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authorMatthew Jordan <mjordan@digium.com>2013-07-25 04:06:32 +0000
committerMatthew Jordan <mjordan@digium.com>2013-07-25 04:06:32 +0000
commitcafc1158961f28ad54ebcdc5e042bf8094cbc620 (patch)
tree2e54d30ea5d8db7e007ff5c653c5acd4ed3fb649 /main/core_unreal.c
parent9d8a5ceb02f6559940bd94aaf163a544ce6e6f4c (diff)
A great big renaming patch
This patch renames the bridging* files to bridge*. This may seem pedantic and silly, but it fits better in line with current Asterisk naming conventions: * channel is not "channeling" * monitor is not "monitoring" etc. A bridge is an object. It is a first class citizen in Asterisk. "Bridging" is the act of using a bridge on a set of channels - and the API that fulfills that role is more than just the action. (closes issue ASTERISK-22130) git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@395378 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'main/core_unreal.c')
-rw-r--r--main/core_unreal.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/core_unreal.c b/main/core_unreal.c
index 3d14a716f..7b7595b87 100644
--- a/main/core_unreal.c
+++ b/main/core_unreal.c
@@ -39,7 +39,7 @@ ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include "asterisk/pbx.h"
#include "asterisk/musiconhold.h"
#include "asterisk/astobj2.h"
-#include "asterisk/bridging.h"
+#include "asterisk/bridge.h"
#include "asterisk/core_unreal.h"
static unsigned int name_sequence = 0;