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authorRussell Bryant <russell@russellbryant.com>2007-11-21 18:24:23 +0000
committerRussell Bryant <russell@russellbryant.com>2007-11-21 18:24:23 +0000
commit192252ec58319a4b20c8bb0e66bcaedbe41e00cc (patch)
tree86c0086ef60787c87e5786824dcffc349c8821e6 /channels
parent3851bc9789bcdaf4259b1159cb1067559f89c47f (diff)
fix a small gramatical error in a comment
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@89488 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'channels')
-rw-r--r--channels/chan_iax2.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/channels/chan_iax2.c b/channels/chan_iax2.c
index 0bd4cd09b..235dc7cd3 100644
--- a/channels/chan_iax2.c
+++ b/channels/chan_iax2.c
@@ -1473,7 +1473,7 @@ static int make_trunk(unsigned short callno, int locked)
* happens for *every* incoming media frame. It iterates through every
* possible call number, locking and unlocking each one, to try to match the
* incoming frame to an active call. Call numbers can be up to 2^15, 32768.
- * So, for an call with a local call number of 20000, every incoming audio
+ * So, for a call with a local call number of 20000, every incoming audio
* frame would require 20000 mutex lock and unlock operations. Ouch.
*
* It's a shame that IAX2 media frames carry the source call number instead of