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authorJoshua Colp <jcolp@digium.com>2013-01-25 14:01:04 +0000
committerJoshua Colp <jcolp@digium.com>2013-01-25 14:01:04 +0000
commit3fa4278a31d0f6f738b951c0d592941281aed196 (patch)
treeff960ccaa22aac704e984e149a5f5ccb80271a6e /main/sorcery.c
parente9446501c9176b6c05b4a59f88090250b7f04fea (diff)
Merge the sorcery data access layer API.
Sorcery is a unifying data access layer which provides a pluggable mechanism to allow object creation, retrieval, updating, and deletion using different backends (or wizards). This is a fancy way of saying "one interface to rule them all" where them is configuration, realtime, and anything else that comes along. Review: https://reviewboard.asterisk.org/r/2259/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@380069 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'main/sorcery.c')
-rw-r--r--main/sorcery.c965
1 files changed, 965 insertions, 0 deletions
diff --git a/main/sorcery.c b/main/sorcery.c
new file mode 100644
index 000000000..a347094cf
--- /dev/null
+++ b/main/sorcery.c
@@ -0,0 +1,965 @@
+/*
+ * Asterisk -- An open source telephony toolkit.
+ *
+ * Copyright (C) 2012 - 2013, Digium, Inc.
+ *
+ * Joshua Colp <jcolp@digium.com>
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*! \file
+ *
+ * \brief Sorcery Data Access Layer API
+ *
+ * \author Joshua Colp <jcolp@digium.com>
+ */
+
+/*** MODULEINFO
+ <support_level>core</support_level>
+ ***/
+
+#include "asterisk.h"
+
+ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
+
+#include "asterisk/logger.h"
+#include "asterisk/sorcery.h"
+#include "asterisk/astobj2.h"
+#include "asterisk/strings.h"
+#include "asterisk/config_options.h"
+#include "asterisk/netsock2.h"
+#include "asterisk/module.h"
+
+/*! \brief Number of buckets for wizards (should be prime for performance reasons) */
+#define WIZARD_BUCKETS 7
+
+/*! \brief Number of buckets for types (should be prime for performance reasons) */
+#define TYPE_BUCKETS 53
+
+/*! \brief Maximum length of an object field name */
+#define MAX_OBJECT_FIELD 128
+
+/*! \brief Structure for registered object type */
+struct ast_sorcery_object_type {
+ /*! \brief Unique name of the object type */
+ char name[MAX_OBJECT_TYPE];
+
+ /*! \brief Optional transformation callback */
+ sorcery_transform_handler transform;
+
+ /*! \brief Optional object set apply callback */
+ sorcery_apply_handler apply;
+
+ /*! \brief Wizard instances */
+ struct ao2_container *wizards;
+
+ /*! \brief Object fields */
+ struct ao2_container *fields;
+
+ /*! \brief Configuration framework general information */
+ struct aco_info *info;
+
+ /*! \brief Configuration framework file information */
+ struct aco_file *file;
+
+ /*! \brief Type details */
+ struct aco_type type;
+};
+
+/*! \brief Structure for registered object field */
+struct ast_sorcery_object_field {
+ /*! \brief Name of the field */
+ char name[MAX_OBJECT_FIELD];
+
+ /*! \brief Callback function for translation */
+ sorcery_field_handler handler;
+
+ /*! \brief Position of the field */
+ intptr_t args[];
+};
+
+/*! \brief Structure for a wizard instance which operates on objects */
+struct ast_sorcery_object_wizard {
+ /*! \brief Wizard interface itself */
+ struct ast_sorcery_wizard *wizard;
+
+ /*! \brief Unique data for the wizard */
+ void *data;
+
+ /*! \brief Wizard is acting as an object cache */
+ unsigned int caching:1;
+};
+
+/*! \brief Full structure for sorcery */
+struct ast_sorcery {
+ /*! \brief Container for known object types */
+ struct ao2_container *types;
+};
+
+/*! \brief Structure for passing load/reload details */
+struct sorcery_load_details {
+ /*! \brief Sorcery structure in use */
+ const struct ast_sorcery *sorcery;
+
+ /*! \brief Type of object being loaded */
+ const char *type;
+
+ /*! \brief Whether this is a reload or not */
+ unsigned int reload:1;
+};
+
+/*! \brief Registered sorcery wizards */
+struct ao2_container *wizards;
+
+static int int_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ int *field = (int *)(obj + args[0]);
+ return (ast_asprintf(buf, "%d", *field) < 0) ? -1 : 0;
+}
+
+static int uint_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ unsigned int *field = (unsigned int *)(obj + args[0]);
+ return (ast_asprintf(buf, "%u", *field) < 0) ? -1 : 0;
+}
+
+static int double_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ double *field = (double *)(obj + args[0]);
+ return (ast_asprintf(buf, "%f", *field) < 0) ? -1 : 0;
+}
+
+static int stringfield_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ ast_string_field *field = (const char **)(obj + args[0]);
+ return !(*buf = ast_strdup(*field)) ? -1 : 0;
+}
+
+static int bool_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ unsigned int *field = (unsigned int *)(obj + args[0]);
+ return !(*buf = ast_strdup(*field ? "true" : "false")) ? -1 : 0;
+}
+
+static int sockaddr_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ struct ast_sockaddr *field = (struct ast_sockaddr *)(obj + args[0]);
+ return !(*buf = ast_strdup(ast_sockaddr_stringify(field))) ? -1 : 0;
+}
+
+static int noop_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ return 0;
+}
+
+static int chararray_handler_fn(const void *obj, const intptr_t *args, char **buf)
+{
+ char *field = (char *)(obj + args[0]);
+ return !(*buf = ast_strdup(field)) ? -1 : 0;
+}
+
+static sorcery_field_handler sorcery_field_default_handler(enum aco_option_type type)
+{
+ switch(type) {
+ case OPT_BOOL_T: return bool_handler_fn;
+ case OPT_CHAR_ARRAY_T: return chararray_handler_fn;
+ case OPT_DOUBLE_T: return double_handler_fn;
+ case OPT_INT_T: return int_handler_fn;
+ case OPT_NOOP_T: return noop_handler_fn;
+ case OPT_SOCKADDR_T: return sockaddr_handler_fn;
+ case OPT_STRINGFIELD_T: return stringfield_handler_fn;
+ case OPT_UINT_T: return uint_handler_fn;
+
+ default:
+ case OPT_CUSTOM_T: return NULL;
+ }
+
+ return NULL;
+}
+
+/*! \brief Hashing function for sorcery wizards */
+static int sorcery_wizard_hash(const void *obj, const int flags)
+{
+ const struct ast_sorcery_wizard *wizard = obj;
+ const char *name = obj;
+
+ return ast_str_hash(flags & OBJ_KEY ? name : wizard->name);
+}
+
+/*! \brief Comparator function for sorcery wizards */
+static int sorcery_wizard_cmp(void *obj, void *arg, int flags)
+{
+ struct ast_sorcery_wizard *wizard1 = obj, *wizard2 = arg;
+ const char *name = arg;
+
+ return !strcmp(wizard1->name, flags & OBJ_KEY ? name : wizard2->name) ? CMP_MATCH | CMP_STOP : 0;
+}
+
+int ast_sorcery_init(void)
+{
+ ast_assert(wizards == NULL);
+
+ if (!(wizards = ao2_container_alloc(WIZARD_BUCKETS, sorcery_wizard_hash, sorcery_wizard_cmp))) {
+ return -1;
+ }
+
+ return 0;
+}
+
+int __ast_sorcery_wizard_register(const struct ast_sorcery_wizard *interface, struct ast_module *module)
+{
+ struct ast_sorcery_wizard *wizard;
+ int res = -1;
+
+ ast_assert(!ast_strlen_zero(interface->name));
+
+ ao2_lock(wizards);
+
+ if ((wizard = ao2_find(wizards, interface->name, OBJ_KEY | OBJ_NOLOCK))) {
+ ast_log(LOG_WARNING, "Attempted to register sorcery wizard '%s' twice\n",
+ interface->name);
+ goto done;
+ }
+
+ if (!(wizard = ao2_alloc(sizeof(*wizard), NULL))) {
+ goto done;
+ }
+
+ *wizard = *interface;
+ wizard->module = module;
+
+ ao2_link_flags(wizards, wizard, OBJ_NOLOCK);
+ res = 0;
+
+ ast_verb(2, "Sorcery registered wizard '%s'\n", interface->name);
+
+done:
+ ao2_cleanup(wizard);
+ ao2_unlock(wizards);
+
+ return res;
+}
+
+int ast_sorcery_wizard_unregister(const struct ast_sorcery_wizard *interface)
+{
+ RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, interface->name, OBJ_KEY | OBJ_UNLINK), ao2_cleanup);
+
+ if (wizard) {
+ ast_verb(2, "Sorcery unregistered wizard '%s'\n", interface->name);
+ return 0;
+ } else {
+ return -1;
+ }
+}
+
+/*! \brief Destructor called when sorcery structure is destroyed */
+static void sorcery_destructor(void *obj)
+{
+ struct ast_sorcery *sorcery = obj;
+
+ ao2_cleanup(sorcery->types);
+}
+
+/*! \brief Hashing function for sorcery types */
+static int sorcery_type_hash(const void *obj, const int flags)
+{
+ const struct ast_sorcery_object_type *type = obj;
+ const char *name = obj;
+
+ return ast_str_hash(flags & OBJ_KEY ? name : type->name);
+}
+
+/*! \brief Comparator function for sorcery types */
+static int sorcery_type_cmp(void *obj, void *arg, int flags)
+{
+ struct ast_sorcery_object_type *type1 = obj, *type2 = arg;
+ const char *name = arg;
+
+ return !strcmp(type1->name, flags & OBJ_KEY ? name : type2->name) ? CMP_MATCH | CMP_STOP : 0;
+}
+
+struct ast_sorcery *ast_sorcery_open(void)
+{
+ struct ast_sorcery *sorcery;
+
+ if (!(sorcery = ao2_alloc(sizeof(*sorcery), sorcery_destructor))) {
+ return NULL;
+ }
+
+ if (!(sorcery->types = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, TYPE_BUCKETS, sorcery_type_hash, sorcery_type_cmp))) {
+ ao2_ref(sorcery, -1);
+ sorcery = NULL;
+ }
+
+ return sorcery;
+}
+
+/*! \brief Destructor function for object types */
+static void sorcery_object_type_destructor(void *obj)
+{
+ struct ast_sorcery_object_type *object_type = obj;
+
+ ao2_cleanup(object_type->wizards);
+ ao2_cleanup(object_type->fields);
+
+ if (object_type->info) {
+ aco_info_destroy(object_type->info);
+ ast_free(object_type->info);
+ }
+
+ ast_free(object_type->file);
+}
+
+/*! \brief Internal function which allocates an object type structure */
+static struct ast_sorcery_object_type *sorcery_object_type_alloc(const char *type)
+{
+ struct ast_sorcery_object_type *object_type;
+
+ if (!(object_type = ao2_alloc(sizeof(*object_type), sorcery_object_type_destructor))) {
+ return NULL;
+ }
+
+ /* Order matters for object wizards */
+ if (!(object_type->wizards = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
+ ao2_ref(object_type, -1);
+ return NULL;
+ }
+
+ if (!(object_type->fields = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
+ ao2_ref(object_type, -1);
+ return NULL;
+ }
+
+ if (!(object_type->info = ast_calloc(1, sizeof(*object_type->info) + 2 * sizeof(object_type->info->files[0])))) {
+ ao2_ref(object_type, -1);
+ return NULL;
+ }
+
+ if (!(object_type->file = ast_calloc(1, sizeof(*object_type->file) + 2 * sizeof(object_type->file->types[0])))) {
+ ao2_ref(object_type, -1);
+ return NULL;
+ }
+
+ object_type->info->files[0] = object_type->file;
+ object_type->info->files[1] = NULL;
+
+ ast_copy_string(object_type->name, type, sizeof(object_type->name));
+
+ return object_type;
+}
+
+/*! \brief Object wizard destructor */
+static void sorcery_object_wizard_destructor(void *obj)
+{
+ struct ast_sorcery_object_wizard *object_wizard = obj;
+
+ if (object_wizard->data) {
+ object_wizard->wizard->close(object_wizard->data);
+ }
+
+ if (object_wizard->wizard) {
+ ast_module_unref(object_wizard->wizard->module);
+ }
+}
+
+/*! \brief Internal function which creates an object type and adds a wizard mapping */
+static int sorcery_apply_wizard_mapping(struct ast_sorcery *sorcery, const char *type, const char *name, const char *data, unsigned int caching)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_sorcery_wizard *, wizard, ao2_find(wizards, name, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, ao2_alloc(sizeof(*object_wizard), sorcery_object_wizard_destructor), ao2_cleanup);
+ int created = 0;
+
+ if (!wizard || !object_wizard) {
+ return -1;
+ }
+
+ if (!object_type) {
+ if (!(object_type = sorcery_object_type_alloc(type))) {
+ return -1;
+ }
+ created = 1;
+ }
+
+ if (wizard->open && !(object_wizard->data = wizard->open(data))) {
+ return -1;
+ }
+
+ ast_module_ref(wizard->module);
+
+ object_wizard->wizard = wizard;
+ object_wizard->caching = caching;
+
+ ao2_link(object_type->wizards, object_wizard);
+
+ if (created) {
+ ao2_link(sorcery->types, object_type);
+ }
+
+ return 0;
+}
+
+int ast_sorcery_apply_config(struct ast_sorcery *sorcery, const char *name)
+{
+ struct ast_flags flags = { 0 };
+ struct ast_config *config = ast_config_load2("sorcery.conf", "sorcery", flags);
+ struct ast_variable *mapping;
+ int res = 0;
+
+ if (!config || (config == CONFIG_STATUS_FILEMISSING) || (config == CONFIG_STATUS_FILEINVALID)) {
+ return -1;
+ }
+
+ for (mapping = ast_variable_browse(config, name); mapping; mapping = mapping->next) {
+ RAII_VAR(char *, mapping_name, ast_strdup(mapping->name), ast_free);
+ RAII_VAR(char *, mapping_value, ast_strdup(mapping->value), ast_free);
+ char *options = mapping_name, *name = strsep(&options, "/");
+ char *data = mapping_value, *wizard = strsep(&data, ",");
+ unsigned int caching = 0;
+
+ /* If no wizard exists just skip, nothing we can do */
+ if (ast_strlen_zero(wizard)) {
+ continue;
+ }
+
+ /* If the wizard is configured as a cache treat it as such */
+ if (!ast_strlen_zero(options) && strstr(options, "cache")) {
+ caching = 1;
+ }
+
+ /* Any error immediately causes us to stop */
+ if ((res = sorcery_apply_wizard_mapping(sorcery, name, wizard, data, caching))) {
+ break;
+ }
+ }
+
+ ast_config_destroy(config);
+
+ return res;
+}
+
+int ast_sorcery_apply_default(struct ast_sorcery *sorcery, const char *type, const char *name, const char *data)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+
+ /* Defaults can not be added if any existing mapping exists */
+ if (object_type) {
+ return -1;
+ }
+
+ return sorcery_apply_wizard_mapping(sorcery, type, name, data, 0);
+}
+
+int ast_sorcery_object_register(struct ast_sorcery *sorcery, const char *type, aco_type_item_alloc alloc, sorcery_transform_handler transform, sorcery_apply_handler apply)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+
+ if (!object_type) {
+ return -1;
+ }
+
+ object_type->type.type = ACO_ITEM;
+ object_type->type.category = "";
+ object_type->type.item_alloc = alloc;
+
+ object_type->transform = transform;
+ object_type->file->types[0] = &object_type->type;
+ object_type->file->types[1] = NULL;
+
+ if (aco_info_init(object_type->info)) {
+ return -1;
+ }
+
+ return 0;
+}
+
+int __ast_sorcery_object_field_register(struct ast_sorcery *sorcery, const char *type, const char *name, const char *default_val, enum aco_option_type opt_type,
+ aco_option_handler config_handler, sorcery_field_handler sorcery_handler, unsigned int flags, size_t argc, ...)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_sorcery_object_field *, object_field, NULL, ao2_cleanup);
+ int pos;
+ va_list args;
+
+ if (!object_type || !object_type->type.item_alloc) {
+ return -1;
+ }
+
+ if (!sorcery_handler) {
+ sorcery_handler = sorcery_field_default_handler(opt_type);
+ }
+
+ if (!(object_field = ao2_alloc(sizeof(*object_field) + argc * sizeof(object_field->args[0]), NULL))) {
+ return -1;
+ }
+
+ ast_copy_string(object_field->name, name, sizeof(object_field->name));
+ object_field->handler = sorcery_handler;
+
+ va_start(args, argc);
+ for (pos = 0; pos < argc; pos++) {
+ object_field->args[pos] = va_arg(args, size_t);
+ }
+ va_end(args);
+
+ ao2_link(object_type->fields, object_field);
+
+ /* TODO: Improve this hack */
+ if (!argc) {
+ __aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc);
+ } else if (argc == 1) {
+ __aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
+ object_field->args[0]);
+ } else if (argc == 2) {
+ __aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
+ object_field->args[0], object_field->args[1]);
+ } else if (argc == 3) {
+ __aco_option_register(object_type->info, name, ACO_EXACT, object_type->file->types, default_val, opt_type, config_handler, flags, argc,
+ object_field->args[0], object_field->args[1], object_field->args[2]);
+ } else {
+ ast_assert(0); /* The hack... she does us no good for this */
+ }
+
+ return 0;
+}
+
+static int sorcery_wizard_load(void *obj, void *arg, int flags)
+{
+ struct ast_sorcery_object_wizard *wizard = obj;
+ struct sorcery_load_details *details = arg;
+ void (*load)(void *data, const struct ast_sorcery *sorcery, const char *type);
+
+ load = !details->reload ? wizard->wizard->load : wizard->wizard->reload;
+
+ if (load) {
+ load(wizard->data, details->sorcery, details->type);
+ }
+
+ return 0;
+}
+
+static int sorcery_object_load(void *obj, void *arg, int flags)
+{
+ struct ast_sorcery_object_type *type = obj;
+ struct sorcery_load_details *details = arg;
+
+ details->type = type->name;
+ ao2_callback(type->wizards, OBJ_NODATA, sorcery_wizard_load, details);
+
+ return 0;
+}
+
+void ast_sorcery_load(const struct ast_sorcery *sorcery)
+{
+ struct sorcery_load_details details = {
+ .sorcery = sorcery,
+ .reload = 0,
+ };
+
+ ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
+}
+
+void ast_sorcery_reload(const struct ast_sorcery *sorcery)
+{
+ struct sorcery_load_details details = {
+ .sorcery = sorcery,
+ .reload = 1,
+ };
+
+ ao2_callback(sorcery->types, OBJ_NODATA, sorcery_object_load, &details);
+}
+
+void ast_sorcery_ref(struct ast_sorcery *sorcery)
+{
+ ao2_ref(sorcery, +1);
+}
+
+struct ast_variable *ast_sorcery_objectset_create(const struct ast_sorcery *sorcery, const void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
+ struct ao2_iterator i;
+ struct ast_sorcery_object_field *object_field;
+ struct ast_variable *fields = NULL;
+ int res = 0;
+
+ if (!object_type) {
+ return NULL;
+ }
+
+ i = ao2_iterator_init(object_type->fields, 0);
+
+ for (; (object_field = ao2_iterator_next(&i)); ao2_ref(object_field, -1)) {
+ RAII_VAR(char *, buf, NULL, ast_free);
+ struct ast_variable *tmp;
+
+ /* Any fields with no handler just get skipped */
+ if (!object_field->handler) {
+ continue;
+ }
+
+ if ((res = object_field->handler(object, object_field->args, &buf)) ||
+ !(tmp = ast_variable_new(object_field->name, S_OR(buf, ""), ""))) {
+ res = -1;
+ ao2_ref(object_field, -1);
+ break;
+ }
+
+ tmp->next = fields;
+ fields = tmp;
+ }
+
+ ao2_iterator_destroy(&i);
+
+ /* If any error occurs we destroy all fields handled before so a partial objectset is not returned */
+ if (res) {
+ ast_variables_destroy(fields);
+ fields = NULL;
+ }
+
+ return fields;
+}
+
+int ast_sorcery_objectset_apply(const struct ast_sorcery *sorcery, void *object, struct ast_variable *objectset)
+{
+ const struct ast_sorcery_object_details *details = object;
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_variable *, transformed, NULL, ast_variables_destroy);
+ struct ast_variable *field;
+ int res = 0;
+
+ if (!object_type) {
+ return -1;
+ }
+
+ if (object_type->transform && (transformed = object_type->transform(objectset))) {
+ field = transformed;
+ } else {
+ field = objectset;
+ }
+
+ for (; field; field = field->next) {
+ if ((res = aco_process_var(&object_type->type, details->id, field, object))) {
+ break;
+ }
+ }
+
+ if (!res && object_type->apply) {
+ object_type->apply(sorcery, object);
+ }
+
+ return res;
+}
+
+static const struct ast_variable *sorcery_find_field(const struct ast_variable *fields, const char *name)
+{
+ const struct ast_variable *field;
+
+ /* Search the linked list of fields to find the correct one */
+ for (field = fields; field; field = field->next) {
+ if (!strcmp(field->name, name)) {
+ return field;
+ }
+ }
+
+ return NULL;
+}
+
+int ast_sorcery_changeset_create(const struct ast_variable *original, const struct ast_variable *modified, struct ast_variable **changes)
+{
+ const struct ast_variable *field;
+ int res = 0;
+
+ *changes = NULL;
+
+ /* Unless the ast_variable list changes when examined... it can't differ from itself */
+ if (original == modified) {
+ return 0;
+ }
+
+ for (field = modified; field; field = field->next) {
+ const struct ast_variable *old = sorcery_find_field(original, field->name);
+
+ if (!old || strcmp(old->value, field->value)) {
+ struct ast_variable *tmp;
+
+ if (!(tmp = ast_variable_new(field->name, field->value, ""))) {
+ res = -1;
+ break;
+ }
+
+ tmp->next = *changes;
+ *changes = tmp;
+ }
+ }
+
+ /* If an error occurred do not return a partial changeset */
+ if (res) {
+ ast_variables_destroy(*changes);
+ *changes = NULL;
+ }
+
+ return res;
+}
+
+void *ast_sorcery_alloc(const struct ast_sorcery *sorcery, const char *type, const char *id)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+ struct ast_sorcery_object_details *details;
+
+ if (!object_type || !object_type->type.item_alloc ||
+ !(details = object_type->type.item_alloc(""))) {
+ return NULL;
+ }
+
+ if (ast_strlen_zero(id)) {
+ struct ast_uuid *uuid = ast_uuid_generate();
+
+ if (!uuid) {
+ ao2_ref(details, -1);
+ return NULL;
+ }
+
+ ast_uuid_to_str(uuid, details->id, AST_UUID_STR_LEN);
+ ast_free(uuid);
+ } else {
+ ast_copy_string(details->id, id, sizeof(details->id));
+ }
+
+ ast_copy_string(details->type, type, sizeof(details->type));
+
+ if (aco_set_defaults(&object_type->type, id, details)) {
+ ao2_ref(details, -1);
+ return NULL;
+ }
+
+ return details;
+}
+
+void *ast_sorcery_copy(const struct ast_sorcery *sorcery, const void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ struct ast_sorcery_object_details *copy = ast_sorcery_alloc(sorcery, details->type, details->id);
+ RAII_VAR(struct ast_variable *, objectset, NULL, ast_variables_destroy);
+
+ if (!copy ||
+ !(objectset = ast_sorcery_objectset_create(sorcery, object)) ||
+ ast_sorcery_objectset_apply(sorcery, copy, objectset)) {
+ ao2_cleanup(copy);
+ return NULL;
+ }
+
+ return copy;
+}
+
+int ast_sorcery_diff(const struct ast_sorcery *sorcery, const void *original, const void *modified, struct ast_variable **changes)
+{
+ RAII_VAR(struct ast_variable *, objectset1, NULL, ast_variables_destroy);
+ RAII_VAR(struct ast_variable *, objectset2, NULL, ast_variables_destroy);
+
+ *changes = NULL;
+
+ if (strcmp(ast_sorcery_object_get_type(original), ast_sorcery_object_get_type(modified))) {
+ return -1;
+ }
+
+ objectset1 = ast_sorcery_objectset_create(sorcery, original);
+ objectset2 = ast_sorcery_objectset_create(sorcery, modified);
+
+ return ast_sorcery_changeset_create(objectset1, objectset2, changes);
+}
+
+/*! \brief Internal function used to create an object in caching wizards */
+static int sorcery_cache_create(void *obj, void *arg, int flags)
+{
+ struct ast_sorcery_object_wizard *object_wizard = obj;
+
+ if (!object_wizard->caching || !object_wizard->wizard->create) {
+ return 0;
+ }
+
+ object_wizard->wizard->create(object_wizard->data, arg);
+
+ return 0;
+}
+
+void *ast_sorcery_retrieve_by_id(const struct ast_sorcery *sorcery, const char *type, const char *id)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+ void *object = NULL;
+ struct ao2_iterator i;
+ struct ast_sorcery_object_wizard *wizard;
+ unsigned int cached = 0;
+
+ if (!object_type || ast_strlen_zero(id)) {
+ return NULL;
+ }
+
+ i = ao2_iterator_init(object_type->wizards, 0);
+ for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
+ if (wizard->wizard->retrieve_id &&
+ !(object = wizard->wizard->retrieve_id(sorcery, wizard->data, object_type->name, id))) {
+ continue;
+ }
+
+ cached = wizard->caching;
+
+ ao2_ref(wizard, -1);
+ break;
+ }
+ ao2_iterator_destroy(&i);
+
+ if (!cached && object) {
+ ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
+ }
+
+ return object;
+}
+
+void *ast_sorcery_retrieve_by_fields(const struct ast_sorcery *sorcery, const char *type, unsigned int flags, struct ast_variable *fields)
+{
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, type, OBJ_KEY), ao2_cleanup);
+ void *object = NULL;
+ struct ao2_iterator i;
+ struct ast_sorcery_object_wizard *wizard;
+ unsigned int cached = 0;
+
+ if (!object_type) {
+ return NULL;
+ }
+
+ /* If returning multiple objects create a container to store them in */
+ if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
+ if (!(object = ao2_container_alloc_options(AO2_ALLOC_OPT_LOCK_NOLOCK, 1, NULL, NULL))) {
+ return NULL;
+ }
+ }
+
+ /* Inquire with the available wizards for retrieval */
+ i = ao2_iterator_init(object_type->wizards, 0);
+ for (; (wizard = ao2_iterator_next(&i)); ao2_ref(wizard, -1)) {
+ if ((flags & AST_RETRIEVE_FLAG_MULTIPLE)) {
+ if (wizard->wizard->retrieve_multiple) {
+ wizard->wizard->retrieve_multiple(sorcery, wizard->data, object_type->name, object, fields);
+ }
+ } else if (fields && wizard->wizard->retrieve_fields) {
+ if (wizard->wizard->retrieve_fields) {
+ object = wizard->wizard->retrieve_fields(sorcery, wizard->data, object_type->name, fields);
+ }
+ }
+
+ if ((flags & AST_RETRIEVE_FLAG_MULTIPLE) || !object) {
+ continue;
+ }
+
+ cached = wizard->caching;
+
+ ao2_ref(wizard, -1);
+ break;
+ }
+ ao2_iterator_destroy(&i);
+
+ /* If we are returning a single object and it came from a non-cache source create it in any caches */
+ if (!(flags & AST_RETRIEVE_FLAG_MULTIPLE) && !cached && object) {
+ ao2_callback(object_type->wizards, 0, sorcery_cache_create, object);
+ }
+
+ return object;
+}
+
+/*! \brief Internal function which returns if the wizard has created the object */
+static int sorcery_wizard_create(void *obj, void *arg, int flags)
+{
+ const struct ast_sorcery_object_wizard *object_wizard = obj;
+
+ return (!object_wizard->caching && !object_wizard->wizard->create(object_wizard->data, arg)) ? CMP_MATCH | CMP_STOP : 0;
+}
+
+int ast_sorcery_create(const struct ast_sorcery *sorcery, void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
+
+ if (!object_type) {
+ return -1;
+ }
+
+ object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_create, object);
+
+ return object_wizard ? 0 : -1;
+}
+
+/*! \brief Internal function which returns if a wizard has updated the object */
+static int sorcery_wizard_update(void *obj, void *arg, int flags)
+{
+ const struct ast_sorcery_object_wizard *object_wizard = obj;
+
+ return (object_wizard->wizard->update && !object_wizard->wizard->update(object_wizard->data, arg) &&
+ !object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
+}
+
+int ast_sorcery_update(const struct ast_sorcery *sorcery, void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
+
+ if (!object_type) {
+ return -1;
+ }
+
+ object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_update, object);
+
+ return object_wizard ? 0 : -1;
+}
+
+/*! \brief Internal function which returns if a wizard has deleted the object */
+static int sorcery_wizard_delete(void *obj, void *arg, int flags)
+{
+ const struct ast_sorcery_object_wizard *object_wizard = obj;
+
+ return (object_wizard->wizard->delete && !object_wizard->wizard->delete(object_wizard->data, arg) &&
+ !object_wizard->caching) ? CMP_MATCH | CMP_STOP : 0;
+}
+
+int ast_sorcery_delete(const struct ast_sorcery *sorcery, void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ RAII_VAR(struct ast_sorcery_object_type *, object_type, ao2_find(sorcery->types, details->type, OBJ_KEY), ao2_cleanup);
+ RAII_VAR(struct ast_sorcery_object_wizard *, object_wizard, NULL, ao2_cleanup);
+
+ if (!object_type) {
+ return -1;
+ }
+
+ object_wizard = ao2_callback(object_type->wizards, 0, sorcery_wizard_delete, object);
+
+ return object_wizard ? 0 : -1;
+}
+
+void ast_sorcery_unref(struct ast_sorcery *sorcery)
+{
+ ao2_cleanup(sorcery);
+}
+
+const char *ast_sorcery_object_get_id(const void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ return details->id;
+}
+
+const char *ast_sorcery_object_get_type(const void *object)
+{
+ const struct ast_sorcery_object_details *details = object;
+ return details->type;
+}