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+/* $Id: playfile.c 3664 2011-07-19 03:42:28Z nanang $ */
+/*
+ * Copyright (C) 2008-2011 Teluu Inc. (http://www.teluu.com)
+ * Copyright (C) 2003-2008 Benny Prijono <benny@prijono.org>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include <pjmedia.h>
+#include <pjlib-util.h>
+#include <pjlib.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "util.h"
+
+
+/**
+ * \page page_pjmedia_samples_playfile_c Samples: Playing WAV File to Sound Device
+ *
+ * This is a very simple example to use the @ref PJMEDIA_FILE_PLAY and
+ * @ref PJMED_SND_PORT. In this example, we open both the file and sound
+ * device, and connect the two of them, and voila! Sound will be playing
+ * the contents of the file.
+ *
+ * @see page_pjmedia_samples_recfile_c
+ *
+ * This file is pjsip-apps/src/samples/playfile.c
+ *
+ * \includelineno playfile.c
+ */
+
+
+/*
+ * playfile.c
+ *
+ * PURPOSE:
+ * Play a WAV file to sound player device.
+ *
+ * USAGE:
+ * playfile FILE.WAV
+ *
+ * The WAV file could have mono or stereo channels with arbitrary
+ * sampling rate, but MUST contain uncompressed (i.e. 16bit) PCM.
+ *
+ */
+
+
+/* For logging purpose. */
+#define THIS_FILE "playfile.c"
+
+
+static const char *desc =
+" FILE \n"
+" \n"
+" playfile.c \n"
+" \n"
+" PURPOSE \n"
+" \n"
+" Demonstrate how to play a WAV file. \n"
+" \n"
+" USAGE \n"
+" \n"
+" playfile FILE.WAV \n"
+" \n"
+" The WAV file could have mono or stereo channels with arbitrary \n"
+" sampling rate, but MUST contain uncompressed (i.e. 16bit) PCM. \n";
+
+
+/*
+ * main()
+ */
+int main(int argc, char *argv[])
+{
+ pj_caching_pool cp;
+ pjmedia_endpt *med_endpt;
+ pj_pool_t *pool;
+ pjmedia_port *file_port;
+ pjmedia_snd_port *snd_port;
+ char tmp[10];
+ pj_status_t status;
+
+
+ if (argc != 2) {
+ puts("Error: filename required");
+ puts(desc);
+ return 1;
+ }
+
+
+ /* Must init PJLIB first: */
+ status = pj_init();
+ PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1);
+
+ /* Must create a pool factory before we can allocate any memory. */
+ pj_caching_pool_init(&cp, &pj_pool_factory_default_policy, 0);
+
+ /*
+ * Initialize media endpoint.
+ * This will implicitly initialize PJMEDIA too.
+ */
+ status = pjmedia_endpt_create(&cp.factory, NULL, 1, &med_endpt);
+ PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1);
+
+ /* Create memory pool for our file player */
+ pool = pj_pool_create( &cp.factory, /* pool factory */
+ "wav", /* pool name. */
+ 4000, /* init size */
+ 4000, /* increment size */
+ NULL /* callback on error */
+ );
+
+ /* Create file media port from the WAV file */
+ status = pjmedia_wav_player_port_create( pool, /* memory pool */
+ argv[1], /* file to play */
+ 20, /* ptime. */
+ 0, /* flags */
+ 0, /* default buffer */
+ &file_port/* returned port */
+ );
+ if (status != PJ_SUCCESS) {
+ app_perror(THIS_FILE, "Unable to use WAV file", status);
+ return 1;
+ }
+
+ /* Create sound player port. */
+ status = pjmedia_snd_port_create_player(
+ pool, /* pool */
+ -1, /* use default dev. */
+ PJMEDIA_PIA_SRATE(&file_port->info),/* clock rate. */
+ PJMEDIA_PIA_CCNT(&file_port->info),/* # of channels. */
+ PJMEDIA_PIA_SPF(&file_port->info), /* samples per frame. */
+ PJMEDIA_PIA_BITS(&file_port->info),/* bits per sample. */
+ 0, /* options */
+ &snd_port /* returned port */
+ );
+ if (status != PJ_SUCCESS) {
+ app_perror(THIS_FILE, "Unable to open sound device", status);
+ return 1;
+ }
+
+ /* Connect file port to the sound player.
+ * Stream playing will commence immediately.
+ */
+ status = pjmedia_snd_port_connect( snd_port, file_port);
+ PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1);
+
+
+
+ /*
+ * File should be playing and looping now, using sound device's thread.
+ */
+
+
+ /* Sleep to allow log messages to flush */
+ pj_thread_sleep(100);
+
+
+ printf("Playing %s..\n", argv[1]);
+ puts("");
+ puts("Press <ENTER> to stop playing and quit");
+
+ if (fgets(tmp, sizeof(tmp), stdin) == NULL) {
+ puts("EOF while reading stdin, will quit now..");
+ }
+
+
+ /* Start deinitialization: */
+
+ /* Disconnect sound port from file port */
+ status = pjmedia_snd_port_disconnect(snd_port);
+ PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1);
+
+ /* Without this sleep, Windows/DirectSound will repeteadly
+ * play the last frame during destroy.
+ */
+ pj_thread_sleep(100);
+
+ /* Destroy sound device */
+ status = pjmedia_snd_port_destroy( snd_port );
+ PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1);
+
+
+ /* Destroy file port */
+ status = pjmedia_port_destroy( file_port );
+ PJ_ASSERT_RETURN(status == PJ_SUCCESS, 1);
+
+
+ /* Release application pool */
+ pj_pool_release( pool );
+
+ /* Destroy media endpoint. */
+ pjmedia_endpt_destroy( med_endpt );
+
+ /* Destroy pool factory */
+ pj_caching_pool_destroy( &cp );
+
+ /* Shutdown PJLIB */
+ pj_shutdown();
+
+
+ /* Done. */
+ return 0;
+}
+