/*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*\ File: octapi_llman_private.h Copyright (c) 2001 Octasic Inc. All rights reserved. Description: Library used to manage allocation tables and linked lists. The library is made such that only a block of contiguous memory is needed for the management of the linked list/allocation table. This file is part of the Octasic OCT6100 GPL API . The OCT6100 GPL API is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. The OCT6100 GPL API is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with the OCT6100 GPL API; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. $Octasic_Release: OCT612xAPI-01.04.06 $ $Octasic_Revision: 13 $ \*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*/ #ifndef __OCTAPI_LLMAN_PRIVATE_H__ #define __OCTAPI_LLMAN_PRIVATE_H__ #include "octdef.h" /**************************************** llm_alloc section **********************************************/ /* Most basic linked list model. LLM_STR contains a list of "number_of_items" that are each "unassigned" or "assigned". When requesting a new element, llm_alloc must choose an "unassigned" element. An element that is deallocated will be last to be allocated. */ typedef struct _LLM_ALLOC { UINT32 *linked_list; /* Each item is either used (0xFFFFFFFE)*/ /* or unused (pointer to next unused item, 0xFFFFFFFF means last item reached).*/ UINT32 next_avail_num; /* Points to the next available item in linked list. (0xFFFFFFFF means none available)*/ UINT32 number_of_items; /* Total number of items in linked list.*/ UINT32 allocated_items; /* Allocated items in linked list.*/ } LLM_ALLOC; typedef struct _TLLM_ALLOC_NODE_ { UINT32 value; /* Each item is either used (0xFFFFFFFE)*/ /* or unused (pointer to next unused item, 0xFFFFFFFF means last item reached).*/ UINT32 timeout[2]; /* Timeout value that must be exceeded for the node to be considered free again.*/ } TLLM_ALLOC_NODE; typedef struct _TLLM_ALLOC_ { TLLM_ALLOC_NODE *linked_list; /* List of nodes used by the link list.*/ UINT32 next_avail_num; /* Points to the next available item in linked list. (0xFFFFFFFF means none available)*/ UINT32 number_of_items; /* Total number of items in linked list.*/ UINT32 allocated_items; /* Allocated items in linked list.*/ UINT32 number_of_timeout; /* Number of block currently in timeout.*/ UINT32 next_timeout_num; /* Points to the next block currently in timeout.*/ UINT32 last_timeout_num; /* Last node of the timeout list.*/ UINT32 last_known_time[2]; /* last known time.*/ } TLLM_ALLOC; /* void octapi_llm_alloc_build_structure(void *l, LLM_ALLOC ** ls); */ /**************************************** llm_alloc section **********************************************/ /**************************************** llm_list section **********************************************/ /* This section contains memory structures and functions used to maintain a variable number of lists (FIFOs) that each have a variable amount of items. A total amount of items can be assigned through-out all the lists. Each item in each list contains a UINT32 specified by the software using the lists. Each used item in the list is accessible through it's position in the list. */ typedef struct _LLM_LIST_HEAD { UINT32 list_length; /* Current number of items in the list.*/ /* 0xFFFFFFFF means that the list is not used.*/ UINT32 head_pointer; /* Number of the item in the item pool that is the first of this list.*/ /* 0xFFFFFFFF indicates end-of-list link.*/ UINT32 tail_pointer; /* Number of the item in the item pool that is the last of this list.*/ /* Item cache (pointer within the list of the last accessed item):*/ UINT32 cache_item_number; /* Number of the last accessed item in the list. 0xFFFFFFFF indicates invalid cache.*/ UINT32 cache_item_pointer; /* Number of the last accessed item in the item pool.*/ } LLM_LIST_HEAD; typedef struct _LLM_LIST_ITEM { UINT32 forward_link; /* Number of the item in the item pool that is next in this list.*/ /* 0xFFFFFFFF indicates end-of-list link.*/ /* User item info (variable size)*/ UINT32 user_info[1]; } LLM_LIST_ITEM; typedef struct _LLM_LIST { UINT32 user_info_bytes; /* In bytes, size of the user info in a single item.*/ UINT32 user_info_size; /* In bytes, size of the user info in a single item.*/ UINT32 item_size; UINT32 head_alloc_size; UINT32 total_items; UINT32 assigned_items; UINT32 total_lists; UINT32 assigned_lists; UINT32 next_empty_item; /* Contains a pointer to the next empty item in the*/ /* item pool.*/ /* Table of all the possible list heads:*/ LLM_LIST_HEAD * lh; void * list_head_alloc; /* LLM_ALLOC structure used for list head allocation!*/ /* Table of the list items:*/ LLM_LIST_ITEM * li; } LLM_LIST; /**********************************************************************************/ /* These structures are are used by the Llm2 functions to creates lists of ordered items based on a key given by the user when a new node is inserted in a list. */ typedef struct _LLM2_LIST_HEAD { UINT32 list_length; /* Current number of items in the list.*/ /* 0xFFFFFFFF means that the list is not used.*/ UINT32 head_pointer; /* Number of the item in the item pool that is the first of this list.*/ /* 0xFFFFFFFF indicates end-of-list link.*/ UINT32 tail_pointer; /* Number of the item in the item pool that is the last of this list.*/ } LLM2_LIST_HEAD; typedef struct _LLM2_LIST_ITEM { UINT32 forward_link; /* Number of the item in the item pool that is next in this list.*/ /* 0xFFFFFFFF indicates end-of-list link.*/ UINT32 key; /* Key used to order the entries.*/ /* User item info (variable size)*/ UINT32 user_info[1]; } LLM2_LIST_ITEM; typedef struct _LLM2_LIST { UINT32 user_info_bytes; /* In bytes, size of the user info in a single item.*/ UINT32 user_info_size; /* In bytes, size of the user info in a single item.*/ UINT32 item_size; UINT32 head_alloc_size; UINT32 total_items; UINT32 assigned_items; UINT32 total_lists; UINT32 assigned_lists; UINT32 next_empty_item; /* Contains a pointer to the next empty item in the*/ /* item pool.*/ /* Table of all the possible list heads:*/ LLM2_LIST_HEAD * lh; void * list_head_alloc; /* LLM_ALLOC structure used for list head allocation!*/ /* Table of the list items:*/ LLM2_LIST_ITEM * li; } LLM2_LIST; /*void octapi_llm_list_build_structure(void *l, LLM_LIST ** ls);*/ LLM_LIST_ITEM * OctApiLlmListGetItemPointer( LLM_LIST * ls, UINT32 item_number ); LLM2_LIST_ITEM * OctApiLlm2ListGetItemPointer( LLM2_LIST * ls, UINT32 item_number ); UINT32 OctApiTllmCheckTimeoutList( TLLM_ALLOC *ls, UINT32 current_time[2] ); VOID * OctApiLlmMemCpy( VOID *f_pvDestination, const VOID * f_pvSource, UINT32 f_ulSize ); /**************************************** llm_list section **********************************************/ #endif /*__OCTAPI_LLMAN_PRIVATE_H__*/