/** * ExecuteState.h * * Class that keeps the current execution state (this is used when a different * script or file is eval'ed to store the execution state so that we can switch * back to the original state. * * @author Emiel Bruijntjes * @copyright 2014 Copernica BV */ /** * Set up namespace */ namespace Php { /** * Helper class to store and restore the current opcode state * * When we're going to execute a set of instructions, we need to store the * current state of the Zend engine. After the instructions have been processed, * we can switch back to the original instructions */ class ExecuteState { private: /** * All the original settings */ zend_op_array *_active_op_array; zval **_return_value_ptr_ptr; zend_op **_opline_ptr; int _interactive; #ifdef ZTS /** * When in thread safety mode, we also keep track of the TSRM_LS var * @var void*** */ void ***tsrm_ls; #endif public: /** * Constructor */ ExecuteState(TSRMLS_D) { // store all the original stuff _active_op_array = EG(active_op_array); _return_value_ptr_ptr = EG(return_value_ptr_ptr); _opline_ptr = EG(opline_ptr); _interactive = CG(interactive); #ifdef ZTS // copy tsrm_ls param this->tsrm_ls = tsrm_ls; #endif } /** * Destructor */ virtual ~ExecuteState() { // restore all settings CG(interactive) = _interactive; EG(no_extensions) = 0; EG(opline_ptr) = _opline_ptr; EG(active_op_array) = _active_op_array; EG(return_value_ptr_ptr) = _return_value_ptr_ptr; } }; /** * End of namespace */ }