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author | Jason Parker <jparker@digium.com> | 2008-03-26 23:27:33 +0000 |
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committer | Jason Parker <jparker@digium.com> | 2008-03-26 23:27:33 +0000 |
commit | f59c496a81fe38052a01dd2089598058e3c01cfb (patch) | |
tree | 7aa09decdb984747abada254c29706717793b5d7 /funcs | |
parent | 4c2531989a73841d37fc353962ab8f4a25e498fd (diff) |
Merged revisions 111245 via svnmerge from
https://origsvn.digium.com/svn/asterisk/branches/1.4
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r111245 | qwell | 2008-03-26 18:26:33 -0500 (Wed, 26 Mar 2008) | 9 lines
Remove excessive smoother optimization that was causing audio glitches (small "pops")
after (about 200ms later) an "incorrectly" sized frame was received.
While it would be very nice to keep this as optimized as possible, it makes no sense
for the smoother to be dropping random bits of audio like this. Isn't that the
whole point of a smoother?
Closes issue #12093.
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git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@111246 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'funcs')
0 files changed, 0 insertions, 0 deletions