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-rw-r--r--main/core_unreal.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/main/core_unreal.c b/main/core_unreal.c
index 51f03eab3..bf6b52732 100644
--- a/main/core_unreal.c
+++ b/main/core_unreal.c
@@ -923,7 +923,7 @@ struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
*/
if (!(owner = ast_channel_alloc(1, semi1_state, NULL, NULL, NULL,
exten, context, &id1, requestor, 0,
- "%s/%s-%08x;1", tech->type, p->name, generated_seqno))) {
+ "%s/%s-%08x;1", tech->type, p->name, (unsigned)generated_seqno))) {
ast_log(LOG_WARNING, "Unable to allocate owner channel structure\n");
return NULL;
}
@@ -962,7 +962,7 @@ struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
if (!(chan = ast_channel_alloc(1, semi2_state, NULL, NULL, NULL,
exten, context, &id2, owner, 0,
- "%s/%s-%08x;2", tech->type, p->name, generated_seqno))) {
+ "%s/%s-%08x;2", tech->type, p->name, (unsigned)generated_seqno))) {
ast_log(LOG_WARNING, "Unable to allocate chan channel structure\n");
ao2_ref(p, -1);
ast_channel_release(owner);