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author | Michael Walton <mike@farsouthnet.com> | 2016-10-05 14:46:17 +1300 |
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committer | Michael Walton <mike@farsouthnet.com> | 2016-10-05 15:41:41 +1300 |
commit | 430f6e5388b6e18b31e1a08582112838f6cc7557 (patch) | |
tree | c1e2c6083a63fd15459e621854a372f92f194f6e /config.guess | |
parent | b0b106a473dcfe4c26ffd79908b7c4f1794f8987 (diff) |
audiohooks: Remove redundant codec translations when using audiohooks
The main frame read and write handlers in main/channel.c don't use the
optimum placement in the processing flow for calling audiohooks
callbacks, as far as codec translation is concerned. This change places
the audiohooks callback code:
* After the channel read translation if the frame is not linear before
the translation, thereby increasing the chance that the frame is linear
as required by audiohooks
* Before the channel write translation if the frame is linear at this
point
This prevents the audiohooks code from instantiating additional
translation paths to/from linear where a linear frame format is already
available, saving valuable CPU cycles
ASTERISK-26419
Change-Id: I6edd5771f0740e758e7eb42558b953f046c01f8f
Diffstat (limited to 'config.guess')
0 files changed, 0 insertions, 0 deletions