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-rw-r--r--apps/app_skel.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/apps/app_skel.c b/apps/app_skel.c
index 6fdbebbf2..8a5b5bc75 100644
--- a/apps/app_skel.c
+++ b/apps/app_skel.c
@@ -86,6 +86,51 @@ ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
from. It shows you the basic structure to create your own Asterisk applications.</para>
</description>
</application>
+
+ <configInfo name="app_skel" language="en_US">
+ <configFile name="app_skel.conf">
+ <configObject name="globals">
+ <synopsis>Options that apply globally to app_skel</synopsis>
+ <configOption name="games">
+ <synopsis>The number of games a single execution of SkelGuessNumber will play</synopsis>
+ </configOption>
+ <configOption name="cheat">
+ <synopsis>Should the computer cheat?</synopsis>
+ <description><para>If enabled, the computer will ignore winning guesses.</para></description>
+ </configOption>
+ </configObject>
+ <configObject name="sounds">
+ <synopsis>Prompts for SkelGuessNumber to play</synopsis>
+ <configOption name="prompt" default="please-enter-your&amp;number&amp;queue-less-than">
+ <synopsis>A prompt directing the user to enter a number less than the max number</synopsis>
+ </configOption>
+ <configOption name="wrong_guess" default="vm-pls-try-again">
+ <synopsis>The sound file to play when a wrong guess is made</synopsis>
+ </configOption>
+ <configOption name="right_guess" default="auth-thankyou">
+ <synopsis>The sound file to play when a correct guess is made</synopsis>
+ </configOption>
+ <configOption name="too_low">
+ <synopsis>The sound file to play when a guess is too low</synopsis>
+ </configOption>
+ <configOption name="too_high">
+ <synopsis>The sound file to play when a guess is too high</synopsis>
+ </configOption>
+ <configOption name="lose" default="vm-goodbye">
+ <synopsis>The sound file to play when a player loses</synopsis>
+ </configOption>
+ </configObject>
+ <configObject name="level">
+ <synopsis>Defined levels for the SkelGuessNumber game</synopsis>
+ <configOption name="max_number">
+ <synopsis>The maximum in the range of numbers to guess (1 is the implied minimum)</synopsis>
+ </configOption>
+ <configOption name="max_guesses">
+ <synopsis>The maximum number of guesses before a game is considered lost</synopsis>
+ </configOption>
+ </configObject>
+ </configFile>
+ </configInfo>
***/
static char *app = "SkelGuessNumber";
@@ -197,6 +242,7 @@ static void *skel_level_find(struct ao2_container *tmp_container, const char *ca
/*! \brief An aco_type structure to link the "general" category to the skel_global_config type */
static struct aco_type global_option = {
.type = ACO_GLOBAL,
+ .name = "globals",
.item_offset = offsetof(struct skel_config, global),
.category_match = ACO_WHITELIST,
.category = "^general$",
@@ -207,6 +253,7 @@ struct aco_type *global_options[] = ACO_TYPES(&global_option);
/*! \brief An aco_type structure to link the "sounds" category to the skel_global_config type */
static struct aco_type sound_option = {
.type = ACO_GLOBAL,
+ .name = "sounds",
.item_offset = offsetof(struct skel_config, global),
.category_match = ACO_WHITELIST,
.category = "^sounds$",
@@ -217,6 +264,7 @@ struct aco_type *sound_options[] = ACO_TYPES(&sound_option);
/*! \brief An aco_type structure to link the everything but the "general" and "sounds" categories to the skel_level type */
static struct aco_type level_option = {
.type = ACO_ITEM,
+ .name = "level",
.category_match = ACO_BLACKLIST,
.category = "^(general|sounds)$",
.item_alloc = skel_level_alloc,