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authorGeorge Joseph <george.joseph@fairview5.com>2015-05-05 14:32:08 -0600
committerGeorge Joseph <george.joseph@fairview5.com>2015-05-12 11:04:02 -0500
commit52407088f8574ae8fcca21a3dad83055ebf34a75 (patch)
tree92f4796e5d3c6669348b61d6eb5c964a78424b06 /include
parent58d0db347eaccdb60538c73b7b6f8e035539a69e (diff)
sorcery: Add API to insert/remove a wizard to/from an object type's list
Currently you can 'apply' a wizard to an object type but the wizard always goes at the end of the object type's wizard list. This patch adds a new ast_sorcery_insert_wizard_mapping function that allows you to insert a wizard anyplace in the list. I.E. You could add a caching wizard to an object type and place it before all wizards. ast_sorcery_get_wizard_mapping_count and ast_sorcery_get_wizard_mapping were added to allow examination of the mapping list. ast_sorcery_remove_mapping was added to remove a mapping by name. As part of this patch, the object type's wizard list was converted from an ao2_container to an AST_VECTOR_RW. A new test was added to test_sorcery for this capability. ASTERISK-25044 #close Change-Id: I9d2469a9296b2698082c0989e25e6848dc403b57
Diffstat (limited to 'include')
-rw-r--r--include/asterisk/sorcery.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/include/asterisk/sorcery.h b/include/asterisk/sorcery.h
index a5061c6ab..9d39ce492 100644
--- a/include/asterisk/sorcery.h
+++ b/include/asterisk/sorcery.h
@@ -497,6 +497,125 @@ enum ast_sorcery_apply_result __ast_sorcery_apply_wizard_mapping(struct ast_sorc
#define ast_sorcery_apply_wizard_mapping(sorcery, type, name, data, caching) \
__ast_sorcery_apply_wizard_mapping((sorcery), (type), AST_MODULE, (name), (data), (caching));
+
+/*!
+ * \brief Pre-defined locations to insert at
+ */
+enum ast_sorcery_wizard_position {
+ AST_SORCERY_WIZARD_POSITION_LAST = -1,
+ AST_SORCERY_WIZARD_POSITION_FIRST = 0,
+};
+
+/*!
+ * \brief Insert an additional object wizard mapping at a specific position
+ * in the wizard list
+ *
+ * \param sorcery Pointer to a sorcery structure
+ * \param type Type of object to apply to
+ * \param module The name of the module, typically AST_MODULE
+ * \param name Name of the wizard to use
+ * \param data Data to be passed to wizard
+ * \param caching Wizard should cache
+ * \param position An index to insert to or one of ast_sorcery_wizard_position
+ *
+ * \return What occurred when applying the mapping
+ *
+ * \note This should be called *after* applying default mappings
+ * \note Wizards can be retrieved by using ast_sorcery_get_wizard_mapping_count
+ * and iterating over them using ast_sorcery_get_wizard_mapping.
+ *
+ * \since 13.4.0
+ */
+enum ast_sorcery_apply_result __ast_sorcery_insert_wizard_mapping(struct ast_sorcery *sorcery,
+ const char *type, const char *module, const char *name, const char *data,
+ unsigned int caching, int position);
+
+/*!
+ * \brief Insert an additional object wizard mapping at a specific position
+ * in the wizard list
+ *
+ * \param sorcery Pointer to a sorcery structure
+ * \param type Type of object to apply to
+ * \param module The name of the module, typically AST_MODULE
+ * \param name Name of the wizard to use
+ * \param data Data to be passed to wizard
+ * \param position One of ast_sorcery_wizard_position
+ *
+ * \return What occurred when applying the mapping
+ *
+ * \note This should be called *after* applying default mappings
+ * \since 13.4.0
+ */
+#define ast_sorcery_insert_wizard_mapping(sorcery, type, name, data, caching, position) \
+ __ast_sorcery_insert_wizard_mapping((sorcery), (type), AST_MODULE, (name), (data), \
+ (caching), (position))
+
+/*!
+ * \brief Remove an object wizard mapping
+ *
+ * \param sorcery Pointer to a sorcery structure
+ * \param type Type of object to remove from
+ * \param module The name of the module, typically AST_MODULE
+ * \param name The name of the wizard to remove
+ *
+ * \retval 0 success
+ * \retval -1 failure
+ *
+ * \since 13.4.0
+ */
+int __ast_sorcery_remove_wizard_mapping(struct ast_sorcery *sorcery,
+ const char *type, const char *module, const char *name);
+
+/*!
+ * \brief Remove an object wizard mapping
+ *
+ * \param sorcery Pointer to a sorcery structure
+ * \param type Type of object to remove from
+ * \param name The name of the wizard to remove
+ *
+ * \retval 0 success
+ * \retval -1 failure
+ *
+ * \since 13.4.0
+ */
+#define ast_sorcery_remove_wizard_mapping(sorcery, type, name) \
+ __ast_sorcery_remove_wizard_mapping((sorcery), (type), AST_MODULE, (name))
+
+/*!
+ * \brief Return the number of wizards mapped to an object type
+ *
+ * \param sorcery Pointer to a sorcery structure
+ * \param type Type of object
+ *
+ * \return Number of wizards or -1 for error
+ * \since 13.4.0
+ */
+int ast_sorcery_get_wizard_mapping_count(struct ast_sorcery *sorcery,
+ const char *type);
+
+/*!
+ * \brief By index, return a wizard mapped to an object type
+ *
+ * \param sorcery Pointer to a sorcery structure
+ * \param type Type of object
+ * \param index Index of the wizard
+ * \param wizard A pointer to receive the wizard pointer
+ * \param data A pointer to receive the data pointer
+ *
+ * \retval 0 success
+ * \retval -1 failure
+ *
+ * \warning The wizard will have its reference count bumped so you must
+ * call ao2_cleanup when you're done with it.
+ *
+ * \note The wizard and data returned are valid only for this object type
+ * and only while the wizard is applied to the object type.
+ *
+ * \since 13.4.0
+ */
+int ast_sorcery_get_wizard_mapping(struct ast_sorcery *sorcery,
+ const char *type, int index, struct ast_sorcery_wizard **wizard, void **data);
+
/*!
* \brief Register an object type
*