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authorGeorge Joseph <gjoseph@digium.com>2016-10-25 10:20:16 -0600
committerGeorge Joseph <gjoseph@digium.com>2016-10-25 11:32:04 -0500
commit802bbf87524e7d1952b36cfa35444f7be129fbe6 (patch)
tree8acdf13ea379b757cd7e880173496a65d2ff35e0 /cdr/cdr_radius.c
parent7c79b057dd3b0a06000b7bdd0583648bfc643b96 (diff)
test_astobj2_thrash: Fix multithreaded issues
The test uses 4 threads to grow, count, lookup and shrink 15K objects in a container. If there's only 1 execution engine available, the test will complete in <50ms. If each threads gets its own execution engine, the test may timeout after 60 seconds because the count thread does a locked ao2_callback on the whole container in a tight loop with only a sched_yield to give up time. The lock contention makes the test execution times wildly variable and mostly timeout. 2 execution engines are OK, 3 results in about 33% failure rate and >=4 causes a 80% failure rate. To fix, the sched_yield was changed to a usleep(500). Also, the number of buckets specified for the container was an even number so that was changed to the next prime number greater than (MAX_HASH_ENTRIES / 100). That's 151 currently. Change-Id: I50cd2344161ea61bfe4b96d2a29a6ccf88385c77
Diffstat (limited to 'cdr/cdr_radius.c')
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