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+========================================================================
+ Microsoft Foundation Class Library for Windows CE: PocketPJ
+========================================================================
+
+
+AppWizard has created this PocketPJ application for you. This application
+not only demonstrates the basics of using the Microsoft Foundation classes
+but is also a starting point for writing your application.
+
+This file contains a summary of what you will find in each of the files that
+make up your PocketPJ application.
+
+PocketPJ.h
+ This is the main header file for the application. It includes other
+ project specific headers (including Resource.h) and declares the
+ CPocketPJApp application class.
+
+PocketPJ.cpp
+ This is the main application source file that contains the application
+ class CPocketPJApp.
+
+PocketPJ.rc
+ This is a listing of all of the Microsoft Windows CE resources that the
+ program uses. It includes the icons, bitmaps, and cursors that are stored
+ in the RES subdirectory. This file can be directly edited in Microsoft
+ eMbedded Visual C++.
+
+res\PocketPJ.ico
+ This is an icon file, which is used as the application's icon. This
+ icon is included by the main resource file PocketPJ.rc.
+
+res\PocketPJ.rc2
+ This file contains resources that are not edited by Microsoft
+ eMbedded Visual C++. You should place all resources not
+ editable by the resource editor in this file.
+
+PocketPJ.vcc
+ This file contains information used by ClassWizard to edit existing
+ classes or add new classes. ClassWizard also uses this file to store
+ information needed to create and edit message maps and dialog data
+ maps and to create prototype member functions.
+
+/////////////////////////////////////////////////////////////////////////////
+
+AppWizard creates one dialog class:
+
+PocketPJDlg.h, PocketPJDlg.cpp - the dialog
+ These files contain your CPocketPJDlg class. This class defines
+ the behavior of your application's main dialog. The dialog's
+ template is in PocketPJ.rc, which can be edited in Microsoft
+ Developer Studio.
+
+
+
+/////////////////////////////////////////////////////////////////////////////
+Other standard files:
+
+StdAfx.h, StdAfx.cpp
+ These files are used to build a precompiled header (PCH) file
+ named PocketPJ.pch and a precompiled types file named StdAfx.obj.
+
+Resource.h
+ This is the standard header file, which defines new resource IDs.
+ Microsoft eMbedded Visual C++ reads and updates this file.
+
+/////////////////////////////////////////////////////////////////////////////
+Other notes:
+
+AppWizard uses "TODO:" to indicate parts of the source code you
+should add to or customize.
+
+If your application uses MFC in a shared DLL, and your application is
+in a language other than the operating system's current language, you
+will need to copy the corresponding localized resources MFCWCXXX.DLL from
+the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory,
+and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
+For example, MFCWCDEU.DLL contains resources translated to German.) If you
+don't do this, some of the UI elements of your application will remain in the
+language of the operating system.
+
+/////////////////////////////////////////////////////////////////////////////