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authorCorey Farrell <git@cfware.com>2017-12-20 12:14:54 -0500
committerCorey Farrell <git@cfware.com>2017-12-20 12:40:01 -0500
commit1b80ffa495160c8b4ded31fa0597ec578f908d97 (patch)
tree0f7449db5166a719811f9ca26b2bd0a317cc0f37 /apps/app_skel.c
parent4815be9aeb17afd650af184a272d73b63ff98774 (diff)
Fix Common Typo's.
Fix instances of: * Retreive * Recieve * other then * different then * Repeated words ("the the", "an an", "and and", etc). * othterwise, teh ASTERISK-24198 #close Change-Id: I3809a9c113b92fd9d0d9f9bac98e9c66dc8b2d31
Diffstat (limited to 'apps/app_skel.c')
-rw-r--r--apps/app_skel.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/app_skel.c b/apps/app_skel.c
index 68f313fee..e85598a5f 100644
--- a/apps/app_skel.c
+++ b/apps/app_skel.c
@@ -171,7 +171,7 @@ struct skel_level_state {
};
/*! \brief Object to hold level config information.
- * \note This object should hold a reference to an an object that holds state across reloads.
+ * \note This object should hold a reference to an object that holds state across reloads.
* The other fields are just examples of the kind of data that might be stored in an level.
*/
struct skel_level {
@@ -191,7 +191,7 @@ struct skel_level {
* the running game.
*/
struct skel_current_game {
- uint32_t total_games; /*! The total number of games for this call to to the app */
+ uint32_t total_games; /*! The total number of games for this call to the app */
uint32_t games_left; /*! How many games are left to play in this set */
uint32_t cheat; /*! Whether or not cheating was enabled for the game */
struct skel_level *level_info; /*! The level information for the running game */