summaryrefslogtreecommitdiff
path: root/res/res_sorcery_memory_cache.c
AgeCommit message (Collapse)Author
2017-11-13sorcery: Add ast_sorcery_retrieve_by_prefix()Sean Bright
Some consumers of the sorcery API use ast_sorcery_retrieve_by_regex only so that they can anchor the potential match as a prefix and not because they truly need regular expressions. Rather than using regular expressions for simple prefix lookups, add a new operation - ast_sorcery_retrieve_by_prefix - that does them. Patches against 13 and 15 have a compatibility layer needed to maintain ABI that is not needed in master. Change-Id: I56f4e20ba1154bd52281f995c27a429a854f6a79
2017-02-13cli: Fix various CLI documentation and completion issuesSean Bright
* app_minivm: Use built-in completion facilities to complete optional arguments. * app_voicemail: Use built-in completion facilities to complete optional arguments. * app_confbridge: Add missing colons after 'Usage' text. * chan_alsa: Use built-in completion facilities to complete optional arguments. * chan_sip: Use built-in completion facilities to complete optional arguments. Add completions for 'load' for 'sip show user', 'sip show peer', and 'sip qualify peer.' * chan_skinny: Correct and extend completions for 'skinny reset' and 'skinny show line.' * func_odbc: Correct completions for 'odbc read' and 'odbc write' * main/astmm: Use built-in completion facilities to complete arguments for 'memory' commands. * main/bridge: Correct completions for 'bridge kick.' * main/ccss: Use built-in completion facilities to complete arguments for 'cc cancel' command. * main/cli: Add 'all' completion for 'channel request hangup.' Correct completions for 'core set debug channel.' Correct completions for 'core show calls.' * main/pbx_app: Remove redundant completions for 'core show applications.' * main/pbx_hangup_handler: Remove unused completions for 'core show hanguphandlers all.' * res_sorcery_memory_cache: Add completion for 'reload' argument of 'sorcery memory cache stale' and properly implement. Change-Id: Iee58c7392f6fec34ad9d596109117af87697bbca
2017-01-25Add reload options to CLI/AMI stale object commands.Mark Michelson
Marking an object as stale in a memory cache is supposed to prime the cache so that the next time the item is retrieved, the stale item is deleted from the cache and a background task is run to re-populate the cache with a fresh version of the object. The problem is, there are some object types out there for which there is no natural reason that they would be retrieved from the backend with any regularity. Outbound PJSIP registrations are a good example of this. At startup, they are read, and an object-specific state is created that refers to the initially-retrieved object for all time. Adding the "reload" option to the CLI/AMI commands gives the cache the opportunity to manually re-retrieve the object from the backend, both storing the new object in the cache and applying the new object's configuration to the module that uses that object. Change-Id: Ieb1fe7270ceed491f057ec5cbf0e097bde96c5c8
2016-12-14res_sorcery_memory_cache: Change an error to a debug messageGeorge Joseph
When a sorcery user calls ast_sorcery_delete on an object that may have already expired from the cache, res_sorcery_memory_cache spits out an ERROR. Since this can happen frequently and validly when an inbound registration expires after the cache entry expired, the errors are unnecessary and misleading. Changed to a debug/1. Change-Id: Idf3a67038c16e3da814cf612ff4d6d18ad29ecd7
2016-10-27Remove ASTERISK_REGISTER_FILE.Corey Farrell
ASTERISK_REGISTER_FILE no longer has any purpose so this commit removes all traces of it. Previously exported symbols removed: * __ast_register_file * __ast_unregister_file * ast_complete_source_filename This also removes the mtx_prof static variable that was declared when MTX_PROFILE was enabled. This variable was only used in lock.c so it is now initialized in that file only. ASTERISK-26480 #close Change-Id: I1074af07d71f9e159c48ef36631aa432c86f9966
2016-03-27sorcery/res_pjsip: Refactor for realtime performanceGeorge Joseph
There were a number of places in the res_pjsip stack that were getting all endpoints or all aors, and then filtering them locally. A good example is pjsip_options which, on startup, retrieves all endpoints, then the aors for those endpoints, then tests the aors to see if the qualify_frequency is > 0. One issue was that it never did anything with the endpoints other than retrieve the aors so we probably could have skipped a step and just retrieved all aors. But nevermind. This worked reasonably well with local config files but with a realtime backend and thousands of objects, this was a nightmare. The issue really boiled down to the fact that while realtime supports predicates that are passed to the database engine, the non-realtime sorcery backends didn't. They do now. The realtime engines have a scheme for doing simple comparisons. They take in an ast_variable (or list) for matching, and the name of each variable can contain an operator. For instance, a name of "qualify_frequency >" and a value of "0" would create a SQL predicate that looks like "where qualify_frequency > '0'". If there's no operator after the name, the engines add an '=' so a simple name of "qualify_frequency" and a value of "10" would return exact matches. The non-realtime backends decide whether to include an object in a result set by calling ast_sorcery_changeset_create on every object in the internal container. However, ast_sorcery_changeset_create only does exact string matches though so a name of "qualify_frequency >" and a value of "0" returns nothing because the literal "qualify_frequency >" doesn't match any name in the objset set. So, the real task was to create a generic string matcher that can take a left value, operator and a right value and perform the match. To that end, strings.c has a new ast_strings_match(left, operator, right) function. Left and right are the strings to operate on and the operator can be a string containing any of the following: = (or NULL or ""), !=, >, >=, <, <=, like or regex. If the operator is like or regex, the right string should be a %-pattern or a regex expression. If both left and right can be converted to float, then a numeric comparison is performed, otherwise a string comparison is performed. To use this new function on ast_variables, 2 new functions were added to config.c. One that compares 2 ast_variables, and one that compares 2 ast_variable lists. The former is useful when you want to compare 2 ast_variables that happen to be in a list but don't want to traverse the list. The latter will traverse the right list and return true if all the variables in it match the left list. Now, the backends' fields_cmp functions call ast_variable_lists_match instead of ast_sorcery_changeset_create and they can now process the same syntax as the realtime engines. The realtime backend just passes the variable list unaltered to the engine. The only gotcha is that there's no common realtime engine support for regex so that's been noted in the api docs for ast_sorcery_retrieve_by_fields. Only one more change to sorcery was done... A new config flag "allow_unqualified_fetch" was added to reg_sorcery_realtime. "no": ignore fetches if no predicate fields were supplied. "error": same as no but emit an error. (good for testing) "yes": allow (the default); "warn": allow but emit a warning. (good for testing) Now on to res_pjsip... pjsip_options was modified to retrieve aors with qualify_frequency > 0 rather than all endpoints then all aors. Not only was this a big improvement in realtime retrieval but even for config files there's an improvement because we're not going through endpoints anymore. res_pjsip_mwi was modified to retieve only endpoints with something in the mailboxes field instead of all endpoints then testing mailboxes. res_pjsip_registrar_expire was completely refactored. It was retrieving all contacts then setting up scheduler entries to check for expiration. Now, it's a single thread (like keepalive) that periodically retrieves only contacts whose expiration time is < now and deletes them. A new contact_expiration_check_interval was added to global with a default of 30 seconds. Ross Beer reports that with this patch, his Asterisk startup time dropped from around an hour to under 30 seconds. There are still objects that can't be filtered at the database like identifies, transports, and registrations. These are not going to be anywhere near as numerous as endpoints, aors, auths, contacts however. Back to allow_unqualified_fetch. If this is set to yes and you have a very large number of objects in the database, the pjsip CLI commands will attempt to retrive ALL of them if not qualified with a LIKE. Worse, if you type "pjsip show endpoint <tab>" guess what's going to happen? :) Having a cache helps but all the objects will have to be retrieved at least once to fill the cache. Setting allow_unqualified_fetch=no prevents the mass retrieve and should be used on endpoints, auths, aors, and contacts. It should NOT be used for identifies, registrations and transports since these MUST be retrieved in bulk. Example sorcery.conf: [res_pjsip] endpoint=config,pjsip.conf,criteria=type=endpoint endpoint=realtime,ps_endpoints,allow_unqualified_fetch=error ASTERISK-25826 #close Reported-by: Ross Beer Tested-by: Ross Beer Change-Id: Id2691e447db90892890036e663aaf907b2dc1c67
2016-02-25res_sorcery_memory_cache: Fix SEGV in some CLI commandsGeorge Joseph
A few of the CLI commands weren't checking for enough arguments and were SEGVing. Change-Id: Ie6494132ad2fe54b4f014bcdc112a37c36a9b413
2015-12-17res_sorcery_memory_cache: Add support for a full backend cache.Joshua Colp
This change introduces the configuration option 'full_backend_cache' which changes the cache to be a full mirror of the backend instead of a per-object cache. This allows all sorcery retrieval operations to be carried out against it and is useful for object types which are used in a "retrieve all" or "retrieve some" pattern. ASTERISK-25625 #close Change-Id: Ie2993487e9c19de563413ad5561c7403b48caab5
2015-12-01res_sorcery_memory_cache.c: Fix off nominal ref leak.Richard Mudgett
Change-Id: If83d63cf11cbc6df9b15251848b01feb570ade49
2015-10-01res_sorcery_memory_cache.c: Fix deadlock with scheduler.Richard Mudgett
A deadlock can happen when a sorcery object is being expired from the memory cache when at the same time another object is being placed into the memory cache. There are a couple other variations on this theme that could cause the deadlock. Basically if an object is being expired from the sorcery memory cache at the same time as another thread tries to update the next object expiration timer the deadlock can happen. * Add a deadlock avoidance loop in expire_objects_from_cache() to check if someone is trying to remove the scheduler callback from the scheduler. ASTERISK-25441 #close Change-Id: Iec7b0bdb81a72b39477727b1535b2539ad0cf4dc
2015-10-01res_sorcery_memory_cache.c: Replace inline code with function.Richard Mudgett
Make sorcery_memory_cache_close() call remove_all_from_cache() instead of partially inlining it. ASTERISK-25441 Change-Id: I1aa6cb425b1a4307096f3f914d17af8ec179a74c
2015-10-01res_sorcery_memory_cache.c: Shutdown in a less crash potential order.Richard Mudgett
Basically you should shutdown in the opposite order of how you setup since later setup pieces likely depend on earlier setup pieces. e.g., Registering your external API with the rest of the system should be the last thing setup and the first thing unregistered during shutdown. Change-Id: I5715765b723100c8d3c2642e9e72cc7ad5ad115e
2015-10-01res_sorcery_memory_cache.c: Misc tweaks.Richard Mudgett
Change-Id: I8cd32dffbb4f33bb0c39518d6e4c991e73573160
2015-10-01res_sorcery_memory_cache.c: Made use OBJ_SEARCH_MASK.Richard Mudgett
Change-Id: Ibca6574dc3c213b29cc93486e01ccd51f5caa46c
2015-07-06res_sorcery_memory_cache: Execute stale unit test last.Joshua Colp
In Jenkins there is currently a sporadic test failure of a variable number of sorcery memory cache unit tests. I have not been able to reproduce this on the build agents themselves or on my development machine. My working theory is that the stale unit test is causing a sorcery instance to persist longer than expected, causing subsequent tests to fail when setting up and initializing the next sorcery instance. To see if this is the case this change moves the stale unit test to execute last so no subsequent unit tests can have issues initializing their sorcery instance. Change-Id: Ifd6550a949613be774b75fa5db12c02110f82c4a
2015-06-24Unit tests: Fix more unit test description strings.Richard Mudgett
Analyzing the code shows that the unit test summary and description strings should not end with a new-line character. Where these strings are used in the code a new-line is provided for output. Change-Id: I2f4f37988ec363c8d1c5077a2fc8ca841c5cd30c
2015-06-17res_sorcery_memory_cache: Remove 'prefetch' option.Joshua Colp
To prevent confusion I am removing the prefetch option until such time as it is implemented. All other functionality, however, has been implemented. ASTERISK-25067 Change-Id: I9ce6aa3e5c6c5bc3c5baa8ff90fa036d73939895
2015-06-05Merge "test_sorcery_memory_cache_thrash: Add unit tests for thrashing the ↵Matt Jordan
memory cache."
2015-06-04res_sorcery_memory_cache: Implement expire_on_reload option.Joshua Colp
This change implements the expire_on_reload option for memory caches. If enabled and a reload is performed all objects within the cache will be expired and the cache emptied. ASTERISK-25067 Reported by: Matt Jordan Change-Id: Id46aa1957d660556700e689e195eed57c989b85e
2015-06-04test_sorcery_memory_cache_thrash: Add unit tests for thrashing the memory cache.Joshua Colp
This change adds a CLI command which can perform memory cache thrashing as well as unit tests which perform thrashing under the following configurations: 1. Low number of unique objects that go stale after 1 second 2. Low number of unique objects that expire after 1 second 3. Low number of unique objects which are constantly updated 4. Large number of unique objects which exceed a defined cache size 5. Large number of unique objects which exceed a defined cache size that also expire and go stale rapidly 6. Large number of unique objects which expire and go stale rapidly 7. Large number of unique objects For all of the above there are a large number of threads constantly attempting to retrieve random objects and each test runs for a few seconds. ASTERISK-25067 Reported by: Matt Jordan Change-Id: I8c8ceff977332c80ed4a31f10d694d48552b2f78
2015-06-04res_sorcery_memory_cache: Add test event when a refresh occurs.Joshua Colp
This change adds a testsuite event for when a refresh occurs. This is useful as it provides a guaranteed mechanism of knowing when it has occurred instead of waiting an arbitrary amount of time. ASTERISK-25067 Reported by: Matt Jordan Change-Id: Iaa6b8d2d6bab7f99ee08e1c8908b8272a8987e65
2015-05-29res_sorcery_memory_cache: Add CLI commands and AMI actions.Joshua Colp
This change adds the following CLI commands and AMI actions: sorcery memory cache show sorcery memory cache dump sorcery memory cache expire sorcery memory cache stale SorceryMemoryCacheExpire SorceryMemoryCacheExpireObject SorceryMemoryCacheStale SorceryMemoryCacheStaleObject These allow both examination and manipulation of sorcery memory caches from external sources. Cached objects can be explicitly expired from a cache or marked as stale. If expired they are immediately removed. If marked as stale they will be background refreshed when next retrieved. ASTERISK-25067 Reported by Matt Jordan Change-Id: I68e03cfd8c34b5e07f4b6ee4fd93a3f4a00a3d9e
2015-05-27res_sorcery_memory_cache: Add support for refreshing stale objects.Mark Michelson
This change introduces a check of object_lifetime_stale when retrieving cached objects. If the amount of time the object has been in the cache exceeds the lifetime, then a task is scheduled to update the cached object based on an object retrieved from other sorcery wizards instead. To prevent the cached object from being retrieved during a refresh, thread-local storage is used to mark the thread as being a stale object update. This results in the cache returning no object, leading to sorcery querying other wizards for the object instead. A test has been added for stale objects as well. This test ensures that stale objects are retrieved the same as freshly-cached objects. The test also ensures that after an object is stale, changes in the backend are reflected in the cache, to include if the object has been deleted from the backend. ASTERISK-25067 Reported by Matt Jordan Change-Id: I9bd7c049adf6939bfe2899f393c2bfbbf412d217
2015-05-22res_sorcery_memory_cache: Add support for object_lifetime_maximum.Joshua Colp
This makes the "object_lifetime_maximum" option operational. On the addition of an object to an empty memory cache a scheduled task is created which, when invoked, expires objects from the cache which have exceeded their lifetime. If more objects have been added the remaining life of the oldest object is used to schedule the next invocation of the scheduled task. If the oldest object is removed from the cache before it can be expired automatically the scheduled task is cancelled, if possible, and the lifetime of the next oldest is used to schedule the task. If during these two operations no additional objects exist in the cache then no task is scheduled. An additional unit test has been added which verifies this functionality. ASTERISK-25067 Reported by: Matt Jordan Change-Id: I87409674674a508e7717ee20739ca15cec6ba7b6
2015-05-22res_sorcery_memory_cache: Add support for maximum_objects.Mark Michelson
This makes the "maximum_objects" option operational. A heap has been added alongside the hash table in the cache. When objects are added to the cache, they are also added to the heap. Similarly, when objects are removed from the cache, they are removed from the heap. The heap's use comes into play when an item is to be added to a "full" cache. When the cache is full, the oldest item is removed from the cache, using the heap to determine the oldest item. A unit test has been added that verifies that the maximum_objects option works as expected and that the oldest object is removed from the cache when an object beyond the maximum is added. ASTERISK-25067 #close Reported by Matt Jordan Change-Id: I490658830e9c4cbf0b3051e4cdc4913cf9f1b73a
2015-05-22res_sorcery_memory_cache: Add basic module implementation.Joshua Colp
This change adds a basic res_sorcery_memory_cache module which implements configuration option parsing, configuration file parsing for threading, sorcery interface implementation, and unit tests. Objects can be added, updated, deleted, and retrieved from the memory cache. Automatic expiration and stale handling will be added in the future. Note that unit tests exist within the module itself in case the threading done as a result of expiration results in asynchronous actions (which it likely will). Providing access and a notification mechanism for an external test module would be complicated and not worth it. ASTERISK-25067 #close Reported by: Matt Jordan Change-Id: Id8a6a357ef5a83d466f81eee56a67d13eeb118b9