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author | Corey Farrell <git@cfware.com> | 2017-12-20 12:14:54 -0500 |
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committer | Corey Farrell <git@cfware.com> | 2017-12-20 12:40:01 -0500 |
commit | 1b80ffa495160c8b4ded31fa0597ec578f908d97 (patch) | |
tree | 0f7449db5166a719811f9ca26b2bd0a317cc0f37 /apps/app_skel.c | |
parent | 4815be9aeb17afd650af184a272d73b63ff98774 (diff) |
Fix Common Typo's.
Fix instances of:
* Retreive
* Recieve
* other then
* different then
* Repeated words ("the the", "an an", "and and", etc).
* othterwise, teh
ASTERISK-24198 #close
Change-Id: I3809a9c113b92fd9d0d9f9bac98e9c66dc8b2d31
Diffstat (limited to 'apps/app_skel.c')
-rw-r--r-- | apps/app_skel.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/app_skel.c b/apps/app_skel.c index 68f313fee..e85598a5f 100644 --- a/apps/app_skel.c +++ b/apps/app_skel.c @@ -171,7 +171,7 @@ struct skel_level_state { }; /*! \brief Object to hold level config information. - * \note This object should hold a reference to an an object that holds state across reloads. + * \note This object should hold a reference to an object that holds state across reloads. * The other fields are just examples of the kind of data that might be stored in an level. */ struct skel_level { @@ -191,7 +191,7 @@ struct skel_level { * the running game. */ struct skel_current_game { - uint32_t total_games; /*! The total number of games for this call to to the app */ + uint32_t total_games; /*! The total number of games for this call to the app */ uint32_t games_left; /*! How many games are left to play in this set */ uint32_t cheat; /*! Whether or not cheating was enabled for the game */ struct skel_level *level_info; /*! The level information for the running game */ |