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authorJason Parker <jparker@digium.com>2008-03-26 23:27:33 +0000
committerJason Parker <jparker@digium.com>2008-03-26 23:27:33 +0000
commitf59c496a81fe38052a01dd2089598058e3c01cfb (patch)
tree7aa09decdb984747abada254c29706717793b5d7 /funcs
parent4c2531989a73841d37fc353962ab8f4a25e498fd (diff)
Merged revisions 111245 via svnmerge from
https://origsvn.digium.com/svn/asterisk/branches/1.4 ........ r111245 | qwell | 2008-03-26 18:26:33 -0500 (Wed, 26 Mar 2008) | 9 lines Remove excessive smoother optimization that was causing audio glitches (small "pops") after (about 200ms later) an "incorrectly" sized frame was received. While it would be very nice to keep this as optimized as possible, it makes no sense for the smoother to be dropping random bits of audio like this. Isn't that the whole point of a smoother? Closes issue #12093. ........ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@111246 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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