/** * Base.cpp * * Implementation file for the base of all classes * * @copyright 2014 Copernica BV */ #include "includes.h" /** * Set up namespace */ namespace Php { /** * Function that is called to clean up space that is occupied by the object * @param object The object to be deallocated */ static void deallocate_object(void *object TSRMLS_DC) { // allocate memory for the object MixedObject *obj = (MixedObject *)object; // deallocate the cpp object if (obj->cpp) delete obj->cpp; // get rid of the object properties // @todo if we enable the following two lines, segmentation // faults and memory corruption occurs. however, the online // documentation does it like this //zend_hash_destroy(obj->php.properties); //FREE_HASHTABLE(obj->php.properties); // deallocate the entire object efree(obj); } /** * Store the object in the PHP object cache * @param entry Class entry * @return MixedObject */ MixedObject *Base::store(zend_class_entry *entry) { // allocate memory for the object MixedObject *result = (MixedObject *)emalloc(sizeof(MixedObject)); // store the new c++ object result->cpp = this; // store the class entry in the newly created object result->php.ce = entry; // @todo is this really necessary - and when do we destruct this data? // (if we remove this code, everything breaks down in a for ($object as $k => $v) loop) // the original create_object fills the initial object with the default properties, // we're going to do exactly the same. start with setting up a hashtable for the props ALLOC_HASHTABLE(result->php.properties); // initialize the hash table zend_hash_init(result->php.properties, 0, NULL, ZVAL_PTR_DTOR, 0); #if PHP_VERSION_ID < 50399 // initialize the properties zend_hash_copy(result->php.properties, &entry->default_properties, (copy_ctor_func_t) zval_add_ref, NULL, sizeof(zval*)); #else // version higher than 5.3 have an easier way to initialize object_properties_init(&result->php, entry); #endif // the destructor and clone handlers are set to NULL. I dont know why, but they do not // seem to be necessary... _handle = zend_objects_store_put(result, NULL, deallocate_object, NULL TSRMLS_CC); // done return result; } /** * Overridable method that is called to check if a property is set * * The default implementation does nothing, and the script will fall back * to accessing the regular object properties * * @param key * @return bool */ bool Base::__isset(const Php::Value &key) { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the unset function can be called throw NotImplemented(); } /** * Overridable method that is called to set a new property * * The default implementation does nothing, and the script will fall back * to accessing the regular object properties * * @param key * @param value */ void Base::__set(const Php::Value &key, const Php::Value &value) { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the unset function can be called throw NotImplemented(); } /** * Retrieve a property * * The default implementation does nothing, and the script will fall back * to accessing the regular object properties * * @param key * @return value */ Php::Value Base::__get(const Php::Value &key) { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return nullptr; } /** * Remove a member * * The default implementation does nothing, and the script will fall back * to accessing the regular object properties * * @param key */ void Base::__unset(const Php::Value &key) { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); } /** * Call a method * * This method is called when a method is called from the PHP script that * was not explicitly defined. You can use this to catch variable method * names, or to support all thinkable method names. * * @param method Name of the method that was called * @param params The parameters that were passed to the function * @return Value The return value */ Value Base::__call(const char *method, Parameters ¶ms) { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return nullptr; } /** * Call the class as if it was a function * * This method is called when a an object is used with () operators: * $object(). You can override this method to make objects callable. * * @param params The parameters that were passed to the function * @return Value The return value */ Value Base::__invoke(Parameters ¶ms) { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return nullptr; } /** * Cast the object to a string * * This method is called when an object is casted to a string, or when * it is used in a string context * * @return Value The object as a string */ Value Base::__toString() { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return nullptr; } /** * Cast the object to an integer * * This method is called when an object is casted to an integer, or when * it is used in an integer context * * @return int Integer value */ long Base::__toInteger() { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return 0; } /** * Cast the object to a float * * This method is called when an object is casted to a float, or when it * is used in a float context * * @return double Floating point value */ double Base::__toFloat() { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return 0.0; } /** * Cast the object to a boolean * * This method is called when an object is casted to a bool, or when it * is used in a boolean context * * @return bool */ bool Base::__toBool() { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return false; } /** * Comparison operator * * Check how a different object compares to this object * * @param that Object to compare with * @return int */ bool Base::operator<(const Base &that) const { // throw an exception that will be caught in the ClassBase class, // so that the default implementation of the function can be called throw NotImplemented(); // unreachable code return 1; } /** * End namespace */ }