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authorSean Bright <sean.bright@gmail.com>2017-12-22 09:23:22 -0500
committerSean Bright <sean.bright@gmail.com>2017-12-22 09:23:22 -0500
commitfd0ca1c3f9b972a52d48a82b492fd6bac772dc78 (patch)
tree42d2a87726d196f4db1c68489007520a4c597062 /channels/console_board.c
parent9ef97b5a9191e51f1edc66bb17728fd9fe552c35 (diff)
Remove as much trailing whitespace as possible.
Change-Id: I873c1c6d00f447269bd841494459efccdd2c19c0
Diffstat (limited to 'channels/console_board.c')
-rw-r--r--channels/console_board.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/channels/console_board.c b/channels/console_board.c
index e5ff1fcbd..6d24d1617 100644
--- a/channels/console_board.c
+++ b/channels/console_board.c
@@ -16,7 +16,7 @@
* $Revision$
*/
-/*
+/*
* Message board implementation.
*
* A message board is a region of the SDL screen where
@@ -28,7 +28,7 @@
* of fixed size (rows and cols). A portion of the buffer is
* visible on the screen, and the visible window can be moved up and
* down by dragging (not yet!)
- *
+ *
* TODO: font dynamic allocation
*
* The region where the text is displayed on the screen is defined
@@ -135,7 +135,7 @@ struct board *board_setup(SDL_Surface *screen, SDL_Rect *dest,
screen->format->Rmask, screen->format->Gmask,
screen->format->Bmask, screen->format->Amask);
- if (b->blank == NULL) {
+ if (b->blank == NULL) {
ast_log(LOG_WARNING, "Unable to allocate board virtual screen: %s\n",
SDL_GetError());
ast_free(b->text);