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authorScott Griepentrog <sgriepentrog@digium.com>2014-03-07 15:47:55 +0000
committerScott Griepentrog <sgriepentrog@digium.com>2014-03-07 15:47:55 +0000
commit80ef9a21b9d91ff0bafc304923bc29effa230b00 (patch)
treea67db39a4c17a4b01a87201ef37ffdc43189c119 /include/asterisk/core_unreal.h
parentd3ac8b8a0e70049af7b5552c4dfd8adc2cc5df11 (diff)
uniqueid: channel linkedid, ami, ari object creation with id's
Much needed was a way to assign id to objects on creation, and much change was necessary to accomplish it. Channel uniqueids and linkedids are split into separate string and creation time components without breaking linkedid propgation. This allowed the uniqueid to be specified by the user interface - and those values are now carried through to channel creation, adding the assignedids value to every function in the chain including the channel drivers. For local channels, the second channel can be specified or left to default to a ;2 suffix of first. In ARI, bridge, playback, and snoop objects can also be created with a specified uniqueid. Along the way, the args order to allocating channels was fixed in chan_mgcp and chan_gtalk, and linkedid is no longer lost as masquerade occurs. (closes issue ASTERISK-23120) Review: https://reviewboard.asterisk.org/r/3191/ ........ Merged revisions 410157 from http://svn.asterisk.org/svn/asterisk/branches/12 git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@410158 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'include/asterisk/core_unreal.h')
-rw-r--r--include/asterisk/core_unreal.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/asterisk/core_unreal.h b/include/asterisk/core_unreal.h
index cd8a2cdf7..e118c74bd 100644
--- a/include/asterisk/core_unreal.h
+++ b/include/asterisk/core_unreal.h
@@ -206,8 +206,8 @@ struct ast_unreal_pvt *ast_unreal_alloc(size_t size, ao2_destructor_fn destructo
*/
struct ast_channel *ast_unreal_new_channels(struct ast_unreal_pvt *p,
const struct ast_channel_tech *tech, int semi1_state, int semi2_state,
- const char *exten, const char *context, const struct ast_channel *requestor,
- struct ast_callid *callid);
+ const char *exten, const char *context, const struct ast_assigned_ids *assignedids,
+ const struct ast_channel *requestor, struct ast_callid *callid);
/*!
* \brief Setup unreal owner and chan channels before initiating call.