+/* This function does a rotation towards the outside of the tree*/
+/* in order to keep the heavy branches towards the outside.*/
+void OctApiBt0ExternalHeavy(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * root_link)
+{
+ if (bb->node[root_link->node_number].l[1].depth > bb->node[root_link->node_number].l[0].depth) /* Exterior of tree is towards the left.*/
+ {
+ OCTAPI_BT0_LINK init_root_link;
+ OCTAPI_BT0_LINK init_heavy_link;
+ OCTAPI_BT0_LINK init_leaf_tree[3];
+
+ /* Save pertinent initial OCTAPI_BT0_LINK information.*/
+ init_root_link = *root_link;
+ init_leaf_tree[0] = bb->node[root_link->node_number].l[0];
+ init_heavy_link = bb->node[root_link->node_number].l[1];
+ init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[0];
+ init_leaf_tree[2] = bb->node[bb->node[root_link->node_number].l[1].node_number].l[1];
+
+ /* Restructure the tree.*/
+ *root_link = init_heavy_link;
+ bb->node[init_heavy_link.node_number].l[0] = init_root_link;
+ bb->node[init_root_link.node_number].l[1] = init_leaf_tree[1];
+
+ /* Reconstruct the depth of the branches.*/
+ OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[0]));
+ OctApiBt0UpdateLinkDepth(bb,root_link);
+ }
+ else if (bb->node[root_link->node_number].l[0].depth > bb->node[root_link->node_number].l[1].depth) /* Exterior of tree is towards the right.*/
+ {
+ OCTAPI_BT0_LINK init_root_link;
+ OCTAPI_BT0_LINK init_heavy_link;
+ OCTAPI_BT0_LINK init_leaf_tree[3];
+
+ /* Save pertinent initial OCTAPI_BT0_LINK information.*/
+ init_root_link = *root_link;
+ init_leaf_tree[0] = bb->node[root_link->node_number].l[1];
+ init_heavy_link = bb->node[root_link->node_number].l[0];
+ init_leaf_tree[1] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[1];
+ init_leaf_tree[2] = bb->node[bb->node[root_link->node_number].l[0].node_number].l[0];
+
+ /* Restructure the tree.*/
+ *root_link = init_heavy_link;
+ bb->node[init_heavy_link.node_number].l[1] = init_root_link;
+ bb->node[init_root_link.node_number].l[0] = init_leaf_tree[1];
+
+ /* Reconstruct the depth of the branches.*/
+ OctApiBt0UpdateLinkDepth(bb,&(bb->node[root_link->node_number].l[1]));
+ OctApiBt0UpdateLinkDepth(bb,root_link);
+ }
+}
+
+
+/* State:*/
+/* 0 = seeking node to be removed.*/
+/* 1 = node found, left branch taken.*/
+/* 2 = node found, right branch taken.*/
+UINT32 OctApiBt0RemoveNode2(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link, UINT32 * lkey, OCTAPI_BT0_LINK * link_to_removed_node, UINT32 state, OCTAPI_BT0_LINK * volatile_grandparent_link)
+{
+ UINT32 result;
+ OCTAPI_BT0_NODE * this_node;
+
+ /* Get a pointer to this node.*/
+ this_node = &(bb->node[link->node_number]);
+
+ if (state == 0)
+ {
+ if (link->node_number == 0xFFFFFFFF) /* We have an empty node. The node we were looking for does not exist.*/
+ {
+ return(OCTAPI_BT0_KEY_NOT_IN_TREE);
+ }
+ else /* Current node is used, check for a match and a direction.*/
+ {
+ UINT32 compare;
+
+ /* Compare this node to the lkey.*/
+ compare = OctApiBt0KeyCompare(bb,link,lkey);
+
+ if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
+ {
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, 0, NULL);
+ if (result != GENERIC_OK) return(result);
+ }
+ else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
+ {
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, 0, NULL);
+ if (result != GENERIC_OK) return(result);
+ }
+ else
+ {
+ link_to_removed_node = link;
+
+ /* Keep on going down to find a replacement node.*/
+ if (bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF)
+ {
+ /* Doe! No tree left! WHAT TO DO? */
+ /* Just delete the current node. That's it.*/
+
+ /* Release the current node (restore free node link-list)*/
+ bb->node[link->node_number].next_free_node = bb->next_free_node;
+ bb->next_free_node = link->node_number;
+
+ link->node_number = 0xFFFFFFFF;
+ link->depth = 0;
+
+ return(GENERIC_OK);
+ }
+ else if (bb->node[link->node_number].l[0].node_number != 0xFFFFFFFF) /* Left node is present. Go left, then permanently right.*/
+ {
+ OCTAPI_BT0_NODE * removed_node_pnt;
+ removed_node_pnt = &(bb->node[link->node_number]);
+
+ result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[0]), lkey, link_to_removed_node, 1, link);
+ if (result != GENERIC_OK) return(result);
+
+ /* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
+ /* but is about to be discarded! Save it quickly!*/
+ /* bb->node[link->node_number].l[0] = removed_node_pnt->l[0];*/
+ }
+ else /* Right node is present. Go right, then permanently left.*/
+ {
+ OCTAPI_BT0_NODE * removed_node_pnt;
+ removed_node_pnt = &(bb->node[link->node_number]);
+
+ result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[1]), lkey, link_to_removed_node, 2, link);
+ if (result != GENERIC_OK) return(result);
+
+ /* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
+ /* but is about to be discarded! Save it quickly!*/
+ /* bb->node[link->node_number].l[1] = removed_node_pnt->l[1];*/
+ }
+ }
+ }
+ }
+ else
+ {
+ /* Left side, Right-most node found! OR*/
+ /* Right side, Left-most node found!*/
+ if ((state == 1 && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF) ||
+ (state == 2 && bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF))
+ {
+ OCTAPI_BT0_LINK init_chosen_link;
+
+ /* Release the current node (restore free node link-list)*/
+ bb->node[link_to_removed_node->node_number].next_free_node = bb->next_free_node;
+ bb->next_free_node = link_to_removed_node->node_number;
+
+ /* Save the link to the chosen node, because it is about to be deleted.*/
+ init_chosen_link = *link;
+
+ /* Remove this node, and allow the tree to go on:*/
+ {
+ OCTAPI_BT0_LINK init_child_link[2];
+
+ init_child_link[0] = bb->node[link->node_number].l[0];
+ init_child_link[1] = bb->node[link->node_number].l[1];
+
+ if (state == 1)
+ *link = init_child_link[0];
+ else
+ *link = init_child_link[1];
+ }
+
+ /* Replace the removed node by this node.*/
+ {
+ OCTAPI_BT0_LINK init_removed_child_link[2];
+
+ init_removed_child_link[0] = bb->node[link_to_removed_node->node_number].l[0];
+ init_removed_child_link[1] = bb->node[link_to_removed_node->node_number].l[1];
+
+ *link_to_removed_node = init_chosen_link;
+ bb->node[init_chosen_link.node_number].l[0] = init_removed_child_link[0];
+ bb->node[init_chosen_link.node_number].l[1] = init_removed_child_link[1];
+ }
+
+ return(GENERIC_OK);
+ }
+ else
+ {
+ /* Keep on going, we have not found the center most node yet!*/
+ if (state == 1)
+ {
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, state, NULL);
+ if (result != GENERIC_OK) return(result);
+
+ /* Refresh the link if our link is volatile.*/
+ if (volatile_grandparent_link != NULL)
+ {
+ link = &(bb->node[volatile_grandparent_link->node_number].l[0]);
+ }
+ }
+ else
+ {
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, state, NULL);
+ if (result != GENERIC_OK) return(result);
+
+ /* Refresh the link if our link is volatile.*/
+ if (volatile_grandparent_link != NULL)
+ {
+ link = &(bb->node[volatile_grandparent_link->node_number].l[1]);
+ }
+ }
+ }
+ }
+
+ /* We may have messed up the tree. So patch it!*/
+ /* Check if this node is unbalanced by 2. If so, rebalance it:*/
+ if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
+ this_node->l[1].depth > (this_node->l[0].depth + 1))
+ {
+ OctApiBt0Rebalance(bb,link);
+ }
+
+ /* Always update the OCTAPI_BT0_LINK depth before exiting.*/
+ OctApiBt0UpdateLinkDepth(bb,link);
+
+ return(GENERIC_OK);
+}
+
+
+/* State:*/
+/* 0 = seeking node to be removed.*/
+/* 1 = node found, left branch taken.*/
+/* 2 = node found, right branch taken.*/
+UINT32 OctApiBt0RemoveNode3(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link, UINT32 * lkey, OCTAPI_BT0_LINK * link_to_removed_node, UINT32 state, OCTAPI_BT0_LINK * volatile_grandparent_link, UINT32 *p_prev_node_number )
+{
+ UINT32 result;
+ UINT32 *nkey;
+ UINT32 *okey;
+ OCTAPI_BT0_NODE * this_node;
+
+ /* Get a pointer to this node.*/
+ this_node = &(bb->node[link->node_number]);
+
+ if (state == 0)
+ {
+ if (link->node_number == 0xFFFFFFFF) /* We have an empty node. The node we were looking for does not exist.*/
+ {
+ return(OCTAPI_BT0_KEY_NOT_IN_TREE);
+ }
+ else /* Current node is used, check for a match and a direction.*/
+ {
+ UINT32 compare;
+
+ /* Compare this node to the lkey.*/
+ compare = OctApiBt0KeyCompare(bb,link,lkey);
+
+ if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
+ {
+ /* Check if the key is the biggest one encountered yet.*/
+ okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
+ nkey = &(bb->key[bb->key_size * link->node_number]);
+ /* If the node is key bigger then the old one, change the value.*/
+ if ( *nkey > *okey )
+ {
+ if ( *nkey < *lkey )
+ *p_prev_node_number = link->node_number;
+ }
+
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, 0, NULL);
+ if (result != GENERIC_OK) return(result);
+ }
+ else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
+ {
+ /* Check if the key is the biggest one encountered yet.*/
+ okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
+ nkey = &(bb->key[bb->key_size * link->node_number]);
+ /* If the node is key bigger then the old one, change the value.*/
+ if ( *nkey > *okey )
+ {
+ if ( *nkey < *lkey )
+ *p_prev_node_number = link->node_number;
+ }
+
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, 0, NULL);
+ if (result != GENERIC_OK) return(result);
+ }
+ else
+ {
+ link_to_removed_node = link;
+
+ /* Keep on going down to find a replacement node.*/
+ if (bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF)
+ {
+ /* Doe! No tree left! WHAT TO DO? */
+ /* Just delete the current node. That's it.*/
+
+ /* Release the current node (restore free node link-list)*/
+ bb->node[link->node_number].next_free_node = bb->next_free_node;
+ bb->next_free_node = link->node_number;
+
+ link->node_number = 0xFFFFFFFF;
+ link->depth = 0;
+
+ return(GENERIC_OK);
+ }
+ else if (bb->node[link->node_number].l[0].node_number != 0xFFFFFFFF) /* Left node is present. Go left, then permanently right.*/
+ {
+ OCTAPI_BT0_NODE * removed_node_pnt;
+ removed_node_pnt = &(bb->node[link->node_number]);
+
+ result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[0]), lkey, link_to_removed_node, 1, link);
+ if (result != GENERIC_OK) return(result);
+
+ /* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
+ /* but is about to be discarded! Save it quickly!*/
+ /* bb->node[link->node_number].l[0] = removed_node_pnt->l[0];*/
+ }
+ else /* Right node is present. Go right, then permanently left.*/
+ {
+ OCTAPI_BT0_NODE * removed_node_pnt;
+ removed_node_pnt = &(bb->node[link->node_number]);
+
+ result = OctApiBt0RemoveNode2(bb,&(removed_node_pnt->l[1]), lkey, link_to_removed_node, 2, link);
+ if (result != GENERIC_OK) return(result);
+
+ /* Caution! Once we are here, the link->node_pnt->l[0] has been modified,*/
+ /* but is about to be discarded! Save it quickly!*/
+ /* bb->node[link->node_number].l[1] = removed_node_pnt->l[1];*/
+ }
+ }
+ }
+ }
+ else
+ {
+ /* Check if the key is the biggest one encountered yet.*/
+ okey = &(bb->key[bb->key_size * (*p_prev_node_number)]);
+ nkey = &(bb->key[bb->key_size * link->node_number]);
+ /* If the node is key bigger then the old one, change the value.*/
+ if ( *nkey > *okey )
+ {
+ if ( *nkey < *lkey )
+ *p_prev_node_number = link->node_number;
+ }
+
+ /* Left side, Right-most node found! OR*/
+ /* Right side, Left-most node found!*/
+ if ((state == 1 && bb->node[link->node_number].l[1].node_number == 0xFFFFFFFF) ||
+ (state == 2 && bb->node[link->node_number].l[0].node_number == 0xFFFFFFFF))
+ {
+ OCTAPI_BT0_LINK init_chosen_link;
+
+ /* Release the current node (restore free node link-list)*/
+ bb->node[link_to_removed_node->node_number].next_free_node = bb->next_free_node;
+ bb->next_free_node = link_to_removed_node->node_number;
+
+ /* Save the link to the chosen node, because it is about to be deleted.*/
+ init_chosen_link = *link;
+
+ /* Remove this node, and allow the tree to go on:*/
+ {
+ OCTAPI_BT0_LINK init_child_link[2];
+
+ init_child_link[0] = bb->node[link->node_number].l[0];
+ init_child_link[1] = bb->node[link->node_number].l[1];
+
+ if (state == 1)
+ *link = init_child_link[0];
+ else
+ *link = init_child_link[1];
+ }
+
+ /* Replace the removed node by this node.*/
+ {
+ OCTAPI_BT0_LINK init_removed_child_link[2];
+
+ init_removed_child_link[0] = bb->node[link_to_removed_node->node_number].l[0];
+ init_removed_child_link[1] = bb->node[link_to_removed_node->node_number].l[1];
+
+ *link_to_removed_node = init_chosen_link;
+ bb->node[init_chosen_link.node_number].l[0] = init_removed_child_link[0];
+ bb->node[init_chosen_link.node_number].l[1] = init_removed_child_link[1];
+ }
+
+ return(GENERIC_OK);
+ }
+ else
+ {
+ /* Keep on going, we have not found the center most node yet!*/
+ if (state == 1)
+ {
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[1]), lkey, link_to_removed_node, state, NULL);
+ if (result != GENERIC_OK) return(result);
+
+ /* Refresh the link if our link is volatile.*/
+ if (volatile_grandparent_link != NULL)
+ {
+ link = &(bb->node[volatile_grandparent_link->node_number].l[0]);
+ }
+ }
+ else
+ {
+ result = OctApiBt0RemoveNode2(bb,&(bb->node[link->node_number].l[0]), lkey, link_to_removed_node, state, NULL);
+ if (result != GENERIC_OK) return(result);
+
+ /* Refresh the link if our link is volatile.*/
+ if (volatile_grandparent_link != NULL)
+ {
+ link = &(bb->node[volatile_grandparent_link->node_number].l[1]);
+ }
+ }
+ }
+ }
+
+ /* We may have messed up the tree. So patch it!*/
+ /* Check if this node is unbalanced by 2. If so, rebalance it:*/
+ if (this_node->l[0].depth > (this_node->l[1].depth + 1) ||
+ this_node->l[1].depth > (this_node->l[0].depth + 1))
+ {
+ OctApiBt0Rebalance(bb,link);
+ }
+
+ /* Always update the OCTAPI_BT0_LINK depth before exiting.*/
+ OctApiBt0UpdateLinkDepth(bb,link);
+
+ return(GENERIC_OK);
+}
+
+UINT32 OctApiBt0RemoveNode(void * b,void * key)
+{
+ OCTAPI_BT0 * bb;
+ UINT32 result;
+ UINT32 * lkey;
+
+ /* Load all!*/
+ bb = (OCTAPI_BT0 *)(b);
+ OctApiBt0CorrectPointers(bb);
+
+ /* Register in the key and the data.*/
+ lkey = ((UINT32 *)key);
+
+ /* Attempt to remove the node. Only a "no hit" will cause an error.*/
+ result = OctApiBt0RemoveNode2(bb,&(bb->root_link), lkey, NULL, 0, NULL);
+ if (result != GENERIC_OK) return(result);
+
+ return(GENERIC_OK);
+}
+
+UINT32 OctApiBt0QueryNode2(OCTAPI_BT0 * bb,OCTAPI_BT0_LINK * link,UINT32 * lkey,UINT32 * node_number)
+{
+ UINT32 result;
+
+ if (link->node_number == 0xFFFFFFFF) /* We have an empty node. The node we were looking for does not exist.*/
+ {
+ return(OCTAPI_BT0_KEY_NOT_IN_TREE);
+ }
+ else /* Current node is used, check for a match and a direction.*/
+ {
+ UINT32 compare;
+
+ /* Compare this node to the lkey.*/
+ compare = OctApiBt0KeyCompare(bb,link,lkey);
+
+ if (compare == OCTAPI_BT0_LKEY_SMALLER) /* Go left.*/
+ {
+ result = OctApiBt0QueryNode2(bb,&(bb->node[link->node_number].l[0]), lkey, node_number);
+ if (result != GENERIC_OK) return(result);
+ }
+ else if (compare == OCTAPI_BT0_LKEY_LARGER) /* Go right.*/
+ {
+ result = OctApiBt0QueryNode2(bb,&(bb->node[link->node_number].l[1]), lkey, node_number);
+ if (result != GENERIC_OK) return(result);
+ }
+ else
+ {
+ /* A match!*/
+ *node_number = link->node_number;
+ }
+ }
+
+ return(GENERIC_OK);
+}
+
+
+UINT32 OctApiBt0QueryNode(void * b,void * key,void ** data)
+{
+ OCTAPI_BT0 * bb;
+ UINT32 node_number;
+ UINT32 result;
+ UINT32 * lkey;
+
+ /* Load all!*/
+ bb = (OCTAPI_BT0 *)(b);
+ OctApiBt0CorrectPointers(bb);
+
+ /* Register in the key and the data.*/
+ lkey = ((UINT32 *)key);
+
+ /* Get the node number.*/
+ result = OctApiBt0QueryNode2(bb,&(bb->root_link),lkey,&node_number);
+ if (result != GENERIC_OK) return(result);
+
+ /* Return the address of the data to the user.*/
+ if ( bb->data_size > 0 )
+ *data = (void *)(&(bb->data[bb->data_size * node_number]));
+
+ return(GENERIC_OK);
+}
+
+UINT32 OctApiBt0GetFirstNode(void * b,void ** key, void ** data)
+{
+ OCTAPI_BT0 * bb;
+ OCTAPI_BT0_NODE * node;
+ UINT32 node_number;
+ UINT32 * lkey;
+
+ /* Load all!*/
+ bb = (OCTAPI_BT0 *)(b);
+ OctApiBt0CorrectPointers(bb);
+
+ /* Register in the key and the data.*/
+ lkey = ((UINT32 *)key);
+
+ /* Check if there are any keys present in the tree. */
+ if (bb->root_link.node_number == 0xFFFFFFFF) return OCTAPI_BT0_NO_NODES_AVAILABLE;
+
+ node_number = bb->root_link.node_number;
+ node = &bb->node[node_number];
+
+ /* Make our way down to the left-most node. */
+ while (node->l[0].node_number != 0xFFFFFFFF)
+ {
+ node_number = node->l[0].node_number;
+ node = &bb->node[node_number];
+ }
+
+ /* Return the address of the data to the user.*/
+ if ( bb->key_size > 0 )
+ *key = (void *)(&(bb->key[bb->key_size * node_number]));
+
+ if ( bb->data_size > 0 )
+ *data = (void *)(&(bb->data[bb->data_size * node_number]));
+
+ return(GENERIC_OK);
+}
+
+UINT32 OctApiBt0FindOrAddNode(void * b,void * key,void ** data, UINT32 *fnct_result)
+{
+ OCTAPI_BT0 * bb;
+ OCTAPI_BT0_NODE * new_node;
+ UINT32 * lkey;
+ UINT32 * nkey;
+ UINT32 i;
+ UINT32 new_node_number;
+ UINT32 temp_node_number = 0;
+ UINT32 result;
+ UINT32 tree_already_full = FALSE;
+
+ /* Load all!*/
+ bb = (OCTAPI_BT0 *)(b);
+ OctApiBt0CorrectPointers(bb);
+
+ /* Seize the node!*/
+ new_node_number = bb->next_free_node;
+ /* Register in the key and the data.*/
+ lkey = ((UINT32 *)key);
+
+ /* Check that there is at least one block left.*/
+ if (bb->next_free_node != 0xFFFFFFFF)
+ {
+
+ temp_node_number = new_node_number;
+ new_node = &(bb->node[new_node_number]);
+ bb->next_free_node = new_node->next_free_node;
+
+ /* Find the first UINT32 of the key.*/
+ nkey = &(bb->key[bb->key_size * new_node_number]);
+
+ /* Copy the key.*/
+ for(i=0;i<bb->key_size;i++)
+ nkey[i] = lkey[i];
+ }
+ else
+ tree_already_full = TRUE; /* Signal that the tree was already full when the function was called.*/
+
+ /* Attempt to place the node. Only a "multiple hit" will cause an error.*/
+ result = OctApiBt0AddNode3(bb,&(bb->root_link), lkey, &new_node_number);
+ switch( result )
+ {
+ case GENERIC_OK:
+ *fnct_result = OCTAPI0_BT0_NODE_ADDDED;
+ break;
+ case OCTAPI_BT0_KEY_ALREADY_IN_TREE:
+ *fnct_result = OCTAPI0_BT0_NODE_FOUND;
+ /* This attempt did not add a new node. Refree the node!*/
+ if ( tree_already_full == FALSE )
+ bb->next_free_node = temp_node_number;
+ result = GENERIC_OK;
+ break;
+ default:
+ break;
+ }
+
+ if (result != GENERIC_OK)
+ {
+ /* This attempt failed. Refree the node!*/
+ if ( tree_already_full == FALSE )
+ bb->next_free_node = new_node_number;
+
+ /* Return the error code.*/
+ return(result);
+ }
+
+ /* Return the address of the data to the user.*/
+ if ( bb->data_size > 0 )
+ *data = (void *)(&(bb->data[bb->data_size * new_node_number]));
+
+ return(GENERIC_OK);
+}
+
+
+UINT32 OctApiBt0AddNodeReportPrevNodeData(void * b,void * key,void ** data, void ** prev_data, PUINT32 fnct_result )
+{
+ OCTAPI_BT0 * bb;
+ OCTAPI_BT0_NODE * new_node;
+ UINT32 * lkey;
+ UINT32 * nkey;
+ UINT32 i;
+ UINT32 new_node_number;
+ UINT32 temp_node_number;
+ UINT32 prev_node_number;
+ UINT32 result;
+
+ /* Load all!*/
+ bb = (OCTAPI_BT0 *)(b);
+ OctApiBt0CorrectPointers(bb);
+
+ /* Check that there is at least one block left.*/
+ if (bb->next_free_node == 0xFFFFFFFF) return(OCTAPI_BT0_NO_NODES_AVAILABLE);
+
+ /* Seize the node!*/
+ new_node_number = bb->next_free_node;
+ temp_node_number = new_node_number;
+ new_node = &(bb->node[new_node_number]);
+ bb->next_free_node = new_node->next_free_node;
+
+ /* Set the previous node value */
+ prev_node_number = 0xFFFFFFFF;
+
+ /* Register in the key and the data.*/
+ lkey = ((UINT32 *)key);
+
+ /* Find the first UINT32 of the key.*/
+ nkey = &(bb->key[bb->key_size * new_node_number]);
+
+ /* Copy the key.*/
+ for(i=0;i<bb->key_size;i++)
+ nkey[i] = lkey[i];
+
+ /* Attempt to place the node. Only a "multiple hit" will cause an error.*/
+ result = OctApiBt0AddNode4(bb,&(bb->root_link), lkey, &new_node_number, &prev_node_number, 0);
+ switch( result )
+ {
+ case GENERIC_OK:
+ *fnct_result = OCTAPI0_BT0_NODE_ADDDED;
+ break;
+ case OCTAPI_BT0_KEY_ALREADY_IN_TREE:
+ *fnct_result = OCTAPI0_BT0_NODE_FOUND;
+ /* This attempt did not add a new node. Refree the node!*/
+ bb->next_free_node = temp_node_number;
+ result = GENERIC_OK;
+ break;
+ default:
+ break;
+ }
+
+ if (result != GENERIC_OK)
+ {
+ /* This attempt failed. Refree the node!*/
+ bb->next_free_node = new_node_number;
+
+ /* Return the error code.*/
+ return(result);
+ }
+
+ /* Return the address of the data to the user.*/
+ if ( bb->data_size > 0 )
+ *data = (void *)(&(bb->data[bb->data_size * new_node_number]));
+
+ if ( bb->data_size > 0 )
+ {
+ if ( (prev_node_number != 0xFFFFFFFF) &&
+ (prev_node_number != OCTAPI_BT0_NO_SMALLER_KEY) &&
+ (*fnct_result == OCTAPI0_BT0_NODE_ADDDED))
+ *prev_data = ( void* )(&(bb->data[bb->data_size * prev_node_number]));
+ else if ( prev_node_number == 0xFFFFFFFF )
+ *prev_data = ( void* )(&bb->invalid_value);
+ else if ( prev_node_number == OCTAPI_BT0_NO_SMALLER_KEY )
+ *prev_data = ( void* )(&bb->no_smaller_key);
+ }
+
+ return(GENERIC_OK);
+}
+