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/**
* ForcedValue.h
*
* The ForcedValue is a wrapper around the value class that ensures that a
* certain property always has a certain type.
*
* @author Emiel Bruijntjes <emiel.bruijntjes@copernica.com>
* @copyright 2013 Copernica BV
*/
/**
* Set up namespace
*/
namespace Php {
/**
* Class definition
*/
template <Type TYPE>
class ForcedValue : public Value
{
public:
/**
* Constructor
*/
ForcedValue() : Value() { setType(TYPE); }
/**
* Copy constructor
* @param that
*/
ForcedValue(const ForcedValue<TYPE> &that) : Value(that) {}
/**
* Move constructor
* @param that
*/
ForcedValue(ForcedValue<TYPE> &&that) : Value(std::move(that)) {}
/**
* Copy constructor from a value object
* @param value
*/
ForcedValue(const Value &value) : Value(value) { setType(TYPE); }
/**
* Wrap object around zval
* @param zval Zval to wrap
* @param ref Force this to be a reference
*/
ForcedValue(struct _zval_struct *zval, bool ref = false) : Value(zval, ref) { setType(TYPE); }
/**
* Destructor
*/
virtual ~ForcedValue() {}
/**
* Change the internal type of the variable
* @param Type
*/
virtual Value &setType(Type type) override
{
// call base
return Value::setType(TYPE);
}
protected:
/**
* Validate the object
* @return Value
*/
virtual Value &validate() override
{
// make sure the object has a valid type
setType(TYPE);
// call base
return Value::validate();
}
};
/**
* Define for arrays and objects
*/
using Array = ForcedValue<Type::Array>;
using Object = ForcedValue<Type::Object>;
/**
* End of namespace
*/
}
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