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authorMatthew Jordan <mjordan@digium.com>2013-07-23 14:49:53 +0000
committerMatthew Jordan <mjordan@digium.com>2013-07-23 14:49:53 +0000
commitff2f5eaa230651d3fd5e603ab31c281fe7c6a517 (patch)
tree13ce8188895ed0dca76193de41fef734a75484aa /rest-api-templates
parent98504fec8ee8fde7eb2a6378046f3d35bfba961a (diff)
Kill the zombies
In previous versions of Asterisk, the zombies roamed freely, unchecked and uncontrolled. They ravaged Asterisk systems with their biting and their nashing and their pointy teeth. Sometimes, you couldn't even hang them up. Now, zombies are rare. They still *technically* exist in certain places, but they are controlled. Kind of like a zombie zoo: you can see them, but you can't touch them, and they can't touch you. Bring your kids! Because zombies are now population controlled with a very short lifespan, there's no reason to rename the channels to '%s<ZOMBIE>'. The channels are guaranteed to die off quickly; the rename really is just confusing at this point. This patch finally removes the renaming. On the plus side: this made my life easier in CDRs during call pickup and attended transfers to an Asterisk application. It will make other folks lives easier as well! Review: https://reviewboard.astierks.org/r/2690/ (closes issue ASTERISK-21699) Reported by: Matt Jordan git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@395135 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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