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//
//  ipjsuaAppDelegate.m
//  ipjsua
//
//  Created by Liong Sauw Ming on 13/3/13.
//  Copyright (c) 2013 Teluu. All rights reserved.
//

#import "ipjsuaAppDelegate.h"
#import <pjlib.h>
#import <pjsua.h>
#import <pj/log.h>

#include "../../pjsua_app.h"
#include "../../pjsua_app_config.h"

#import "ipjsuaViewController.h"

@implementation ipjsuaAppDelegate

#define THIS_FILE	"ipjsuaAppDelegate.m"

#define KEEP_ALIVE_INTERVAL 600

ipjsuaAppDelegate      *app;
static pjsua_app_cfg_t  app_cfg;
static bool             isShuttingDown;
static char           **restartArgv;
static int              restartArgc;
static pj_thread_desc   a_thread_desc;
static pj_thread_t     *a_thread;

static void displayMsg(const char *msg)
{
    NSString *str = [NSString stringWithFormat:@"%s", msg];
    [app performSelectorOnMainThread:@selector(displayMsg:) withObject:str
                       waitUntilDone:NO];
}

static void pjsuaOnStartedCb(pj_status_t status, const char* msg)
{
    char errmsg[PJ_ERR_MSG_SIZE];
    
    if (status != PJ_SUCCESS && (!msg || !*msg)) {
	pj_strerror(status, errmsg, sizeof(errmsg));
	PJ_LOG(3,(THIS_FILE, "Error: %s", errmsg));
	msg = errmsg;
    } else {
	PJ_LOG(3,(THIS_FILE, "Started: %s", msg));
    }

    displayMsg(msg);
}

static void pjsuaOnStoppedCb(pj_bool_t restart,
                             int argc, char** argv)
{
    PJ_LOG(3,("ipjsua", "CLI %s request", (restart? "restart" : "shutdown")));
    if (restart) {
        displayMsg("Restarting..");
	pj_thread_sleep(100);
        app_cfg.argc = argc;
        app_cfg.argv = argv;
    } else {
        displayMsg("Shutting down..");
	pj_thread_sleep(100);
        isShuttingDown = true;
    }
}

static void pjsuaOnAppConfigCb(pjsua_app_config *cfg)
{
    PJ_UNUSED_ARG(cfg);
}

- (void)displayMsg:(NSString *)str
{
    app.viewController.textLabel.text = str;
}

- (void)pjsuaStart
{
    // TODO: read from config?
    const char **argv = pjsua_app_def_argv;
    int argc = PJ_ARRAY_SIZE(pjsua_app_def_argv) -1;
    pj_status_t status;
    
    isShuttingDown = false;
    displayMsg("Starting..");
    
    pj_bzero(&app_cfg, sizeof(app_cfg));
    if (restartArgc) {
	app_cfg.argc = restartArgc;
	app_cfg.argv = restartArgv;
    } else {
	app_cfg.argc = argc;
	app_cfg.argv = (char**)argv;
    }
    app_cfg.on_started = &pjsuaOnStartedCb;
    app_cfg.on_stopped = &pjsuaOnStoppedCb;
    app_cfg.on_config_init = &pjsuaOnAppConfigCb;
    
    while (!isShuttingDown) {
        status = pjsua_app_init(&app_cfg);
        if (status != PJ_SUCCESS) {
            char errmsg[PJ_ERR_MSG_SIZE];
            pj_strerror(status, errmsg, sizeof(errmsg));
            displayMsg(errmsg);
            pjsua_app_destroy();
            return;
        }
    
        status = pjsua_app_run(PJ_TRUE);
        if (status != PJ_SUCCESS) {
            char errmsg[PJ_ERR_MSG_SIZE];
            pj_strerror(status, errmsg, sizeof(errmsg));
            displayMsg(errmsg);
        }
    
        pjsua_app_destroy();
    }
    
    restartArgv = NULL;
    restartArgc = 0;
}

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
        self.viewController = [[ipjsuaViewController alloc] initWithNibName:@"ipjsuaViewController_iPhone" bundle:nil];
    } else {
        self.viewController = [[ipjsuaViewController alloc] initWithNibName:@"ipjsuaViewController_iPad" bundle:nil];
    }
    self.window.rootViewController = self.viewController;
    [self.window makeKeyAndVisible];
    
    app = self;
    
    /* Start pjsua app thread */
    [NSThread detachNewThreadSelector:@selector(pjsuaStart) toTarget:self withObject:nil];

    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)keepAlive {
    int i;
    
    if (!pj_thread_is_registered())
    {
	pj_thread_register("ipjsua", a_thread_desc, &a_thread);
    }
    
    /* Since iOS requires that the minimum keep alive interval is 600s,
     * application needs to make sure that the account's registration
     * timeout is long enough.
     */
    for (i = 0; i < (int)pjsua_acc_get_count(); ++i) {
        if (pjsua_acc_is_valid(i)) {
            pjsua_acc_set_registration(i, PJ_TRUE);
        }
    }
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    [self performSelectorOnMainThread:@selector(keepAlive) withObject:nil waitUntilDone:YES];
    [application setKeepAliveTimeout:KEEP_ALIVE_INTERVAL handler: ^{
	[self performSelectorOnMainThread:@selector(keepAlive) withObject:nil waitUntilDone:YES];
    }];
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}


pj_bool_t showNotification(pjsua_call_id call_id)
{
    // Create a new notification
    UILocalNotification* alert = [[UILocalNotification alloc] init];
    if (alert)
    {
	alert.repeatInterval = 0;
	alert.alertBody = @"Incoming call received...";
        /* This action just brings the app to the FG, it doesn't
         * automatically answer the call (unless you specify the
         * --auto-answer option).
         */
	alert.alertAction = @"Activate app";
	
	[[UIApplication sharedApplication] presentLocalNotificationNow:alert];
    }
    
    return PJ_FALSE;
}

@end