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authorJonathan Rose <jrose@digium.com>2013-08-09 17:22:28 +0000
committerJonathan Rose <jrose@digium.com>2013-08-09 17:22:28 +0000
commit6fe21ef48eede571957863484a203124a6118d9f (patch)
treea267da3dde4b48ff8065f552958de2026bf9a086 /res
parent6eec8a44e7a9158fff224957ffe93260f513835c (diff)
bridge_channel: Support the lonely flag and make ARI use it.
The lonely flag is an optional flag for bridge channels that will make them leave a bridge when a channel leaves if only lonely channels are in the bridge at that point. This is useful for things like ending recording and playback channels when they cease to be interacting with other channels in the bridge. (closes issue ASTERISK-22117) Reported by: Matt Jordan Review: https://reviewboard.asterisk.org/r/2721/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@396497 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'res')
-rw-r--r--res/ari/resource_bridges.c6
1 files changed, 4 insertions, 2 deletions
diff --git a/res/ari/resource_bridges.c b/res/ari/resource_bridges.c
index 65fe8d79f..cc92017fc 100644
--- a/res/ari/resource_bridges.c
+++ b/res/ari/resource_bridges.c
@@ -300,7 +300,8 @@ void ast_ari_play_on_bridge(struct ast_variable *headers, struct ast_play_on_bri
}
ast_debug(1, "Created announcer channel '%s'\n", ast_channel_name(play_channel));
- if (ast_unreal_channel_push_to_bridge(play_channel, bridge)) {
+ if (ast_unreal_channel_push_to_bridge(play_channel, bridge,
+ AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE | AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
ast_ari_response_error(
response, 500, "Internal Error", "Failed to put playback channel into the bridge");
return;
@@ -394,7 +395,8 @@ void ast_ari_record_bridge(struct ast_variable *headers, struct ast_record_bridg
return;
}
- if (ast_unreal_channel_push_to_bridge(record_channel, bridge)) {
+ if (ast_unreal_channel_push_to_bridge(record_channel, bridge,
+ AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE | AST_BRIDGE_CHANNEL_FLAG_LONELY)) {
ast_ari_response_error(
response, 500, "Internal Error", "Failed to put recording channel into the bridge");
return;