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2014-04-02Prevent duplicate sorcery wizards from being applied to sorcery object types.Mark Michelson
This commit contains several changes to sorcery: 1) Application of sorcery configuration based on module name is automatically performed when sorcery is opened for a module. 2) Sorcery will not attempt to apply the same wizard to an object type more than once. 3) Sorcery gives more exact results when attempting to apply a wizard, whether as the default or based on configuration. Sorcery unit tests still pass for me after making these changes. Review: https://reviewboard.asterisk.org/r/3326 ........ Merged revisions 411159 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@411656 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-17Revert changes to sorcery that accidentally got committed.Mark Michelson
These changes were still up for review and have not been approved yet. I must have had the changes in my working copy when making a different change. ........ Merged revisions 410696 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410699 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2014-03-17Fix stuck channel in ARI through the introduction of synchronous bridge actions.Mark Michelson
Playing back a file to a channel in an ARI bridge would attempt to wait until the playback concluded before returning. The method used involved signaling the waiting thread in the ARI custom playback function. The problem with this is that there were some corner cases that were not accounted for: * If a bridge channel could not be found, then we never would attempt the playback but would still attempt to wait for the playback to complete. * If the bridge playfile action failed to queue, we would still attempt to wait for the playback to complete. * If the bridge playfile action were queued but some circumstance caused the playback not to occur (the bridge dies, the channel is removed from the bridge), then we would never be notified. The solution to this is to move the waiting logic into the bridge code. A new bridge API function is added to queue a synchronous action on a bridge. The waiting thread is notified when the queued frame has been freed, either due to an error occurring or due to successful playback. As a failsafe, the waiting thread has a 10 minute timeout just in case there is a frame leak somewhere. Review: https://reviewboard.asterisk.org/r/3338 ........ Merged revisions 410673 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410684 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2013-08-23Fix sorcery unit testsMatthew Jordan
When strict XML documentation checking was re-enabled, the test objects used in sorcery would fail to register as the types were not marked internal and the nodoc option wasn't used for the options. This fixes that problem, such that, as one would hope, they once again pass. git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@397571 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2013-06-23Add missing ast_sorcery_generic_alloc conversions.Joshua Colp
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@392647 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2013-04-06Add a res_sorcery_astdb module which uses the astdb to persist objects.Joshua Colp
Review: https://reviewboard.asterisk.org/r/2420/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@384857 65c4cc65-6c06-0410-ace0-fbb531ad65f3