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/**
* Object.cpp
*
* @author Emiel Bruijntjes <emiel.bruijntjes@copernica.com>
* @copyright 2014 Copernica BV
*/
#include "includes.h"
/**
* Set up namespace
*/
namespace Php {
/**
* Constructor to create a new instance of a builtin class
*
* @param name Name of the class to instantiate
* @param base Implementation of the class
*/
Object::Object(const char *name, Base *base)
{
// does the object already have a handle?
if (base->handle())
{
// the object is already instantiated, we can assign it the this object
operator=(Value(base));
}
else
{
// this is a brand new object that should be allocated, the C++ instance
// is already there (created by the extension) but it is not yet stored
// in PHP, find out the classname first
auto *entry = zend_fetch_class(name, strlen(name), 0);
if (!entry) throw Php::Exception(std::string("Unknown class name ") + name);
// store the object in the php object cache (this will give the object a handle)
base->store(entry);
// now we can store it
operator=(Value(base));
}
}
/**
* Internal method to instantiate an object
* @param name
*/
void Object::instantiate(const char *name)
{
// convert the name into a class_entry
auto *entry = zend_fetch_class(name, strlen(name), 0);
if (!entry) throw Php::Exception(std::string("Unknown class name ") + name);
// initiate the zval (which was already allocated in the base constructor)
object_init_ex(_val, entry);
// @todo should we call methods like allocating hashtables, copying and
// initializing properties, et cetera????? In all example you always
// see such complicated and next-to-impossible-to-understand
// sequences of functions being called, but this object_init_ex
// also seems to work...
// @todo is this a memory leak? the base class first initializes a stdClass,
// and then we overwrite it with a specific class
}
/**
* End namespace
*/
}
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