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authorJonathan Rose <jrose@digium.com>2013-08-09 17:22:28 +0000
committerJonathan Rose <jrose@digium.com>2013-08-09 17:22:28 +0000
commit6fe21ef48eede571957863484a203124a6118d9f (patch)
treea267da3dde4b48ff8065f552958de2026bf9a086
parent6eec8a44e7a9158fff224957ffe93260f513835c (diff)
bridge_channel: Support the lonely flag and make ARI use it.
The lonely flag is an optional flag for bridge channels that will make them leave a bridge when a channel leaves if only lonely channels are in the bridge at that point. This is useful for things like ending recording and playback channels when they cease to be interacting with other channels in the bridge. (closes issue ASTERISK-22117) Reported by: Matt Jordan Review: https://reviewboard.asterisk.org/r/2721/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@396497 65c4cc65-6c06-0410-ace0-fbb531ad65f3
-rw-r--r--include/asterisk/bridge.h2
-rw-r--r--include/asterisk/core_unreal.h3
-rw-r--r--main/bridge_channel.c13
-rw-r--r--main/core_unreal.c5
-rw-r--r--res/ari/resource_bridges.c6
5 files changed, 23 insertions, 6 deletions
diff --git a/include/asterisk/bridge.h b/include/asterisk/bridge.h
index 5f22d37ef..3bcb1131a 100644
--- a/include/asterisk/bridge.h
+++ b/include/asterisk/bridge.h
@@ -295,6 +295,8 @@ struct ast_bridge {
unsigned int num_channels;
/*! Number of active channels in the bridge. */
unsigned int num_active;
+ /*! Number of channels with AST_BRIDGE_CHANNEL_FLAG_LONELY in the bridge. */
+ unsigned int num_lonely;
/*!
* \brief Count of the active temporary requests to inhibit bridge merges.
* Zero if merges are allowed.
diff --git a/include/asterisk/core_unreal.h b/include/asterisk/core_unreal.h
index c7a82ef92..9a8d2e1f5 100644
--- a/include/asterisk/core_unreal.h
+++ b/include/asterisk/core_unreal.h
@@ -215,13 +215,14 @@ void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
*
* \param ast A member of the unreal channel being pushed
* \param bridge Which bridge we want to push the channel to
+ * \param flags Feature flags to be set on the bridge channel.
*
* \retval 0 if the channel is successfully imparted onto the bridge
* \retval -1 on failure
*
* \note This is equivalent to ast_call() on unreal based channel drivers that are designed to use it instead.
*/
-int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge);
+int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags);
/* ------------------------------------------------------------------- */
diff --git a/main/bridge_channel.c b/main/bridge_channel.c
index c782ec67d..830abb750 100644
--- a/main/bridge_channel.c
+++ b/main/bridge_channel.c
@@ -1324,7 +1324,12 @@ static void bridge_channel_dissolve_check(struct ast_bridge_channel *bridge_chan
default:
break;
}
-/* BUGBUG need to implement AST_BRIDGE_CHANNEL_FLAG_LONELY support here */
+
+ if (bridge->num_lonely && bridge->num_lonely == bridge->num_channels) {
+ /* This will start a chain reaction where each channel leaving enters this function and causes
+ * the next to leave as long as there aren't non-lonely channels in the bridge. */
+ ast_bridge_channel_leave_bridge(AST_LIST_FIRST(&bridge->channels), BRIDGE_CHANNEL_STATE_END_NO_DISSOLVE);
+ }
}
void bridge_channel_internal_pull(struct ast_bridge_channel *bridge_channel)
@@ -1361,6 +1366,9 @@ void bridge_channel_internal_pull(struct ast_bridge_channel *bridge_channel)
if (!bridge_channel->suspended) {
--bridge->num_active;
}
+ if (ast_test_flag(&bridge_channel->features->feature_flags, AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
+ --bridge->num_lonely;
+ }
--bridge->num_channels;
AST_LIST_REMOVE(&bridge->channels, bridge_channel, entry);
bridge->v_table->pull(bridge, bridge_channel);
@@ -1416,6 +1424,9 @@ int bridge_channel_internal_push(struct ast_bridge_channel *bridge_channel)
bridge_channel->just_joined = 1;
AST_LIST_INSERT_TAIL(&bridge->channels, bridge_channel, entry);
++bridge->num_channels;
+ if (ast_test_flag(&bridge_channel->features->feature_flags, AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
+ ++bridge->num_lonely;
+ }
if (!bridge_channel->suspended) {
++bridge->num_active;
}
diff --git a/main/core_unreal.c b/main/core_unreal.c
index 7b7595b87..99ddc5163 100644
--- a/main/core_unreal.c
+++ b/main/core_unreal.c
@@ -668,7 +668,7 @@ void ast_unreal_call_setup(struct ast_channel *semi1, struct ast_channel *semi2)
ast_channel_datastore_inherit(semi1, semi2);
}
-int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge)
+int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge *bridge, unsigned int flags)
{
struct ast_bridge_features *features;
struct ast_channel *chan;
@@ -741,7 +741,8 @@ int ast_unreal_channel_push_to_bridge(struct ast_channel *ast, struct ast_bridge
ast_channel_unref(chan);
return -1;
}
- ast_set_flag(&features->feature_flags, AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE);
+
+ ast_set_flag(&features->feature_flags, flags);
/* Impart the semi2 channel into the bridge */
if (ast_bridge_impart(bridge, chan, NULL, features, 1)) {
diff --git a/res/ari/resource_bridges.c b/res/ari/resource_bridges.c
index 65fe8d79f..cc92017fc 100644
--- a/res/ari/resource_bridges.c
+++ b/res/ari/resource_bridges.c
@@ -300,7 +300,8 @@ void ast_ari_play_on_bridge(struct ast_variable *headers, struct ast_play_on_bri
}
ast_debug(1, "Created announcer channel '%s'\n", ast_channel_name(play_channel));
- if (ast_unreal_channel_push_to_bridge(play_channel, bridge)) {
+ if (ast_unreal_channel_push_to_bridge(play_channel, bridge,
+ AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE | AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
ast_ari_response_error(
response, 500, "Internal Error", "Failed to put playback channel into the bridge");
return;
@@ -394,7 +395,8 @@ void ast_ari_record_bridge(struct ast_variable *headers, struct ast_record_bridg
return;
}
- if (ast_unreal_channel_push_to_bridge(record_channel, bridge)) {
+ if (ast_unreal_channel_push_to_bridge(record_channel, bridge,
+ AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE | AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
ast_ari_response_error(
response, 500, "Internal Error", "Failed to put recording channel into the bridge");
return;