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-rw-r--r--apps/app_skel.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/app_skel.c b/apps/app_skel.c
index 20e6abfcc..e21bcc57b 100644
--- a/apps/app_skel.c
+++ b/apps/app_skel.c
@@ -173,7 +173,7 @@ struct skel_level_state {
};
/*! \brief Object to hold level config information.
- * \note This object should hold a reference to an an object that holds state across reloads.
+ * \note This object should hold a reference to an object that holds state across reloads.
* The other fields are just examples of the kind of data that might be stored in an level.
*/
struct skel_level {
@@ -193,7 +193,7 @@ struct skel_level {
* the running game.
*/
struct skel_current_game {
- uint32_t total_games; /*! The total number of games for this call to to the app */
+ uint32_t total_games; /*! The total number of games for this call to the app */
uint32_t games_left; /*! How many games are left to play in this set */
uint32_t cheat; /*! Whether or not cheating was enabled for the game */
struct skel_level *level_info; /*! The level information for the running game */