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Diffstat (limited to 'pjsip-apps/src/pocketpj/ReadMe.txt')
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diff --git a/pjsip-apps/src/pocketpj/ReadMe.txt b/pjsip-apps/src/pocketpj/ReadMe.txt new file mode 100644 index 0000000..a52cd9d --- /dev/null +++ b/pjsip-apps/src/pocketpj/ReadMe.txt @@ -0,0 +1,81 @@ +======================================================================== + Microsoft Foundation Class Library for Windows CE: PocketPJ +======================================================================== + + +AppWizard has created this PocketPJ application for you. This application +not only demonstrates the basics of using the Microsoft Foundation classes +but is also a starting point for writing your application. + +This file contains a summary of what you will find in each of the files that +make up your PocketPJ application. + +PocketPJ.h + This is the main header file for the application. It includes other + project specific headers (including Resource.h) and declares the + CPocketPJApp application class. + +PocketPJ.cpp + This is the main application source file that contains the application + class CPocketPJApp. + +PocketPJ.rc + This is a listing of all of the Microsoft Windows CE resources that the + program uses. It includes the icons, bitmaps, and cursors that are stored + in the RES subdirectory. This file can be directly edited in Microsoft + eMbedded Visual C++. + +res\PocketPJ.ico + This is an icon file, which is used as the application's icon. This + icon is included by the main resource file PocketPJ.rc. + +res\PocketPJ.rc2 + This file contains resources that are not edited by Microsoft + eMbedded Visual C++. You should place all resources not + editable by the resource editor in this file. + +PocketPJ.vcc + This file contains information used by ClassWizard to edit existing + classes or add new classes. ClassWizard also uses this file to store + information needed to create and edit message maps and dialog data + maps and to create prototype member functions. + +///////////////////////////////////////////////////////////////////////////// + +AppWizard creates one dialog class: + +PocketPJDlg.h, PocketPJDlg.cpp - the dialog + These files contain your CPocketPJDlg class. This class defines + the behavior of your application's main dialog. The dialog's + template is in PocketPJ.rc, which can be edited in Microsoft + Developer Studio. + + + +///////////////////////////////////////////////////////////////////////////// +Other standard files: + +StdAfx.h, StdAfx.cpp + These files are used to build a precompiled header (PCH) file + named PocketPJ.pch and a precompiled types file named StdAfx.obj. + +Resource.h + This is the standard header file, which defines new resource IDs. + Microsoft eMbedded Visual C++ reads and updates this file. + +///////////////////////////////////////////////////////////////////////////// +Other notes: + +AppWizard uses "TODO:" to indicate parts of the source code you +should add to or customize. + +If your application uses MFC in a shared DLL, and your application is +in a language other than the operating system's current language, you +will need to copy the corresponding localized resources MFCWCXXX.DLL from +the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory, +and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation. +For example, MFCWCDEU.DLL contains resources translated to German.) If you +don't do this, some of the UI elements of your application will remain in the +language of the operating system. + +///////////////////////////////////////////////////////////////////////////// |