#include "Utils.h" #include "ace/OS_NS_stdio.h" //======================================================== // file related stuff CStdString FileBaseName(CStdString& path) { CStdString result; int lastSeparatorPosition = path.ReverseFind('/'); if(lastSeparatorPosition == -1) { lastSeparatorPosition = path.ReverseFind('\\'); } if(lastSeparatorPosition != -1 && path.GetLength()>3) { result = path.Right(path.GetLength() - lastSeparatorPosition - 1); } else { result = path; } return result; } CStdString FileStripExtension(CStdString& filename) { CStdString result; int extensionPosition = filename.ReverseFind('.'); if (extensionPosition != -1) { result = filename.Left(extensionPosition); } else { result = filename; } return result; } bool FileCanOpen(CStdString& path) { FILE* file = ACE_OS::fopen((PCSTR)path, "r"); if(file) { ACE_OS::fclose(file); return true; } return false; }