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#ifndef BDE_SPELLER_H
#define BDE_SPELLER_H
#include "editbox.h"
#include "label.h"
class Editor;
class Correction;
class Corrections;
// A SpellerWnd object represents the GUI window in which the speller results
// (the list of suggestions) are displayed, like a menu. Its public interface
// allows the Speller object to post a menu and get the user's action.
enum MenuResult {
splAbort, splAbortRestoreCursor,
splIgnore, splAdd, splEdit, splChoice
};
class SpellerWnd : public Widget {
Label label;
EditBox editbox;
Editor &app; // for update_terminal()
bool finished; // the modal menu executes as long as this
// flag is 'true'.
void end_menu(MenuResult);
Correction *correction;
unistring word_keys;
MenuResult menu_result;
bool global_decision;
int suggestion_choice;
void clear();
void append(const char *s);
void append(const unistring &us);
public:
SpellerWnd(Editor &aApp);
MenuResult exec_correction_menu(Correction &correction);
bool is_global_decision() { return global_decision; }
int get_suggestion_choice() { return suggestion_choice; }
HAS_ACTIONS_MAP(SpellerWnd, Dispatcher);
HAS_BINDINGS_MAP(SpellerWnd, Dispatcher);
INTERACTIVE void ignore_word();
INTERACTIVE void edit_replacement();
INTERACTIVE void add_to_dict();
INTERACTIVE void set_global_decision();
INTERACTIVE void abort_spelling();
INTERACTIVE void abort_spelling_restore_cursor();
INTERACTIVE void layout_windows();
INTERACTIVE void refresh();
virtual bool handle_event(const Event &evt);
virtual void update();
virtual bool is_dirty() const;
virtual void invalidate_view();
virtual void resize(int lines, int columns, int y, int x);
void update_cursor() { editbox.update_cursor(); }
};
// A Speller object does the communication with the speller. It gets
// the incorrect words and uses the SpellerWnd object to provide
// the user with a menu.
class DialogLine;
class Converter;
class Speller {
// pipes for communication with the speller process.
int fd_to_spl[2];
int fd_from_spl[2];
Editor &app; // for update_terminal()
DialogLine &dialog;
bool loaded;
Converter *conv_to_speller, *conv_from_speller;
cstring read_line();
void write_line(const char *s);
void add_to_dictionary(Correction &correction);
bool interactive_correct(Corrections &corrections,
EditBox &wedit,
SpellerWnd &splwnd,
bool &restore_cursor);
public:
enum splRng { splRngAll, splRngForward, splRngWord };
Speller(Editor &app, DialogLine &aDialog);
bool is_loaded() const { return loaded; }
bool load(const char *cmd, const char *encoding);
void unload();
void spell_check(splRng range,
EditBox &wedit,
SpellerWnd &splwnd);
};
void UNLOAD_SPELLER();
#endif
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