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authorJoshua Colp <jcolp@digium.com>2013-01-25 14:01:04 +0000
committerJoshua Colp <jcolp@digium.com>2013-01-25 14:01:04 +0000
commit3fa4278a31d0f6f738b951c0d592941281aed196 (patch)
treeff960ccaa22aac704e984e149a5f5ccb80271a6e /res/res_sorcery_memory.c
parente9446501c9176b6c05b4a59f88090250b7f04fea (diff)
Merge the sorcery data access layer API.
Sorcery is a unifying data access layer which provides a pluggable mechanism to allow object creation, retrieval, updating, and deletion using different backends (or wizards). This is a fancy way of saying "one interface to rule them all" where them is configuration, realtime, and anything else that comes along. Review: https://reviewboard.asterisk.org/r/2259/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@380069 65c4cc65-6c06-0410-ace0-fbb531ad65f3
Diffstat (limited to 'res/res_sorcery_memory.c')
-rw-r--r--res/res_sorcery_memory.c211
1 files changed, 211 insertions, 0 deletions
diff --git a/res/res_sorcery_memory.c b/res/res_sorcery_memory.c
new file mode 100644
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+++ b/res/res_sorcery_memory.c
@@ -0,0 +1,211 @@
+/*
+ * Asterisk -- An open source telephony toolkit.
+ *
+ * Copyright (C) 2012 - 2013, Digium, Inc.
+ *
+ * Joshua Colp <jcolp@digium.com>
+ *
+ * See http://www.asterisk.org for more information about
+ * the Asterisk project. Please do not directly contact
+ * any of the maintainers of this project for assistance;
+ * the project provides a web site, mailing lists and IRC
+ * channels for your use.
+ *
+ * This program is free software, distributed under the terms of
+ * the GNU General Public License Version 2. See the LICENSE file
+ * at the top of the source tree.
+ */
+
+/*!
+ * \file
+ *
+ * \brief Sorcery In-Memory Object Wizard
+ *
+ * \author Joshua Colp <jcolp@digium.com>
+ */
+
+/*** MODULEINFO
+ <support_level>core</support_level>
+ ***/
+
+#include "asterisk.h"
+
+ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
+
+#include "asterisk/module.h"
+#include "asterisk/sorcery.h"
+#include "asterisk/astobj2.h"
+
+/*! \brief Number of buckets for sorcery objects */
+#define OBJECT_BUCKETS 53
+
+static void *sorcery_memory_open(const char *data);
+static int sorcery_memory_create(void *data, void *object);
+static void *sorcery_memory_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id);
+static void *sorcery_memory_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields);
+static void sorcery_memory_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects,
+ const struct ast_variable *fields);
+static int sorcery_memory_update(void *data, void *object);
+static int sorcery_memory_delete(void *data, void *object);
+static void sorcery_memory_close(void *data);
+
+static struct ast_sorcery_wizard memory_object_wizard = {
+ .name = "memory",
+ .open = sorcery_memory_open,
+ .create = sorcery_memory_create,
+ .retrieve_id = sorcery_memory_retrieve_id,
+ .retrieve_fields = sorcery_memory_retrieve_fields,
+ .retrieve_multiple = sorcery_memory_retrieve_multiple,
+ .update = sorcery_memory_update,
+ .delete = sorcery_memory_delete,
+ .close = sorcery_memory_close,
+};
+
+/*! \brief Structure used for fields comparison */
+struct sorcery_memory_fields_cmp_params {
+ /*! \brief Pointer to the sorcery structure */
+ const struct ast_sorcery *sorcery;
+
+ /*! \brief Pointer to the fields to check */
+ const struct ast_variable *fields;
+
+ /*! \brief Optional container to put object into */
+ struct ao2_container *container;
+};
+
+/*! \brief Hashing function for sorcery objects */
+static int sorcery_memory_hash(const void *obj, const int flags)
+{
+ const char *id = obj;
+
+ return ast_str_hash(flags & OBJ_KEY ? id : ast_sorcery_object_get_id(obj));
+}
+
+/*! \brief Comparator function for sorcery objects */
+static int sorcery_memory_cmp(void *obj, void *arg, int flags)
+{
+ const char *id = arg;
+
+ return !strcmp(ast_sorcery_object_get_id(obj), flags & OBJ_KEY ? id : ast_sorcery_object_get_id(arg)) ? CMP_MATCH | CMP_STOP : 0;
+}
+
+static int sorcery_memory_create(void *data, void *object)
+{
+ ao2_link(data, object);
+ return 0;
+}
+
+static int sorcery_memory_fields_cmp(void *obj, void *arg, int flags)
+{
+ const struct sorcery_memory_fields_cmp_params *params = arg;
+ RAII_VAR(struct ast_variable *, objset, NULL, ast_variables_destroy);
+ RAII_VAR(struct ast_variable *, diff, NULL, ast_variables_destroy);
+
+ /* If we can't turn the object into an object set OR if differences exist between the fields
+ * passed in and what are present on the object they are not a match.
+ */
+ if (params->fields &&
+ (!(objset = ast_sorcery_objectset_create(params->sorcery, obj)) ||
+ (ast_sorcery_changeset_create(objset, params->fields, &diff)) ||
+ diff)) {
+ return 0;
+ }
+
+ if (params->container) {
+ ao2_link(params->container, obj);
+
+ /* As multiple objects are being returned keep going */
+ return 0;
+ } else {
+ /* Immediately stop and return, we only want a single object */
+ return CMP_MATCH | CMP_STOP;
+ }
+}
+
+static void *sorcery_memory_retrieve_fields(const struct ast_sorcery *sorcery, void *data, const char *type, const struct ast_variable *fields)
+{
+ struct sorcery_memory_fields_cmp_params params = {
+ .sorcery = sorcery,
+ .fields = fields,
+ .container = NULL,
+ };
+
+ /* If no fields are present return nothing, we require *something* */
+ if (!fields) {
+ return NULL;
+ }
+
+ return ao2_callback(data, 0, sorcery_memory_fields_cmp, &params);
+}
+
+static void *sorcery_memory_retrieve_id(const struct ast_sorcery *sorcery, void *data, const char *type, const char *id)
+{
+ return ao2_find(data, id, OBJ_KEY);
+}
+
+static void sorcery_memory_retrieve_multiple(const struct ast_sorcery *sorcery, void *data, const char *type, struct ao2_container *objects, const struct ast_variable *fields)
+{
+ struct sorcery_memory_fields_cmp_params params = {
+ .sorcery = sorcery,
+ .fields = fields,
+ .container = objects,
+ };
+
+ ao2_callback(data, 0, sorcery_memory_fields_cmp, &params);
+}
+
+static int sorcery_memory_update(void *data, void *object)
+{
+ RAII_VAR(void *, existing, NULL, ao2_cleanup);
+
+ ao2_lock(data);
+
+ if (!(existing = ao2_find(data, ast_sorcery_object_get_id(object), OBJ_KEY | OBJ_UNLINK))) {
+ ao2_unlock(data);
+ return -1;
+ }
+
+ ao2_link(data, object);
+
+ ao2_unlock(data);
+
+ return 0;
+}
+
+static int sorcery_memory_delete(void *data, void *object)
+{
+ RAII_VAR(void *, existing, ao2_find(data, ast_sorcery_object_get_id(object), OBJ_KEY | OBJ_UNLINK), ao2_cleanup);
+
+ return existing ? 0 : -1;
+}
+
+static void *sorcery_memory_open(const char *data)
+{
+ return ao2_container_alloc(OBJECT_BUCKETS, sorcery_memory_hash, sorcery_memory_cmp);
+}
+
+static void sorcery_memory_close(void *data)
+{
+ ao2_ref(data, -1);
+}
+
+static int load_module(void)
+{
+ if (ast_sorcery_wizard_register(&memory_object_wizard)) {
+ return AST_MODULE_LOAD_DECLINE;
+ }
+
+ return AST_MODULE_LOAD_SUCCESS;
+}
+
+static int unload_module(void)
+{
+ ast_sorcery_wizard_unregister(&memory_object_wizard);
+ return 0;
+}
+
+AST_MODULE_INFO(ASTERISK_GPL_KEY, AST_MODFLAG_LOAD_ORDER, "Sorcery In-Memory Object Wizard",
+ .load = load_module,
+ .unload = unload_module,
+ .load_pri = AST_MODPRI_CHANNEL_DEPEND,
+);